Why yes, that would be a 400% increase if I am not mistaken.Nannernade said:How many voice actors will they have this time? 4?
Not to mention the river tube/tunnel thing they use for transport (The Underground express) - if that was the quick travel system that would be awesome.Zeromaeus said:Indeed. Any country where the citizens, and even the trees themselves, worship the god of death (Sithis), things are gonna' be dangerous. Things like the Hist would be out in the wild, along with swamp dwelling dragon creatures (Wamasii), werecrocodiles (WERECOROCDILES!) and giant bird things (Hackwings).messy said:Also if the rest are like my elite super thief its going to be a pretty awesome/dangerous place to live.NLS said:Oh yes please, it's time for the Argonians to kick ass and chew bubblegummessy said:
Yeah. I'll buy it out of the hope it'll be like Morrowind, but if it continues the current trend, I'll be very dissapointed with this dev.Fumbleumble said:A direct sequel?.. really?..
This just sucks... Oblivion is the flatest, dullest 'rpg' I've ever played.. and now we're getting 'more of the same'.
definate no buy.
Agreed. And Summerset Isle is far too small to base a game in... the Black Marsh would be interesting, but I think it should include two lands. Preferably Elsweyr and Valenwood, that'd be badass.Chapper said:Summerset Isle, I believe.EHKOS said:Noooooo! What about Skyrim! Or the Black Marsh! Or....that....island that I forgot the name of...
I'd want Black Marsh personally. Cyrodiil became a tad boring after a while. There just weren't enough varied content in it, like it was in Morrowind (Dwemer ruins, Daedra, random caves, mining caves, ancestral tombs... You get the idea).
Hopefully Black Marsh wouldn't just be... A marsh, you know. In Morrowind, when you were trecking along the way to some city, you could find something that piqued your interest. Small, insignificant at fist, maybe just a cave. Turns out there were slavers there, or some cult. You kill them and find some great equipment or something else of value.
Experiences like that makes the game come alive, and that was something Oblivion didn't acheive. Seen one Aylied ruin, seen them all.