Still not for me...I've played mmo's and its the same story every time ill invest alot of time...and eventually get to a point when way to much time needs be invested so I give up.
I second that; after I posted my steer-clear-of-this-one review of the game, I got a reply informing me that all the issues I'd brought up were constantly given to Cryptic by players all thoughout Closed Beta but were evidently ignored.derelict said:It should, I tried the game and it's seriously not worth paying for, it is quite literally half-done.
That hideous thing? it looks like a sausage dog that's had it's head put through a lathe.tehweave said:Yay. I get to pilot a galaxy-class starship for FREE.
Okay then, Intrepid class? Flying voyager would be cool.Supernova2000 said:That hideous thing? it looks like a sausage dog that's had it's head put through a lathe.tehweave said:Yay. I get to pilot a galaxy-class starship for FREE.
Well, it doesn't matter what I think really, you're flying it but yes, I think the Intrepid is much more reasonably designed.tehweave said:Okay then, Intrepid class? Flying voyager would be cool.Supernova2000 said:That hideous thing? it looks like a sausage dog that's had it's head put through a lathe.tehweave said:Yay. I get to pilot a galaxy-class starship for FREE.
Hate to say it, but that's not going to happen. They have over 10 million subscribers, and that number will only increase with the release of Cataclysm. That $150 million per month is a reliable source of revenue that is very unlikely to change. However, in an F2P model, how many new subscribers would they actually gain? Also, how many transactions would those subscribers, who have already shown they aren't willing to pay $15/month, actually make?Straying Bullet said:C'mon Blizzard and the rest, F2P perfectly eliminates any private servers that would rob of your userbase. Trust me on this one! WoW has countless of glitchy serves, private and free. If Blizzard went F2P, they will gain a huge import of new players that will possible generate more revenue.
Just as a note, the same thing happened with the Champions Online closed Beta. Players were constantly coming forth with fully fleshed out ideas to improve the game flow, fix the terribly broken balancing, etc. and Cryptic totally ignored them. Well, I guess "totally ignored" isn't true.. they did respond with comments akin to "we're working on the problems" or "we've got great ideas on that coming soon, just watch!" (only to release the same broken game that we were testing in Beta).Supernova2000 said:I second that; after I posted my steer-clear-of-this-one review of the game, I got a reply informing me that all the issues I'd brought up were constantly given to Cryptic by players all thoughout Closed Beta but were evidently ignored.derelict said:It should, I tried the game and it's seriously not worth paying for, it is quite literally half-done.
Yes, that sounds familiar. And not at all surprising.StriderShinryu said:Just as a note, the same thing happened with the Champions Online closed Beta. Players were constantly coming forth with fully fleshed out ideas to improve the game flow, fix the terribly broken balancing, etc. and Cryptic totally ignored them. Well, I guess "totally ignored" isn't true.. they did respond with comments akin to "we're working on the problems" or "we've got great ideas on that coming soon, just watch!" (only to release the same broken game that we were testing in Beta).Supernova2000 said:I second that; after I posted my steer-clear-of-this-one review of the game, I got a reply informing me that all the issues I'd brought up were constantly given to Cryptic by players all thoughout Closed Beta but were evidently ignored.derelict said:It should, I tried the game and it's seriously not worth paying for, it is quite literally half-done.
Why is Guild Wars never referenced as a "free-to-play" MMO? Doesn't Dungeons & Dragons Online require a single purchase to own the game, then you don't have to do the subscription thing until later on? Guild Wars has always been "pay once, now you actually own the game", yet I never see it referenced.vansau said:Free-to-play MMOGs have proven to be financially viable, based on examples like browser-based titles like Farmville and the more hardcore games like Dungeons & Dragons Online.
You make a good point... for those of us who aren't too familiar with the game, is it similar to WoW or STO? I seem to recall it played more like a single-player RPG with some multiplayer elements thrown in, but that's an impression that's about 5 years or so old.Mr. Mike said:Why is Guild Wars never referenced as a "free-to-play" MMO? Doesn't Dungeons & Dragons Online require a single purchase to own the game, then you don't have to do the subscription thing until later on? Guild Wars has always been "pay once, now you actually own the game", yet I never see it referenced.vansau said:Free-to-play MMOGs have proven to be financially viable, based on examples like browser-based titles like Farmville and the more hardcore games like Dungeons & Dragons Online.
/endguildwarsfanboyrant
They do allow trial accounts.chstens said:Fascinating, hell, I would be happy if they just allowed goddamn trial accounts.
I'll give it a shot, then! Thanks!redbeta22 said:They do allow trial accounts.chstens said:Fascinating, hell, I would be happy if they just allowed goddamn trial accounts.