I recently have been going through yet another play-through of the Baldur's Gate Saga.
As I near the final moments of 'Throne of Bhaal' and my final battle with Melissan using my Elven Fighter-Mage Daes Taris, something has got me thinking...
Character classes.
Every RPG has them, or some variation of them. It's your job. Your role. Your purpose.
At it's base form, it defines your character's abilities, but it can effect your alignment (Morality), your origin, and even your religious world view (All depending on the game of course).
And so I have come to the conclusion that there are,. essentially, two type of character classes:
Restricted: Restricted character classes are the type of class that has access to abilities and weapons that no other class can use. Take Baldur's Gate as an example: It uses the 2nd Edition Dungeons and Dragons rule-set. Thieves cannot use long-bows or two handed swords, and can't wear more then studded leather armour, but can sneak and pick locks and backstab! Mages can't wear any armour and use very little weaponry (And even those they can use they can't use very well), but can cast spells to obliterate people.
Un-Restricted: Un-Restricted character classes are classes that more effect your starting point then your over-all point. You can still use plenty of items, weapons, and spells with little to no restrictions. Oblivion is a perfect example of this. You can make a 'fighter' or something at the beginning with great weapon proficiency and little to no spell abilities, but then never touch a weapon and cast spells the whole time, and then switch on a whim.
My question to you is:
Which do you prefer?
Personally, I would say I like restricted. Un-restricted seem to cater far to much to the 'power' gamers who want to master everything. Restricted classes forces you to make a real, conscious decision about what you want your character to be. You ARE Jimmy The Mage, rather than: Jimmy, the guy who started out using a sword, but then started casting spells, but then decided axes were cooler, and then went back to swords. If it's a role playing game, then you should be playing a role.
How about you, Escapist?
As I near the final moments of 'Throne of Bhaal' and my final battle with Melissan using my Elven Fighter-Mage Daes Taris, something has got me thinking...
Character classes.
Every RPG has them, or some variation of them. It's your job. Your role. Your purpose.
At it's base form, it defines your character's abilities, but it can effect your alignment (Morality), your origin, and even your religious world view (All depending on the game of course).
And so I have come to the conclusion that there are,. essentially, two type of character classes:
Restricted: Restricted character classes are the type of class that has access to abilities and weapons that no other class can use. Take Baldur's Gate as an example: It uses the 2nd Edition Dungeons and Dragons rule-set. Thieves cannot use long-bows or two handed swords, and can't wear more then studded leather armour, but can sneak and pick locks and backstab! Mages can't wear any armour and use very little weaponry (And even those they can use they can't use very well), but can cast spells to obliterate people.
Un-Restricted: Un-Restricted character classes are classes that more effect your starting point then your over-all point. You can still use plenty of items, weapons, and spells with little to no restrictions. Oblivion is a perfect example of this. You can make a 'fighter' or something at the beginning with great weapon proficiency and little to no spell abilities, but then never touch a weapon and cast spells the whole time, and then switch on a whim.
My question to you is:
Which do you prefer?
Personally, I would say I like restricted. Un-restricted seem to cater far to much to the 'power' gamers who want to master everything. Restricted classes forces you to make a real, conscious decision about what you want your character to be. You ARE Jimmy The Mage, rather than: Jimmy, the guy who started out using a sword, but then started casting spells, but then decided axes were cooler, and then went back to swords. If it's a role playing game, then you should be playing a role.
How about you, Escapist?