It's probably a matter of opinion, but i have to ask: Where do you see the big difference between Dragon Age: Origins and Baldurs Gate/any of the old AD&D combat?AuronFtw said:For other games, I... still really like Baldur's Gate (2, mostly) for older style top-down combat. I find that kind of frequent pausing top-down view combat *way* more tactically intensive than more recent games it influenced. If Dragon Age was even 1/10th as complex and engaging as BG, I would have liked it - but it was just a poor man's mockery of a once-great combat system, and the frequent pausing felt very out of place in Kotor/Mass Effect (the latter in particular), and the smaller party size/reduced party options threw complexity/neat team builds out the window. IMO a party of 6 is that sweet spot - enough for meatshield, melee damage, support caster, damage caster, thief, etc.
The AD&D mechanics are pretty arcane and definitely feel dated (I hope you love reading pages-long spell descriptions!) but even despite that, BG2's combat remains one of the most complex, engaging and rewarding turn-based RPGs have to offer.
For me DA:O felt like the modern recreation of the AD&D based combat systems. You have your Warriors who can take a hit and dish out pretty good, Spellcasters who can deal damage or use utility spells and Rogues who deal damage with critical hits and the like and lockpick/disarm traps for you.
The only big differneces were that BG had this hybrid classes like Bards, who combined some rogue stuff with some spells and the Clerics, who have no equivalent in DA:O.
DA:O did instead the whole threat mangament better, with the abilities that let a Warrior force the mobs to face him instead of the squishies.