I will admit, my memory is foggy. I recalled there were better, granted more expensive, video cards available. Don't recall either the PS3 nor 360 launching with top of the line GPU cores - maybe from same "tech linage" yes, R520 and GF7 series; but not top of the line, Sony and MS would go broke.Kumagawa Misogi said:deadish said:The PS3 and Xbox 360 launch with pretty "shitty" GPUs too. It worked out alright.Kumagawa Misogi said:AMD's top A10 APU's GPU that costs $122 on it's own at 1280x720 resolution with all graphic settings at there lowest can get 48fps on the PC in Battlefield, 32fps in Crysis 2 that is not good now let alone in 5 years.
We will just have to see. Without legacy (Intel controlled) PC architecture getting in the way, without OS and driver overhead, plus being a "fixed" platform where you can write to the metal, we should see considerably better performance.
Of course all this talk is for naught if this rumour is false.
You have no idea what your talking about, the GPU in the 360 was better than any available PC GPU when it launched. The PS3 launched in late 2006 with a Nvidia GPU that was only superseded by Nvidia's new gpu that was launched in? late 2006.
I doubt "RAM upgrades" will happen. They didn't happen with any of Sony's consoles to date.viranimus said:Like everyone else I am focused on the RAM. My problem however, is I do not like the concept of a console having two different RAM levels, or even the capacity for upgradable ram. Reminds me too much of things like the FX chip on n64. If the high end capacity for the spec is 16... All units need to be 16. And yes for next gen, 16 is an ideal amount.
Especially with this being SONY and the likelihood that they will eventually say, all 8gb ram sets are insufficient to use and you MUST upgrade to 16, and you have to use our proprietary RAM chips, and if you refuse to upgrade you will not be able to access any digital content until you do, and upgrading ram by any means other than authorized upgrade center is a breach of not only the warranty of the device but the Terms of service of your leased physical hardware. And any use you find on the leased equipment that does not meet with our corporate approval will result in forfeiture of rights and admission of guilt of theft of copywritten material
I mean this IS SONY we are talking about.
Man, if game prices really do go up to $70-$80 per game, I almost definitely will be dropping out of the main part of the hobby. I'll wind up just sticking with a PC and the consoles I already have, playing old classics, new indie games, and F2P titles. I'm hoping "affordable at launch" means "will actually be affordable at some point before the hardware is completely obsolete," because I love Sony's consoles and their exclusives, and they really screwed the pooch this gen with the $600 launch price that was somehow still a loss leader for them. But if the game price goes up another $10, they'll have completely driven me out of the console market and into the PC and smart phone market, regardless of what the system itself costs.Beautiful End said:Of course this is a rumor but I kinda figured. I mean, the fact that the WiiU is less than a month away just means that MS and Sony can't stay behind for too long. And by staying behind I mean they need to deliver a new console. And it's also smart to officially build up the anticipation before E3 and then officially unveil it at E3 so that you can get it during the holidays. Nintendo only got one of those right...
as far as being affordable...I get why the PS3 was so expensive but I'm willing to say it will be around $400 at launch. I dunno, it's just a crackpot theory. The PS2 was $200 at launch because it was new. That's all. So...yeah, I'm betting on $400-ish (Which doesn't seem very affordable to me but whatever). I'm also worried about the software price. Those go up every time a new console comes out, so what, we're looking at $70 or $80 per average game?
*Sigh* Again, crackpot theory but...I'm starting to think I won't be able to keep up with my gaming habits for too long.
I would think so too, but when looking at manufacturing costs and suggesting two different ram allocations, which seems more likely, making two different versions of the same hardware for each allocation, Or making one version with an empty RAM DIMM?deadish said:I doubt "RAM upgrades" will happen. They didn't happen with any of Sony's consoles to date.
To make it upgradable they need to install sockets for the RAM to plug in, this increases manufacturing cost. Very unlikely.
The thing about smart phones, assuming you're talking about Apple's tiered model, is that that's not system ram. It's storage memory. As far as I know, a given generation of Apple hardware is going to to have the same amount of ram, processor speed, and so on regardless of model, with the amount of storage memory being the only thing that changes. This is already analagous to how consoles have different models with different sized hard drives. The only real difference is that Apple's stuff has a fixed memory size. Most of their competitors' hardware has a micro-SD slot for expansion, which is one of the many reasons that I'm not a fan of Apple's stuff.viranimus said:I would think so too, but when looking at manufacturing costs and suggesting two different ram allocations, which seems more likely, making two different versions of the same hardware for each allocation, Or making one version with an empty RAM DIMM?deadish said:I doubt "RAM upgrades" will happen. They didn't happen with any of Sony's consoles to date.
To make it upgradable they need to install sockets for the RAM to plug in, this increases manufacturing cost. Very unlikely.
EDIT: I reread the article... I might be misinterpreting the 8gb or 16gb Ram. I was taking it to mean there would be optional models, much as is popular in I-products whereas It is inappropriate in consoles.
Edit2: Although that could still be feasible, if the Ram Allocation was governed much in the way an operating system limits the max amount of Ram that can be used per program, you could simply set the limit for all games to meet the 8gb limit, and those with the additional 8gb could utilize that ram for other multitasked programs running in the background. Given the push for multitasking and again, the precedents set by Smartphones, that seems like a realistic possibility.
