Roguelikes are different than most RPGs...
That said most RPGs have the distinction which you mentioned.
Roguelikes which I have played (Nethack, Moria, ADoM, ToME, Angband, MAngband(!), and DCSS) all have that distinction.
However, they still have player skill, just it isn't personal moving and dodging, etc. It requires strategy, planning, ie: different kind of skill.
That said most RPGs have the distinction which you mentioned.
Roguelikes which I have played (Nethack, Moria, ADoM, ToME, Angband, MAngband(!), and DCSS) all have that distinction.
However, they still have player skill, just it isn't personal moving and dodging, etc. It requires strategy, planning, ie: different kind of skill.