Rumours for the next Fallout...

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C95J

I plan to live forever.
Apr 10, 2010
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I would welcome the idea of it being set in NY. I wouldn't however like it to be set outside of the US. It just wouldn't have the same feeling to it.

If anything though, they should take their time with it, make it the best they can get it :)
 

ChupathingyX

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Jun 8, 2010
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brainslurper said:
The game had no set up or backstory, and little character development.
Yes it does; the opening movie explains the NCR discovered the Dam and headed east. When you talk to Caesar he talks in length about the creation of the Legion and the build up to the conflict. Mr. House talks about how he saved Vegas and became the de facto ruler of Vegas. Plus all of the other minor stories such as the creation of Jacobstown, the Bitter Springs Massacre, the "founding" of the Powder Gangers and many more.

As for character development, the companions all have major development during their time with you and most of the faction leaders and major characters change depending on your interactions with them.

The same 11th grader who can debunk fallout 3's science is running around freeside with an orbital laser designation gun.

Nope, they look different and are clearly not the same person. Also is it so hard to believe that in over 2 centuries a targeting device from a solar power station may have had some scavengers snoop around, find an interesting device, discover it does "nothing" and then sell it to someone?

The different ways to complete the main quest didn't matter, there might as well have been zero ways to complete the main quest considering you didn't get to play after it was over.
I'm not entirely sure what you're saying, but it does matter considering the endings are all completely different. Not just for the initial factions involved, but every single faction, location and major character in the game. Depending on what choice you make can completely change a character's life or what happens to a particular society.

Fallout 3's super mutants were never orcs, they had a community, dialouge, and an objective. Just because there was only one faction of supermutants, and there goal was to kidnap and make more super mutants doesn't make them any worse then new vegas's super mutants.
what makes them worse is that they are a pointless addition to the game. They start off being an antagonistic force who then disappear from the story and get replaced by the Enclave. Their members are almost entirely stupid and uninteresting and their objective is similar to some medieval bandit party.

I do think that new vegas is a better game, but it is important to note that obsidian built off mechanics that bethesda had to spend time making instead of developing other things. It was nice talki[fallout: new vegas has encountered a problem and needs to close]
This particular double standard really irritates me.

Fallout 3 had plenty of bugs, so calling New Vegas out on that is pointless.
 

Freaky Lou

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Nov 1, 2011
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brainslurper said:
The obsidian did a great job at making the factions in new vegas morally grey- at least until you realize that the game considers helping one faction to be bad, and another to be good.
An unfortunate result of hanging on to the dumb "karma" system from FO3. Fortunately, you may notice that karma affects practically nothing in New Vegas, so in actual effect the whole thing remains intact.

brainslurper said:
The game had no set up or backstory, and little character development.
False. Fallout 1 and 2 provide a lot of its backstory, and you get a little refresher course in the opening cinematic. The whole game's about tension between factions that has been building up for years; the story relies on previously-established narrative. If you think there's no character development you obviously didn't do any of the companion quests. Boone and Veronica in particular are much more than they seem.

brainslurper said:
The same 11th grader who can debunk fallout 3's science is running around freeside with an orbital laser designation gun.
There's nothing unrealistic about that. It's an experimental weapon from an abandoned facility. Some scavenging kid got ahold of it and was using it as a toy, but willing to sell it in exchange for enough caps to make all his wildest dreams come true.

brainslurper said:
The different ways to complete the main quest didn't matter, there might as well have been zero ways to complete the main quest considering you didn't get to play after it was over.
What? There's a dizzying number of possible endings to the game. Are you seriously saying that a game may as well not have happened if it has a definite ending?

brainslurper said:
Fallout 3's super mutants were never orcs, they had a community, dialouge, and an objective. Just because there was only one faction of supermutants, and there goal was to kidnap and make more super mutants doesn't make them any worse then new vegas's super mutants.
Their "community" consisted of standing around in groups waiting for people to come by so they could attack them. Their "dialogue" consisted of lines like "I WANT SMASH!!!" The "kidnapping people to turn them into Super Mutants" goal is lifted from Fallout 1, but the problem is that The Master abandoned that objective. It's not inconceivable that the Mutants would try and continue anyway, but then how do you explain the fact that all they do is slaughter and eat every human they encounter? How come you never see them actually turn anyone into a Mutant? Where are they doing this, anyway, and HOW, with such pitiful intellects?

brainslurper said:
I do think that new vegas is a better game, but it is important to note that obsidian built off mechanics that bethesda had to spend time making instead of developing other things. It was nice talki[fallout: new vegas has encountered a problem and needs to close]
Fallout 3 was roughly as buggy at release; I'm not sure why it gets a pass and NV doesn't.
 

scar_47

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Sep 25, 2010
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At this point everything is speculation supported by oh yes the wiki that can be edited by anyone and if anyone will remember for 3 and NV was full of unsupported information that later turned out to be false, heck we don't even have an announcement that the games being developed yet let alone any specifics. It's obvious Bethesda will be the publisher, the developer is most likely going to be either Bethesda or Obsidian, the use of the creation engine seems very likely, and it'll probably be set somewhere in the U.S. for obvious reasons, thats about as far as I'd think ahead until we get some official word which may not be for some time depending on wether their looking for one more current gen release or are willing to wait the 2-3 years for the next gen consoles.
 

