Every single Tales game.
Everyone who hasn't played Tales or Tales of games needs to go play them now.
It is one of many reasons Tales games are so great. They need more notice. It's sad because the West seems kind of at odds with experimenting with jRPGs outside of Final Fantasy. Tales has long been one of the big three in Japan along with Dragon Quest and Final Fantasy. And Tales is currently doing better in Japan than Final Fantasy. But here in the West people only seem to know Final Fantasy.
Tales long, long ago did away with random battles. One of people's most common complaints with jRPGs. They've also never, ever had turn based combat. They also consistently contain some degree of open exploration. Far more than Final Fantasy XIII. Tales of Vesperia has a much bigger world to explore than Final Fantasy XIII. And Tales of Xillia has a much, much bigger world to explore than Final Fantasy XIII. And people have been also complaining about a lack of fast travel in Japanese RPGs for years. Tales of Xillia has that, too. They also still have engaging characters and plot twists and plot twists that Final Fantasy games have long been without.
What are you waiting for,
Tales of Xillia is calling your name if any of these criticisms apply to you. Fast travel, no random encounters, good action combat, explorable worlds, good characters, and good plots.
But especially for this thread is the combat good. Some of the best in RPGs period, Eastern or Western. If you don't like turn based combat, something like Tales of Graces or Vesperia is absolutely the game for you. Tales has crafted an constantly evolving and improving battle system that is quick, and engaging. With multiple difficulty levels, being brutally difficult at the highest. Hardcore gamers will be extremely satisfied with fighting
in unknown mode/difficulty in Tales of the Abyss.
Tales combat is exceptionally great and puts most combat in both jRPGs and wRPGs to shame. It is a quality that needs to be experienced by most RPG players.
Black Reaper said:
Tales games in general,especially Vesperia and Graces
A combo video speaks better than a thousand words
YMMV on which is better,Vesperia has Judith,and doesn't have that stupid accuracy system Graces had(if you don't have a high accuracy,your attacks won't stagger enemies with high evasion),Graces has the awesome quick step system(you can quickly dash in a direction by blocking and moving your stick where you want to go,or just press your stick twice real fast,if an enemy attacks you while you are doing this,you will get some CC and you will nullify all damage,even healing it if you have the right skills,this might seem broken,but it isn't),and the CC system(you can chain attacks as long as you have CC,it quickly regenerates when you are not attacking)
Right, well put. I'm glad someone else knows. The word definitely needs to be spread. A lot of people who hate turn based combat don't even know of Tales games.
Also, whether one likes turn based combat or not, this is objectively high quality. There are a couple of broken strategies in Tales of Vesperia if you know what you're doing like Rita Mordio's Tidal Wave. But aside from that combat is solid. Tales of Graces is arguably even better in some ways. Having no broken characters. I know that some people don't like the stamina system, I don't much either. But the Graces system has its own great benefits and can't be abused in the same ways as the Vesperia system.
If you don't mind spoilers, here are some examples of other entertaining battles in Tales games.
Graces optional fight(pre-after-story):
Tales of the Abyss optional boss(
SPOILER!):