While I'll agree that it was easy to program for. I'm still not seeing how it was a significant factor to its success. It still didn't get major ports and it's not like the other consoles don't have their variety of garbage games. It's just that Nintendo has always had a much more open policy towards shitty developers.Atmos Duality said:It was very much a factor; but it was a factor from the Production side of things.Lightknight said:No, it wasn't successful because it was easy to develop on.
While Popularity was a factor stemming from the consumer side.
They're both very very relevant to the Wii's financial success. No doubt about it.
Nintendo gets the same royalty from a quality game sale as a shovelware game sale, and boy did they exploit the shit out of that with the Wii.
Just looking at the sheer amount of quick cash-in garbage that came out on the Wii there is no doubt that being familiar and simple to program for made it appealing, because it enabled STUPIDLY FAST, DIRT CHEAP development schedules that still turned a good profit.
I mean, even Nintendo got their hands dirty doing that with crap like Wii Music.
NINTENDO. The company who is obsessed over their 1st party titles and image.
I'd say it was THE major factor without any qualifications. The other contributing factors are just Nintendo not stepping on their own feet rather than additional contributions. I mean, there's the fact that they had a game right out of the gate that people raved about (WiiSports) that really sold the wiimote. Nintendo Land isn't all that well recieved. So I'd give that a lot of weight too. But ease to program on? Nah. Games were still made on the ps3 and Sony made that console hard to program for on purpose (quote from the now CEO of Sony)Well, it was a rhetorical question given the answer snipped.
I 100% agree that the Wiimote was a major factor in making the Wii successful.
But it's not the only factor because of that.
Agreed, as we seem to agree on most points here. But I think WiiU's purpose was to get them back, and that was the biggest mistep of all. The Wii had found one of the best niche markets in the world. A way to cater to the vast sea of casual gamers. Any console that tries to cater to both (as this does) would fail. Jack of all, master of none and all that rubbish.Hardcore gamers...hah! Nintendo all but gave core gamers the middle finger with the Wii.
There was no fucking way the hardcore crowd was coming back after that.
1) Like you seem to know, they'd already have had to be in production for that possibility. Or, they could rush out things too early and make games that would have been gold into crap.1) It gets a large surge in quality 1st party games (the latest Smash Bros has been in development for at least 3 years now)
2) A price cut to make it more affordable for casuals running on a tighter income, and to also undercut the new Xbone and PS4.
2) They're already taking a couple hundred dollars in damage. Compare to both the ps4 and XBO who both come in a bit underneath the price point ($10-25) and likely lose just a few bucks after shipping. If only Nintendo's software is going to sell on these machines then it makes little difference where they sell Nintendo games as the console market will be a huge negative this time as they continue going. Might as well cut off the head of the beast early rather than just taking unnecessary hits to continue losing money per console.
Not entire, all the loss up to this point is a sunk cost. Every WiiU manufactured and sold beyond this point is a new and avoidable loss. In any event, yes, this console appears to be a bad generation for them. If they do go ahead and release a new one, history may see the WiiU as a 7th gen or 7.5 gen system.It's going to be supremely costly no matter what Nintendo does at this point.
WiiU is a sunk cost, I know.
At this point it actually isn't the cash that is costly so much as the time it takes.But how much does a competitive next-gen console like the Xbone or PS4 actually cost to develop?
I don't know; Sony and M$ aren't sharing that info, probably for good reason.
Sure. They have $50bil in cash from the Wii. They can afford it. The question is should they. There are several paths they could walk down including sitting on the WiiU this generation and trying again next time. But don't forget, the gamecube failed despite being the most powerful console of its generation and the cheapest. So unless they change their other practices then it won't save them.If I had to guess blindly, I'd place the total development and initial production at around $4 billion.
(more for advertising, which I'd place at 200 million at Christmas season premiums)
So, the question becomes: Can Nintendo add costs of that magnitude onto their budget after slashing their annual projections so sharpy?
Their investors already aren't happy with them. The question is if a console reboot would succeed if it were able to get 3rd party support? I'd think a console reboot would alienate what faithful Nintendo fans they have who already purchased the WiiU. Now, they could go another way. They could develop a console that is cheaper/weaker and own their niche market while allowing those games to be playable on the WiiU. That would be interesting. I'd really have to evaluate their line of thinking. Additionally, they could bid on Microsoft's gaming division which they are interested in selling and that could be REALLY interesting.They do have a lot of capital from the Wii nest egg, so they could probably absorb the hit.
But their investors aren't going to be happy at all chasing a major loss with another major loss. That loss of confidence and investor support could cripple Nintendo, since Nintendo is also a 1st party developer.
They'd hopefully go x86 like everyone else to make it easier. If they went with my weaker/cheaper console idea then they wouldn't be compatible with the WiiU, likely.If Nintendo starts development on a new console now, they have to rush or shitcan whatever WiiU titles they have in the works to ready software for the new console; lest they repeat the failure of the WiiU.
This is perhaps their best option. They bide their time, change their faulty business practices, and then come back in full force in five years or so while continuing to soften the blow of the WiiU generation with software sales if possible. There's also the option of dropping this generation altogether but that may do damage to their consumer base as well. But wouldn't a half-hearted rest of the generation do that too?There is no choice here where Nintendo wins out, not even in the long run.
Which is why I said Nintendo made their bed, now they have to lay in it, one way or another.
Hopefully the future will also allow for some modding on consoles in a controlled and curated way like Steam Workshops do (to sidestep the issues of letting people mod consoles in whatever way they want).Sony's doing the right thing in the long run by courting new talent. PC gaming has undergone a sort of Renaissance while consoles have badly stagnated. Nothing unusual about that; all markets go through that cycle of growth, stagnation, erosion an regrowth.
I'm seeing more buzz for them from indies than the others.
That's not what I mean. I mean these specs are nonsensical. The person who wrote them isn't a tech who understands hardware. Anyone in the hardware industry could put together a legitimate possible list of components but this isn't one of them.That's because most of what goes through R&D gets scrapped. That applies to any industry, ESPECIALLY the electronics industry (I don't presume to guess what you know about the business, but the amount of trial-and-error that goes into developing new chipsets and circuits is mind-boggling.)
I wouldn't doubt it if these figures were based real concept models just to test a grab bag of tech at once, but there is no way these would see ANY sort of mass-production.
I think they're stuck between multiple rocks and multiple hard places. The best action may just be to ride the generation out.