Vect

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Jul 22, 2009
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I'm pretty sure that a new Fallout game would be set in the U.S. and it'd have to be take place in a place or time period that's relatively unaffected by the previous games (No going back to D.C. or Vegas).

Denver was apparently conquered by the Legion so that's a no-go (Lanius explicitly references besieging the city). Seattle might work since there's a lot of potential for some beautiful scenery. J.E. Sawyer stated that he thinks that Louisiana would be an interesting place to see.

I do agree that the writers at Bethesda are quite poor and plots being more an excuse to run around and do shit and characters being little more than tools for quests or selling shit. That simply will not work for Fallout. Obsidian, for all their faults in programming have worthy writers capable of making interesting characters and did try to make some interesting additions.
 

userwhoquitthesite

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Jul 23, 2009
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Tin Man said:
I wouldn't expect another game this gen... Fact is, Skyrim wasn't even supposed to be out on this gen because Bethesda know they need a new engine, and those things take ages to build.

When you say things like how good the Skyrim engine is, you betray the fact that, with respect, you know nothing about game engines. The Creation engine(Skyrim) is the Gamebryo(Morrowind onward, Fallout and a fuckton of other games) engine with a spit shine and some snow effects, and the cracks are definitely evident. Just look through the forums and see how many threads there are about Skyrim glitches/bugs/lag.

I thought I would be alright with gamings current trend to market their game engines and all the behind the scenes tech talk to the masses...
Skyrim not supposed to be out on this console generation?
how do you figure?
 

phantasmalWordsmith

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Oct 5, 2010
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I must admit, a more Urban themed Fallout could be interesting but I want to see how London fared in the great war (Also, cockney ghouls).

Also, thanks to what happened in Lonesome Road, I'm more interested to find out what happened to the courier before and after New Vegas.
 

Thomas Hardy

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Aug 24, 2010
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I think the real acid test is to try out the city name and see if it sounds catchy.

Fallout: Calgary
(no. Just no.)

Fallout: Montreal
(I don't know why but I can't stop laughing and I can't understand 1/2 the NPCs)


Personally, I'd like to see a story about a Brotherhood of Steel initiate-turned-exile. That way we can fix some of the non-cannon crap that's cropped up re: the new games and the original Fallout series (esp. Fallout Tactics) in first-person format. The Brotherhood is on its way out as of New Vegas, fragmenting and dying out because of fanatical leadership, bloodline-only recruiting and techno hoarding. I wants me some Powered Armour and a main quest that's more than a set of rails that changes the map when I get bored of the quests I WANT to do. Unless, of course, that's LITERALLY the story.

Something along the lines of a lone warrior cross-crossing the country between diverging Brotherhood factions and influencing their politics and policies through his own actions a la Seven Samurai, Yojimbo or Zatoichi. Or if you prefer, The Magnificent Seven, Fistful of Dollars, or The Dirty Dozen. That would let the hero re-visit all the main Brotherhood fragments either out of the box or through DLC and spin a grand story about the death or re-invigoration (for good or ill) of a dying techno-feudal warrior tribe.

The Base storyline could even be about the California Brotherhood (and maybe the NCR) re-establishing the transcontinental Railroad in a bid to bind the Brotherhood back together before it degenerates into civil war. http://en.wikipedia.org/wiki/First_Transcontinental_Railroad

I'm thinking:

Fallout: Sons of Steel
-or-
Fallout: Steel Highway
 

Rottweiler

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Jan 20, 2008
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"am i the only one thinking of Alaska? snow, forests and kinds of predators to fight. I dont live there, so i dont know for certain, but isnt full of isolated towns?

plus if it was Alaska, theres the whole "month" of darkness thing to play with. I can see lots of night time only creatures coming out to play.

i didnt read all the comments so if someone did suggest Alaska my bad."

Kind of. The 'thirty days of night' thing is a misnomer- even above the Arctic Circle, there's only about a week of 'no sunrise', but there's a month-long period with only 1-2 hours of sunrise, yes.

Operation Anchorage did open it up a bit, but it wasn't 'Anchorage' (I live in Anchorage, Alaska) it was a fictional 'snow and mountains' area which we were *told* was near Anchorage, but it could have been anywhere from Colorado to the Yukon.

