Rumor: PS4 50% More Powerful Than Xbox 720

TheProfessor234

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All I got from this was Teraflops.

Can't wait until we see the physical parts of these though, then we know it'll be coming soon.
 

flarty

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SonOfMethuselah said:
I have said this time and again: I will start caring about the next generation after the consoles have been officially announced. All these rumours and speculations are backed by nothing more than 'industry insiders,' which, less face it, aren't particularly dependable sources.

Do I doubt the next-gen is on its way? Not at all.
Is it necessary to engage in wild speculation before we have any concrete facts? It is not.
Let's give Sony and Microsoft time to prep their systems for reveal before we start commenting on specs. Until the veil has been lifted, changes can always be made. Hell, they can be made even after the reveal, so setting anything in store by what some secret source whispers now is just kind of silly.
Yeah but its fun too
 

gphjr14

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What does it matter if developers will just go for the console that's easier to make games for? 720 will get first dibs Sony ports will look inferior despite the superior hardware and PC gamers will flaunt their superiority even though developers obviously don't care as much for them...
 

Mister K

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*playstation fan here*
I don't give a squirrels testicle about that. It does not matter how much potential this console !may! have if said potential will be wasted because of Sony's ideas (possible hellish drm for ps4, already existing idiotic desscion about making Vita work only with special sd cards, PS move, list goes on), lack of new interesting exclusives (the last one that actually was new IP and was interesting was Infamous) and, well, price of the console and games for it (it is problem with both PS and Xbox, but still).

Seriously, if Steambox is a real thing and it will have a library of multiplatform games, which are console only (you know, fighting games with full support, JRPG's, some hack'n'slash games, etc.) and it will have a reasonable price, then Sony, Microsoft and Nintendo can screw themselves.

P.S. By game library I meant both new and already existing IP's (Street Fighter, Blazblue, Persona, FF, etc.)
 

Jyrik

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3GB of RAM is horrible, and modern video cards can already get up to 3 teraflops. If this is true it looks like another generation of PC being the master race, but with games stifled by low end consoles. So much for "next gen."
 

Proverbial Jon

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Nov 10, 2009
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Durango? Why does that make me think that the Xbox 720 will be a huge brick-like slab and they gave it this terrible name to promote it's one prominent feature. I mean it's not like they've been lithe little consoles before...

Terraflop? That's... that's a thing?
 

oldtaku

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We all know the only console stat that matters is the number of dedicated forum fanboys they can dig up. And at this point it's all either one has!
 

SinisterGehe

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So... These next gen consoles are still in stone ages compared to my laptop... Talk about comparing it to my gaming rig, from 2010 (Current work computer) or to my current gaming rig from last pre-holiday sales to make space for new "better" stuff for holidays.

This wont give me any hopes about the future of gaming. If the "main" platform is still years behind the current gen hardware.
 

Jyrik

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Proverbial Jon said:
Durango? Why does that make me think that the Xbox 720 will be a huge brick-like slab and they gave it this terrible name to promote it's one prominent feature. I mean it's not like they've been lithe little consoles before...

Terraflop? That's... that's a thing?
Microsoft likes to use place names for their code names, I'm sure there's not much to it than that.

Flop is a measure of the number of calculations per second.
To give you a comparison, the current GTX 680 can do over 3 teraflops, and Epic Games have said that MS and Sony should target at least 2 teraflops just to take advantage of only the next version of the Unreal Engine, which is used to make most high end games.
 

Entitled

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I've already seen the next generation of gaming, and it's called the Oculus Rift.

Consoles are going to play catch-up by releasing their own VR glasses mid-generation, just as they did with the Kinect and the Move.
 

F'Angus

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Wouldn't mind if Sony had been using more RAM..

But they'll both be getting mostly the same games anyway.
 

GonzoGamer

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It's not going to matter how much power the ps4 has if it gets the same crap support we've seen with the psp, ps3, & the vita.
The ps3 was a really well built machine but it was sandbagged by broken ports and firmware that didn't ever add much (and sometimes even took away from the) features.
 

