Restricted.
With Multiplayer, normal or massive... Restricted as well.
I agree with the OP, it seems like the more unrestricted styles of job systems are more geared to power gamers or "meta" where its all about being the best, period.
I prefer restricted because its about being the best... THROUGH your role. Finding the different parts of the role of your class. Doing things in a game... the way only your class could.
I like items being restricted between classes, maybe not completely exclusive, but mostly.
I also think multi-classing (sub-jobs, etc) is a great way for more customization still within the class' main idea.
*EDIT*
not to mention, from a Multi-player standpoint, it works much better for it, it adds a very nice cooperative factor that works best with defined class roles.
With Multiplayer, normal or massive... Restricted as well.
I agree with the OP, it seems like the more unrestricted styles of job systems are more geared to power gamers or "meta" where its all about being the best, period.
I prefer restricted because its about being the best... THROUGH your role. Finding the different parts of the role of your class. Doing things in a game... the way only your class could.
I like items being restricted between classes, maybe not completely exclusive, but mostly.
I also think multi-classing (sub-jobs, etc) is a great way for more customization still within the class' main idea.
*EDIT*
not to mention, from a Multi-player standpoint, it works much better for it, it adds a very nice cooperative factor that works best with defined class roles.