GPU: Custom Radeon HD RX 200 GPU CODENAME LADY (2816 shaders @ 960 MHz, 4.60 TFLOP/s, Fillrates: 60.6 Gpixel/s, 170 Gtexel/s)
The PS4's GPU only manages around 1.84TFLOPs, so this would be over twice the power.
Based on these numbers, it's floating around Radeon R9 290 or 290X levels, which is odd unless this is aimed at releasing in a few years (especially since the TDP of an R9 290 is 250W, which is likely more than an entire PS4).
CPU: IBM 64-Bit Custom POWER 8-Based IBM 8-Core Processor CODENAME JUMPMAN (2.2 GHz, Shared 6 MB L4 cache)
Why would Nintendo go with IBM's architecture again?
It should be clear that x86 is going to become the standard for home consoles, and stuffing an 8 core IBM CPU into a console is a terrible idea as it's going to get really quite warm without providing any real benefit over an x86 (if IBM had been able to cram so much power into a small package without issues, Intel wouldn't be raking in Apple's money now).
Co-CPU: IBM PowerPC 750-based 1.24 GHz Tri-Core Co-Processor CODENAME HAMMER
Why would it need a second IBM processor?
I know the PS4 has a secondary processor, but that's an ARM chip used for background tasks.
MEMORY: 4 Gigabytes of Unified DDR4 SDRAM CODENAMED KONG, 2 GB DDR3 RAM @ 1600 MHz (12.8 GB/s) On Die CODENAMED BARREL
This seems quite low considering that both the PS4 and XBOne have 8 GiB, and DDR4 isn't even going to be readily available until mid to late 2014 (and will likely have a price premium of around 30% when it does come out).
No 802.11ac?
Bluetooth v4.0 BLE
2 USB 3.0
1 Coaxial Cable Input
1 CableCARD Slot
4 Custom Stream-Interface Nodes up to 4 Wii U GamePads
Versions with Disk Drive play Wii U Optical Disk (4 Layers Maximum), FUSION Holographic Versatile Disc (HVD) and Nintendo 3DS Card Slot
1 HDMI 2.0 1080p/4K Port
Dolby TrueHD 5.1 or 7.1 Surround Sound
Inductive Charging Surface for up to 4 FUSION DS or IC-Wii Remote Plus Controllers
Two versions: Disk Slot Version with 60 Gigs of Internal Flash Storage and Diskless Version with 300 Gigs of Internal Flash Storage
Unless Nintendo is some kind of secret pioneer in the storage world, they probably won't be using HVD's on a games console as it's simply not feasible to do so.
General Electric has created 500GiB HVD's, but these aren't production units, and the cost of a HVD drive is likely to be far too expensive unless you like paying a few thousand dollars for your consoles (if you do, I have a nice drawing of one I'd like to sell you
).
Whacking a 300GiB SSD into a console isn't likely to happen any time soon as it would increase the cost by quite a lot more than a standard HDD (a 256GiB SSD is around £110 while a 1TiB laptop HDD is around £75).
Nintendo is also far from being a leader in online services (didn't Christmas cause their online services to completely break down?), so them rolling out the first big digital only console would be bad...
Sony couldn't even manage it with the PSP Go, and that wasn't pulling next gen home console games down from the internet.
Inductive charging for future DS consoles should not be integrated as console owners might not buy handheld systems, meaning it's a waste of money unless they supply inductive charging controllers with the console, and even then, building the charging plate into the console is stupid as:
1: Screws you over if you can't fit the controllers on top of the console in your entertainment set-up.
2: Any charging peripherals could block vents, leading to cooling issues and reduced performance or lifespan.