The Lugz

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BrotherRool said:
Ah we're going to enter this stage of the console cycle now. It's all a lie people until the console actually gets released =D

I really hope they're similar power to be honest. The games are going to be cross platform anyway and if one is substantially more powerful it'll just be more expensive. If the PS4 has free online and the 360 doesn't, then barring some major problem, I'll go for the PS4. If the PS4 has backwards compatibility, I'll stick with it then too because of all the PS3 games.
to be completely honest, if there's a significant power difference between systems developers will make the games run on the weaker system because who wants their game to run at 4 fps?
they'll do the usual band-aid approaches of limiting environment details and lowering polygons and ai count
whatever you buy, your games will run decently but they may not be the ultimate platform

skyrim is the perfect example of this, it can only run in it's full fat hd format on a pc because even on low defaults
the consoles both struggle with it, and the porting process to opengl made the downscaleing come off really poorly for the ps3 this time around making some textures muddy or overexposed compared to the xbox
and yet, they're still quite playable... apart from the backwards dragons

the only real exception is where microsoft or sony have exclusives that by their nature aren't comparable anyway
because they aren't the same software
even in the same genre, forza versus Gt for example don't use the same models or general gameplay

and anyway, rumours of performance are one thing however games releases and enjoyment are quite another
only time will tell personally i predict a complete replay of last gen

sony will have a data crunching monster and Microsoft will have a better integrated system and get more from less
really seems to be how the companys think overall
 

Nalgas D. Lemur

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grigjd3 said:
I really don't care to be a part of the console wars, but as someone who has spent a great deal of time using supercomputers, I feel a need to point out that flops are an almost universally useless benchmark.
For more accuracy, we should really be comparing things with bogoMIPS, the one true measure of computational power.
 

geldonyetich

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Rumor: PS4 50% More Powerful Than Xbox 720
If history repeats itself, it'll be twice as expensive and none of the developers will know how to utilize the PS4's firepower for years after its release.
 

BrotherRool

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The Lugz said:
to be completely honest, if there's a significant power difference between systems developers will make the games run on the weaker system because who wants their game to run at 4 fps?
they'll do the usual band-aid approaches of limiting environment details and lowering polygons and ai count
whatever you buy, your games will run decently but they may not be the ultimate platform
This is why I hope they'll be the same, because to be honest, I suspect most developers would just not bother making it work that much better on the more powerful console. You'd still have the restricted environments and low detail textures because its not worth the effort bumping them up. So if they're the same its not a problem.

And even exclusives don't mean much. Unless something goes wrong 90% of games are going to be multiplatform. There's not much reason to choose between either unless they have a special feature (maybe backwards comp.)
 

grigjd3

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Nalgas D. Lemur said:
grigjd3 said:
I really don't care to be a part of the console wars, but as someone who has spent a great deal of time using supercomputers, I feel a need to point out that flops are an almost universally useless benchmark.
For more accuracy, we should really be comparing things with bogoMIPS, the one true measure of computational power.
I don't know if you were joking or not but bogoMIPS are even more useless. It just reports clock speed which, presumably, the manufacturer got right to begin with. The problem with all these measures is they are measuring a very artificial task. Real performance is a combination of clock speed, instruction set, memory size and speed, bus speed and breadth, hard drive access speeds and the code being run (and possibly many more factors). If my only task in my code is to add numbers, then flops would be a terrific measure, however, if my code requires lots of object loading, such as a graphics engine, then quantity of memory can dramatically impact performance.

For gaming, one is almost always better off investing in extra memory over small changes in processor speed - particularly now that we are all using multi-core machines with hyperthreading.
 

Spygon

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I heard a rumor that both consoles are made of bread and run on solar power.Must be a slow day at the rumor mill and arguing over rumored specs is always stupid.
 

The Lugz

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BrotherRool said:
And even exclusives don't mean much. Unless something goes wrong 90% of games are going to be multiplatform. There's not much reason to choose between either unless they have a special feature (maybe backwards comp.)
totally agree that's how it should be, it's honestly better for everyone involved if the consoles are roughly the same
prices and development costs plummet if devs dont have to worry about optimizing for different platforms as-well as porting the code between graphics systems, but as we've seen in the past it's not the end of the world if there's a little difference in performance what i'm saying here really is don't loose sleep over it
overall it's just a couple fps or a polygon or two and if a game is decent hopefully you shouldn't be worrying about that toomuch

the thing that worries me is the 4gb vs 8 gb of ram, that could have serious texture and load time implications if were actually going to use hd textures all round this time up and streaming upscale to 4k from the omni platform could easily eat up 4gb of ram if you're also using large scale textures (4/8k) )
i know a pc can fill that in crysis the witcher or skyrim running 8k mods so i'm hoping it's not true or they've reinvented the ram interface somehow
 

Nalgas D. Lemur

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grigjd3 said:
Nalgas D. Lemur said:
grigjd3 said:
I really don't care to be a part of the console wars, but as someone who has spent a great deal of time using supercomputers, I feel a need to point out that flops are an almost universally useless benchmark.
For more accuracy, we should really be comparing things with bogoMIPS, the one true measure of computational power.
I don't know if you were joking or not
I sure hope I was, considering part of the origin of the name is "bogus". Heh. As a developer, I'm familiar with how little things like that actually tell you, and how misleading synthetic benchmarks can be too.