*sigh* There are many stances that can be taken on this, but it seems most agree that stats are vital to RPGs. I think what the author is trying to point out is that RPGs are Role Playing Games, in which you play out roles like an actor with all the choices and whetnot involved, and not a grindfest which is what WoW essentially breaks down into. Sure WoW has the story elements and RP servers, but there are no real big decisions you get to make, do quest or don't do quest. Aldor or Scryer? If anyone here has played the beginning areas for Death Knights, you'd know that there was a battle and the Lich King was alone in his fight against the Argent Dawn. I wanted so badly for my character to be able to join up on the Lich King's side and attempt to help him defeat the Argent Dawn. But WoW doesn't offer that choice, every single Roleplaying aspect of WoW is handled by them, leaving no decisions up to you.
Stats are important, don't get me wrong. But stats aren't everything, an RPG should be more like a Choose-Your-Own-Adventure book with many more expanded choices, with stats in the background to make sure everything is handled correctly. Going back to WoW, it makes no sense that a level 80 warrior should be able to beat a level 40 warrior with all equipment taken off. Even with equipment, only the magical or enchanted items should be better anyway. Why should a perfectly good level 40 sword be completely useless against an unarmored level 80? Even though the dodge and parry ratings are all there, when it hits, it takes the tiniest chunk off of their health bar. And moving to health, why does a level 80 with no equipment have thousands of life points and a level 40 barely reaching over 2,000? Two Orc grunts standing side by side in Warcraft 3 have the same exact health.
The only thing that really could be taken out from the stats world is overall levels, perhaps magic users can retain them simply so they can know what level of spellcasting they can do but generally everyone should have no need of levels. Skills, talents, and abilities can keep their stats, and only to show how skilled you are in that specific area obviously. RPGs should be about crafting a character of your choice and developing them along a storyline (of your own crafting) set in a world space, not about grind to level 80 and join in on EVERYONE ELSE'S quest to defeat the Lich King.
Stats are important, don't get me wrong. But stats aren't everything, an RPG should be more like a Choose-Your-Own-Adventure book with many more expanded choices, with stats in the background to make sure everything is handled correctly. Going back to WoW, it makes no sense that a level 80 warrior should be able to beat a level 40 warrior with all equipment taken off. Even with equipment, only the magical or enchanted items should be better anyway. Why should a perfectly good level 40 sword be completely useless against an unarmored level 80? Even though the dodge and parry ratings are all there, when it hits, it takes the tiniest chunk off of their health bar. And moving to health, why does a level 80 with no equipment have thousands of life points and a level 40 barely reaching over 2,000? Two Orc grunts standing side by side in Warcraft 3 have the same exact health.
The only thing that really could be taken out from the stats world is overall levels, perhaps magic users can retain them simply so they can know what level of spellcasting they can do but generally everyone should have no need of levels. Skills, talents, and abilities can keep their stats, and only to show how skilled you are in that specific area obviously. RPGs should be about crafting a character of your choice and developing them along a storyline (of your own crafting) set in a world space, not about grind to level 80 and join in on EVERYONE ELSE'S quest to defeat the Lich King.