infohippie said:
Ezekiel said:
Real time combat, alone instead of party based. Minimal automation; I wanna play the game myself. Responsive controls and weighty but efficient animations. A small number of weapons with versatility, including temporary pickups, instead of upgradable loot that clutters your inventory. Basically, a lot of what RPG isn't.
So you want an action game, not an RPG.
I do. My staples for rpg combat are game like Fable or Kingdoms of Amalur (which is a top 3 of all time rpg in my book, despite it's disappointing bottlenecking claustrophobic "open world" map). Both of which clearly took inspiration from games like Zelda
Oh yeah and i guess DCUO. DCUO was/is limited by its engine and animations but the combat in this game should be emulated by other mmos.
Actually, i WOULDN'T mind "realistic" combat which i hear is what kingdom come deliverance is trying for but apparently it feels a little awkward but then again, real sword fighting should feel a little awkward.
But yeah no turn based for me. I mean i did play the latest Shadowrun and its dlcs and even a bunch of UGC, and yeah i had some fun i can't deny, but i guess the fact that this game is old fashioned in the first place, isometric and all, it felt ok that the combat was turn based. But i don't like it in general. I haven't played a japanese rpg since the first FF they released on the snes (what was that 3 or 4 i think?) for this...well not just for this reason actually, but that's a big part of the reason.
And yeah parties also annoy me though it would be possible to do real time combat well with them.