RPG settings left unexplored

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Neverhoodian

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Apr 2, 2008
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I'd like to see a single player RPG set in the Warhammer 40,000 universe.

You start as a boy on a Space Marine recruitment world (exactly which Space Marine chapter would be up to the player when they started the game). After being selected as a candidate, the first few hours of the game are spent undergoing the perilous trials and painful surgical implants. Fast forward a bit and your character is given their first deployment as a Space Marine Scout. As you consistently overcome the odds fighting various aliens, mutants and heretics, you rise through the ranks, obtaining a full set of power armor and tackling tougher assignments.

Depending on how you specialize your character's combat skills, you become part of a Tactical, Assault, or Devastator Squad. Eventually, you're given the option to become even more specialized if you so wish, giving you the option to become an Apothecary, Chaplain, or Techmarine (perhaps even a Librarian if you have the psyker "gift.") Depending on your choices, you may eventually rise up the ranks to become a Brother-Captain of a company, a Force Commander, a Terminator, or even the hallowed rank of Chapter Master if certain criteria are met.

Given how many cool enemy factions there would be to fight, I'd leave it up to the player to decide which ones to pursue. There would be a galaxy map similar to that in Mass Effect, with various hot-spots to pursue. Want to stop the latest Chaos incursion at the Cadian Gate? By all means. Want to fight the Ork Waaagh at Armageddon? that's fair game. Want to stop the Tyranids from making a Forge World their personal "all-you-can-eat" buffet? All righty. You would have to be mindful however that whatever mission you pick would mean you couldn't tackle the other hot-spots, as they would replaced with new ones the next time you checked the map. These missions would always be either near your character's skill level or lower, with a few really tough ones thrown in if you wanted a challenge.

Your squad would be your party members, each with their own stats. You wouldn't directly control how they equipped themselves or their skills, but, they would always be comparable to you. This is because party member deaths would be far more common than in other RPGs to reflect the "grimdark" nature of the Warhammer setting. As squad members fell in battle, replacements would arrive to take their place. Combat would be akin to KOTOR or Mass Effect, playing out in real-time but allowing the player to pause at any time to que commands.

Hey, a guy can dream, can't he?
 

Veylon

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Aug 15, 2008
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19th century India?
Pre-columbian South America?
The Rise of the Aztecs?
Maoist China?

How about Easter Island? It'd be interesting to have a perspective where everyone in the world lives within a day's travel by foot.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Tron-tonian said:
The Shadowrun universe hasn't had an RPG since the ..SNES?
I've been saying this for years. I think it makes the perfect kind of thing for BioWare to do, with the combat, story, and companions. Maybe I need to say this louder and more often.

Even if you don't agree with me about the BioWare thing, I'm with you on this. 1000%

Magenera said:
A fantasy setting world base in the modern setting. Have monsters and other species interact with each other, having magic play, and guns. While the whole magic with guns have been played out, it usually involves melee as the main focus of attack. Not saying that melee won't be involve just not as much as having range. Man actually there is a lot of stuff you can do with this type of settings.
Shadowrun is what you're looking for. Seriously, find it or an emulator for it.
 

Sorafrosty

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Nov 19, 2009
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I would love to see a Harry Potter themed RPG, where you are a Hogwarts student and you progress through your life, basically...

Might not have been what you meant by 'settings', but I figured I'd go with it:)
 

EllEzDee

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Nov 29, 2010
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Pirate RPGs. Take to the high seas, modify your peg leg and eye patch, upgrade your cutlass, unlock a blunderbus at higher levels...We need a pirate RPG.
 

geldonyetich

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Aug 2, 2006
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I'm less concerned about whether an RPG setting has been done and more concerned about whether or not it's been done well.
 

Webb5432

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Jul 21, 2009
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Ninjas, samaurais, and creepy mythological stuff in Feudal Japan with some pirates added in just 'cuz.
 

