So lemme see. Something more powerful than the xbox 360, and with 4 touchscreen controllers? Looks like... I dunno.... 1-2k dollars?
Yeah. Like that.Ima842 said:Something like this?
http://users.beagle.com.au/jmk222/dreamcast-o-pad.jpg
Could be, but just imagine all the things that could still be awesome on the Nintendo Wii if only more developers used it. Nintendo has a way of coming up with hardware and interfaces with huge potential only for nobody to take advantage of them other than themselves due to hideously awkward development processes. They need more than just HD support, they need middleware support. If this console can't support toolsets like Unreal 3 then Nintendo may as well count themselves dead on arrival with this thing as far as third party developers are concerned. Better network features are probably a must, too, at this point.bomblord said:but if extra things were on the touchscreen inventory maps minigames (think the bioshock hacking game)it could be amazing
To put it into perspective, the Xbox 360 came out in 2005. A used Dell laptop of comparable price to a current-gen 360 probably has more guts in it these days. Hell, probably more guts than the PS3, too. Makes you kind of wonder why Naughty Dog bothers spending all that time making the Cell Processor jump through hoops if they're just trying to get performance comparable to a PC circa 2007-2008.le picklez said:So lemme see. Something more powerful than the xbox 360, and with 4 touchscreen controllers? Looks like... I dunno.... 1-2k dollars?
How could it be more powerful than the 360 and not be able to run the unreal engineYeah. Like that.
Nintendo needs more than just HD support, it needs middleware support. If this console can't support toolsets like Unreal 3 then Nintendo may as well count themselves dead on arrival with this thing as far as third party developers are concerned. Better network features are probably a must, too, at this point.
To put it into perspective, the Xbox 360 came out in 2005. A used Dell laptop of comparable price to a current-gen 360 probably has more guts in it these days.le picklez said:So lemme see. Something more powerful than the xbox 360, and with 4 touchscreen controllers? Looks like... I dunno.... 1-2k dollars?
It's a matter of whether Epic chooses to support the console more than if the console chooses to support them.bomblord said:How could it be more powerful than the 360 and not be able to run the unreal engine
It would be quite useful for long journies.The.Bard said:If true, this is absolutely BRILLIANT. Why should I be forced to look at my ginormous HD plasma OLED 4D Megavision-enabled tv when I can spend that time staring at a crappy little game controller screen???
I wonder if they're going to address those issues with the new system.NickCaligo42 said:It's a matter of whether Epic chooses to support the console more than if the console chooses to support them.bomblord said:How could it be more powerful than the 360 and not be able to run the unreal engine
REASON 1 - Bad Firmware
Different consoles don't just have different hardware, they have different firmware, software that's embedded into the hardware itself, which means different hoops to jump through getting a game engine to compile a game for the console.
Sometimes the console developer makes it play super-friendly, like with Microsoft and the Xbox 360. The thing's like publishing to a PC, it's super-easy. Ever wonder why PS3 versions of the same games can't measure up? Because it's an absurd piece of hardware that demands that developers jump through a whole lot of roundabout hoops to get the same performance due to its odd processor structure. At the very least, though, it behaves closely enough to a personal computer for Epic to come up with some shortcuts in their PS3 package and make it worth their while.
Meanwhile the Wii, and indeed every Nintendo console ever, is notoriously difficult to develop for because Nintendo uses stone-age firmware. Where Sony and Microsoft are at least trying to make their consoles friendly for developers and have been bringing them closer and closer to being like PCs in terms of how you compile an executable, Nintendo literally hasn't changed the way that they write their firmware since the Nintendo 64. I don't mean that it's primitive in terms of computing power, I mean that it's designed literally for Nintendo to use it and nobody else. Hell, Epic COULD probably come up with a way for Unreal 3 to publish to this hunk of plastic if they wanted to, albeit with limited functionality. They did it for iPhone, for crap's sake. But, then again, even the iPhone is friendlier to publish on.
REASON 2 - No Money In It
These development kits don't pay for themselves, you know. Epic had to put a lot of effort into developing the means for the Unreal Engine to publish to 360 and PS3. That means a lot of man-hours and a lot of moolah. Moolah that they make back via licensing it to the developers that want to publish to those consoles--Over $3,million for a commercial license plus $500,000 per each platform the game is published to. And of course they have a pool of dozens of developers per each of those platforms that they provide this service to.
Third-party Nintendo games? I don't know if you noticed this, but not exactly a booming market these days. If nobody's making money on the console or if they don't have any developers in their pool who are even interested in it, Epic isn't going to support it, plain and simple, unless Nintendo reaches out to them somehow.
REASON 3 - Bad Networking
As we're all probably jolly well aware, Nintendo's networking features are terrible. They can't establish a decent multiplayer network to save their lives, but never mind the online leaderboards; they can't even develop a good structure for updating the console or games for it. Developers literally can't patch their titles or provide DLC. Not "don't," but "can't."
Just a few reasons you might not be seeing Mass Effect or Borderlands on a Nintendo console, no matter how powerful it gets.
Not really.GiantRaven said:Oops, you're right. A brain-fade on my part there. >_<-Dragmire- said:Looks closer to an XBOX controller to me. Your right on the general shape but I was looking more at the button layout.
The problem is with the idea that you can turn the television off and get privacy from other players in multiplayer games (mentioned in the article). The quality of visuals needs to be the same on the handheld and the television, otherwise...what's the point?I don't think HD graphics are necessary on a controller, I think it'll be used in a similar way as the bottom screen on the DS ex. stats/inventory/map etc.. that way you don't have that info cluttering the screen and would allow for item use without slowing gameplay.
Besides HD looses value on a small screen where details are lost due to screen size as opposed to resolution.
What you describe using a handheld screen for also sounds pretty awesome. Didn't certain Dreamcast games utilise a simpler version of the idea?
Hmm, that makes sense. Thanks for making things clearer for me. =DCrystalShadow said:Not really.
Think about what happens if you take a 1080p picture on a TV, and run 4-player split-screen?
What's the screen resolution for each player here?
Well, 1920 x 1080 split 4 ways is:
955 x 540 - That's pretty hefty for a rather small screen, but perfectly doable.
And that'd have identical detail for each player as a 4-way splitscreen game would.
(And really, why turn off the TV at all, unless you're doing it to ensure people can't look at the other player's screens? So each controller would only show 1 screen)