It's treating all customers like criminals, and forces you to be online at all times. And while personally that isn't an issue with 100mb/sec internet, alot of people aren't so lucky. For alot it literally kills the ability for them to play the game they pay for. Also as Simcity and Diablo 3 have shown, even with the best net around it's no good if the companies can't/wont bother to supply the required servers to support the players, thus once again ruining the ability to play the game we've paid for. Oh and also, it means they can turn the system off at any time and you can kiss your game goodbye. Some of us like to be able to play our games whenever we want, I still have my first game V-Rally on PSX which I could play right now on my PSX/PS2/PS3 with no issue. Can't say that about Diablo 3 in 20 years time.Edgeless said:Could anyone please explain the reasoning behind Always-Online and DRM?
I've been out of the loop for a while and I'm not quite sure what all the hoopla is about and why it's so bad.
Microsoft makes more money from MS Office in a Month than they do all of Xbox 360 in a year.Roxor said:Always online DRM in the next console from Microsoft?
Methinks Microsoft is looking for an excuse to get out of the games business.
It doesn't need to be a developers/publisher's responsibility... It could be integrated inside the OS of the durango, the same way cross-chat is integrated into the 360 platform, or be a primitive in the new XDK.Costia said:I don't think MS will force developers to use an always online DRM. Not because its anti-consumer but because such DRM requires time and money to develop/integrate into a game, and not all studios would want to invest the required resources for that.
I know the gaming community has a hard on for getting screwed over by publishers/companies, but there has to be a limit. There has to be an act that finally gets the community to rebel.There has to be....right?Zachary Amaranth said:Yes, making demands of monopolies generally gets things done.Strazdas said:Or maybe people with bad itnernet connections will finally wake up and start demanding their ISP to stop charging them a fortune for some crap connection that became obsolete 20 years ago....
Look, you're expecting people to make a big fuss to companies known for terminating service for people who make a big fuss. Doesn't that seem...You know, unrealistic?
I would hope so, but in this case I doubt it's the limit. I mean, we're not just talking gamers who have a history of being screwed over by ISPs. Even worse, gamers tend to be what are called "power users," and power users are generally among the first to be cut.RedEyesBlackGamer said:I know the gaming community has a hard on for getting screwed over by publishers/companies, but there has to be a limit. There has to be an act that finally gets the community to rebel.There has to be....right?