Geamo

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Neverhoodian said:
I'd like to see a single player RPG set in the Warhammer 40,000 universe.
To expand on this guys idea, i'd love a Warhammer 40k RPG based on the Imperial Inquisiton, taking inspiration from Eisenhorn and Ravenor. It would be a great setting for an RPG, since you've got the urban environment and ways of solving problems(i.e. Puritan or Radical)
 

Madskull

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Dec 1, 2010
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How about an RPG where you play as a human impossible to die except in battle, starting in the ancient china and working your way through different periods as you're character grows in strength and wisdom, all the way to the modern city setting and beyond. Would be awesome, right?
 

thethingthatlurks

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Feb 16, 2010
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Hm...how about a cyberpunk setting on a spaceship. The crew has gone completely insane, weird mutations and so forth, and escaped biological experiments. Not only that, but the player will learn more about the crew's lives via their journals. Oh, and the enemy should be an AI trying to contain the mutant/batshit crew members, only it is not the real enemy. If only there were a really famous game like that, one which everyone ought to have played...
(yes, make more of them, please!)
 

Krantos

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Jun 30, 2009
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DustyDrB said:
I'd like to see in an old Arabic setting. It could draw heavily from 1001 Nights. I know games have done this or at least approached it, but I can't think of an RPG that has.
Now that would be cool. I agree, they should definitely do an Arabian Knights RPG. I'd buy that in a heartbeat.

Provided that is, we're talking WRPG, not JRPG.
 

beniki

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May 28, 2009
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Neverhoodian said:
I'd like to see a single player RPG set in the Warhammer 40,000 universe.

You start as a boy on a Space Marine recruitment world (exactly which Space Marine chapter would be up to the player when they started the game). After being selected as a candidate, the first few hours of the game are spent undergoing the perilous trials and painful surgical implants. Fast forward a bit and your character is given their first deployment as a Space Marine Scout. As you consistently overcome the odds fighting various aliens, mutants and heretics, you rise through the ranks, obtaining a full set of power armor and tackling tougher assignments.

Depending on how you specialize your character's combat skills, you become part of a Tactical, Assault, or Devastator Squad. Eventually, you're given the option to become even more specialized if you so wish, giving you the option to become an Apothecary, Chaplain, or Techmarine (perhaps even a Librarian if you have the psyker "gift.") Depending on your choices, you may eventually rise up the ranks to become a Brother-Captain of a company, a Force Commander, a Terminator, or even the hallowed rank of Chapter Master if certain criteria are met.

Given how many cool enemy factions there would be to fight, I'd leave it up to the player to decide which ones to pursue. There would be a galaxy map similar to that in Mass Effect, with various hot-spots to pursue. Want to stop the latest Chaos incursion at the Cadian Gate? By all means. Want to fight the Ork Waaagh at Armageddon? that's fair game. Want to stop the Tyranids from making a Forge World their personal "all-you-can-eat" buffet? All righty. You would have to be mindful however that whatever mission you pick would mean you couldn't tackle the other hot-spots, as they would replaced with new ones the next time you checked the map. These missions would always be either near your character's skill level or lower, with a few really tough ones thrown in if you wanted a challenge.

Your squad would be your party members, each with their own stats. You wouldn't directly control how they equipped themselves or their skills, but, they would always be comparable to you. This is because party member deaths would be far more common than in other RPGs to reflect the "grimdark" nature of the Warhammer setting. As squad members fell in battle, replacements would arrive to take their place. Combat would be akin to KOTOR or Mass Effect, playing out in real-time but allowing the player to pause at any time to que commands.

Hey, a guy can dream, can't he?
I wouldn't go with a Space Marine. They're not really suited for RPGs because of their blind devotion to Chapter and Emperor. Make it an Inquisitor and you got yourself a great game.

But, you know, wait a little while. 40K online soon.
 

Everin

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Apr 15, 2009
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voetballeeuw said:
Underwater? I can't remember any RPG underwater. I'm sure there are but not that many.
Bioshock is set under the sea, in a massive city, and that's pretty close to an RPG. Tell me if im wrong though.
 

LostProxy

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Dec 4, 2009
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Tron-tonian said:
The Shadowrun universe hasn't had an RPG since the ..SNES?
You my friend have gained my approval. Shadowrun is one of the few tabletop games I love.

I would love to see a supernatural game based in the early days of American expansion. When men were men and bears were pretty high on the food chain because our best firearms still weren't that great.