I've never played it, but know a couple people who do. It's basically Guild Wars-esque in that you go around instances (dungeons) with a party that you find in specified "hub" areas.vansau said:You make a good point... for those of us who aren't too familiar with the game, is it similar to WoW or STO? I seem to recall it played more like a single-player RPG with some multiplayer elements thrown in, but that's an impression that's about 5 years or so old.Mr. Mike said:Why is Guild Wars never referenced as a "free-to-play" MMO? Doesn't Dungeons & Dragons Online require a single purchase to own the game, then you don't have to do the subscription thing until later on? Guild Wars has always been "pay once, now you actually own the game", yet I never see it referenced.vansau said:Free-to-play MMOGs have proven to be financially viable, based on examples like browser-based titles like Farmville and the more hardcore games like Dungeons & Dragons Online.
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Then you turn around and get suckered into spending $70 on the real money store to unlock all the new skills because you don't have time to keep doing the ascension missions over and over to unlock all the elite skills...Mr. Mike said:Why is Guild Wars never referenced as a "free-to-play" MMO? Doesn't Dungeons & Dragons Online require a single purchase to own the game, then you don't have to do the subscription thing until later on? Guild Wars has always been "pay once, now you actually own the game", yet I never see it referenced.vansau said:Free-to-play MMOGs have proven to be financially viable, based on examples like browser-based titles like Farmville and the more hardcore games like Dungeons & Dragons Online.
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At least the option is there to get everything without having money. Paying is just an alternative. It's not like it's restricting content. Also, who the hell actually needs all the elite skills? Know what build you're going for, look the skill up on the Guild Wars Wiki, find the boss and grab it.Starke said:Then you turn around and get suckered into spending $70 on the real money store to unlock all the new skills because you don't have time to keep doing the ascension missions over and over to unlock all the elite skills...Mr. Mike said:Snipvansau said:Snip![]()
It's the only MMO I've played so I can't really compare it. Basically, aside from towns, everything is instanced. You can only take with you a maximum of 8 skills and usually have a party of 8 or so. Equipment, both weapons and armor, have maximum stats and a max-stat item is easy to find. Max level is 20, which is very easy to reach. You have a primary and secondary class, each with attributes and skills that get more powerful based on the level of the attribute. So the focus of it all is the combination of skills you bring to the table. Also, respec-ing is very simple, you can take points out of 1 attribute and put them into another.vansau said:You make a good point... for those of us who aren't too familiar with the game, is it similar to WoW or STO? I seem to recall it played more like a single-player RPG with some multiplayer elements thrown in, but that's an impression that's about 5 years or so old.Mr. Mike said:Snipvansau said:Snip
This was more snark than anything else. The game's the game's online store does seem to undermine a huge chunk of the game, though.Mr. Mike said:At least the option is there to get everything without having money. Paying is just an alternative. It's not like it's restricting content. Also, who the hell actually needs all the elite skills? Know what build you're going for, look the skill up on the Guild Wars Wiki, find the boss and grab it.Starke said:Then you turn around and get suckered into spending $70 on the real money store to unlock all the new skills because you don't have time to keep doing the ascension missions over and over to unlock all the elite skills...Mr. Mike said:Snipvansau said:Snip![]()
I kinda agree with you on this one, GuildWars has always been free Oh and Guildwars two is going to be free from the word go as well.Mr. Mike said:Why is Guild Wars never referenced as a "free-to-play" MMO? Doesn't Dungeons & Dragons Online require a single purchase to own the game, then you don't have to do the subscription thing until later on? Guild Wars has always been "pay once, now you actually own the game", yet I never see it referenced.vansau said:Free-to-play MMOGs have proven to be financially viable, based on examples like browser-based titles like Farmville and the more hardcore games like Dungeons & Dragons Online.
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