There was too much stuff in it. Remember the plan was for the Cell to do *everything* pulling double duty as CPU and GPU but that didn't work out, so they slapped a (what was it, like a half-generation??) Geforce in there to handle graphics, then there was the Emotion Engine for PS2 compatibility, and lets not forget the BD-ROM drive (which was horribly expensive at the time).Fappy said:I wonder how they plan to make it "very affordable". There's a reason the PS3 was so expensive at launch...
If it was Bbackwards compatible all the way back to PS1.. I'd happily drop $500 on one.Eclipse Dragon said:I have a hard time believing anything created by Sony is "very affordable".
It might be like the Vita, where the system price seems reasonable, but you need to pay extra for essentials.
Orbis basic system for $399.99.
Includes 256 GB hard drive and 1 month free Playstation Plus subscription.
Backwards compatibility available only in $499.99 models. Controller sold separately.
Price for controller: $99.99
Price for games at launch: $80.00
Yeah, I confess I ended up doing a complete end around within the course of one post. And yes, I was referring to apples storage capacity as analogy for Ram capacity suggestion here. Hence why I suggested one base model with empty slots for core usage, And allow that to represent two models, Core, and multi tasking models. More I think on it, the more it makes sense to me.Owyn_Merrilin said:The thing about smart phones, assuming you're talking about Apple's tiered model, is that that's not system ram. It's storage memory. As far as I know, a given generation of Apple hardware is going to to have the same amount of ram, processor speed, and so on regardless of model, with the amount of storage memory being the only thing that changes. This is already analagous to how consoles have different models with different sized hard drives. The only real difference is that Apple's stuff has a fixed memory size. Most of their competitors' hardware has a micro-SD slot for expansion, which is one of the many reasons that I'm not a fan of Apple's stuff.
It won't happen. It will split the install base, bad idea as one of the strengths of a console is that the hardware is uniform across the board - excluding things like secondary storage that doesn't really impact the way a program is written (unless it uses a crazy amount of secondary storage when executing).viranimus said:Yeah, I confess I ended up doing a complete end around within the course of one post. And yes, I was referring to apples storage capacity as analogy for Ram capacity suggestion here. Hence why I suggested one base model with empty slots for core usage, And allow that to represent two models, Core, and multi tasking models. More I think on it, the more it makes sense to me.Owyn_Merrilin said:The thing about smart phones, assuming you're talking about Apple's tiered model, is that that's not system ram. It's storage memory. As far as I know, a given generation of Apple hardware is going to to have the same amount of ram, processor speed, and so on regardless of model, with the amount of storage memory being the only thing that changes. This is already analagous to how consoles have different models with different sized hard drives. The only real difference is that Apple's stuff has a fixed memory size. Most of their competitors' hardware has a micro-SD slot for expansion, which is one of the many reasons that I'm not a fan of Apple's stuff.
Keep in mind that the R520 architecture used in the 360 was replaced in the Radeon HD 2000 series, and PC's can't play Skyrim at console resolution with less than a Radeon HD 4890 (R700) (skyrim's minimum PC specs called for a 3600 series), the A10 APU's use AMD HD 6000 series GPUs.deadish said:I will admit, my memory is foggy. I recalled there were better, granted more expensive, video cards available. Don't recall either the PS3 nor 360 launching with top of the line GPU cores - maybe from same "tech linage" yes, R520 and GF7 series; but not top of the line, Sony and MS would go broke.Kumagawa Misogi said:deadish said:The PS3 and Xbox 360 launch with pretty "shitty" GPUs too. It worked out alright.Kumagawa Misogi said:AMD's top A10 APU's GPU that costs $122 on it's own at 1280x720 resolution with all graphic settings at there lowest can get 48fps on the PC in Battlefield, 32fps in Crysis 2 that is not good now let alone in 5 years.
We will just have to see. Without legacy (Intel controlled) PC architecture getting in the way, without OS and driver overhead, plus being a "fixed" platform where you can write to the metal, we should see considerably better performance.
Of course all this talk is for naught if this rumour is false.
You have no idea what your talking about, the GPU in the 360 was better than any available PC GPU when it launched. The PS3 launched in late 2006 with a Nvidia GPU that was only superseded by Nvidia's new gpu that was launched in? late 2006.
Either way, the rest of my post still holds.
its probably just an in-house dev codename. ps4 will most likely be the release name.Reaper195 said:I really hope it's not called 'Orbis'. PS4/Play Station 4 Suits the console much more, especially since it's been through 1 to 3.
It's a completely different architecture. Very unlikely that it could run PS3 games, and PS2 only through software emulation like PCSX2 (so possible).SupahGamuh said:Will it be backwards compatible?, if not, then I'm not interested, I don't own a PS3, but if the PS4 is backwards compatible, I'll definitely get one, because by the time the PS4 get released, most of the PS3 games I wanted will be discounted, pretty much like what happened to PS2... and speaking of wich... PS2 games in PS4... please?
Yeah, I can't really see Sony duct taping a PS3 to the PS4.oldtaku said:They could just graft a Cell on the side of the launch machines to allow them to run PS3 stuff, then remove it later on. Like they did with the PS3s and PS2 back compat. However, the PS3 GPU is Nvidia, but this is ATI GPU. You'd have to hide that from games that are trying to bang on the hardware directly, which seems tough. So you'd also have to include the PS3 GPU.