Thorvan said:
First;
http://www.newgrounds.com/portal/view/470146
Second;
Furious Styles said:
Tomb Raider?
a lot of resident evil games?
metroid?
bayonetta?
no? okay, i must just be imagining things.
Aww, come on guys, I can't be the only one who remembers Perfect Dark, can I? That was a good example of a strong..ish female lead within a good...ish plot who was never portrayed as being inadequate or otherwise solely for being a woman. She could also be genuinely sexy rather than being falsely sexified.
Okay, assuming that Activision actually said any of this (I mean, can we really trust 'sources'?)
Look at all of the examples you list:
Sex Object, Sex Objects, Didn't Even Know She Was A Woman, Sex Object
And really, even if we didn't dismiss them as such, we're really going in a faulty direction here since really the claim isn't that female leads CAN'T be successful, just that they are less successful than male leads, and there you have friction. What we'd really need to see is roughly equivalent games with male and female leads and seeing how they sell, and that's a hard thing to measure. Yes Portal was a success, but that (IMO) owed very little to Chell being female or male. A game like, say, Gears of War or Starcraft 2 though is very heavily geared towards its male lead being a tough macho-manchild. Those games are selling well, so that's what they're trying to imitate.
Of course, though, like most marketing paradigms, it's primarily wrong and built on reactionary "we know what works" style, and assuming the entire consumer base is Carl from Aquateen.