Remember, though- the entire basis of the Fallout series isn't 'After the Nuclear Holocaust'. It's 'After the Nuclear Holocaust, from a 1950's US Perspective'. Really, what did the average American know about other countries, back then? In the 50's, it was the Cold War, and we had Allies and Enemies, and we knew a lot of stereotypes and not much else. I can't truly imagine having Fallout in a non-US country, because there isn't much info to go on- the 1950's American pictured The Future as centered around the US, as a Shining Model of Progress, and saw everywhere else through that lens.
 

Nikolaz72

This place still alive?
Apr 23, 2009
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Jove said:
For any of you that think anybody else beside Bethesda is making Fallout 4, think again.

http://fallout.wikia.com/wiki/Fallout_4_FAQ

Fallout 4 will be made by Bethesda Game Studios.
*Reads*

But.. If the game has not been announced, if the developer has not been announced. And if in august, when the developers of Skyrim were largely done, there was no-one in their gamestudios even working in pre-production. How can we know?
 

Korten12

Now I want ma...!
Aug 26, 2009
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boag said:
Scumpernickle said:
Here you go guys. Most of your questions answered.

http://www.youtube.com/watch?v=JGg6m7CEluE
freaking sweet, did not expect that, maybe some info about the exploits of the chosen one will be layed out in the game.
Guys do realize that's a fake teaser trailer and is recorded in Fallout: NV?
 

kidwithxboxlive

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Aug 24, 2010
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kman123 said:
I'd like to see a prequel set in a time before the world exploded.
Actually, that's a fair point, and a little through the game you see the nuke? meh, might be hard to make, but if it did happen I would definitely preorder.
 

Steampunk Viking

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Jan 15, 2010
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Maybe it's because I'm British, or maybe it's because I would like a change from the US (afterall, this affected the world pretty much), but Canada or the UK would be interesting. I think London would be a good setting, plenty of underground systems, a large river running through the city and decent landmarks (I said decent, not amazing!). Plus, it would give Bethesda to craft something a little different.

A nice idea I heard from a friend who is a fan was, because the UK didn't receive so much of a pounding from the nuclear weapons, it may actually be infested with more greenery as opposed to becoming a complete wasteland (although certain parts would theoretically still be). It would give the setting a bit more variety without destroying the IP's mood. I mean, constant wasteland is true to how it would be and all that in America, but gameplaywise it's a little boring.

I had the same gripe with Oblivion - it was almost all forests, only the cities had any real variety, the rest was just forest more or less and it got boring to treck across. Of course, Skyrim mixed it up a bit with some snow and plains as well as forests, it was just nicer to stroll across.
 

Jason Fayers

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Jul 8, 2011
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Some people seem to think LA would be a fun and original place to go... They did that already LA is the Boneyard. I think an NCR tropper even references the place he wanted some psycho. In fact, the Boneyard is where the Followers of the Apocalypse and the Gun Runners come from. So I kinda doubt they will be going back to LA.

As for the next game I just hope it has more wow factor than New Vegas did it just seemed like an expansion pack of Fallout3.
 

Captain Pirate

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Nov 18, 2009
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kidwithxboxlive said:
'I used to be a wanderer like you.... Then I took a bullet to the knee.'
This needs to be in the game.
Maybe just one character has it as possible dialogue, or maybe just one random encounter... but it has to be in the game!

Whatever it is, I can't wait to see what it looks like on Skyrim's Creation engine.
I played some Fallout New Vegas yesterday and my God it's like it's aged a lot very quickly.
 

TilMorrow

Diabolical Party Member
Jul 7, 2010
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I wonder what a fallout game set in china would be like. It would make a good excursion from the apocalyptic wastes of America as China was nuked too and it would be cool to see how they are dealing in the aftermath.
 

Robert Ewing

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Mar 2, 2011
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Fallout will never, ever be set outside North America. And it shouldn't be. That's it's entire point, it's entire message, it's big-ass metaphor is North American culture as a whole sort of, it's difficult to explain.

But point is, the lore does mention places like Europe and the middle east, but it's a very bad story arch, it's very condensed, and not much is explained. The lore said that Europe formed one massive super-state to wage war against the middle east and north Africa. both sides were desolated to the extent of the nuclear holocaust in America but without the nukes. And then of course when the war kicked off, Europe might have well been nuked on top of the destruction from the resource war. But I can't remember if that is mentioned.

I kinda want the new fallout to stray from the beaten track, and be set in the Midwest or occupied Canada or something, just to shake things up.
 

Furycrab

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Nov 21, 2011
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I'd love the idea of a Fallout set in a place that perhaps wasn't completely destroyed by the war. Where you might see colors like green and places that basically reverted back to things like Native American tribes after a long nuclear winter. The bulk of the conflicts arises from different factions trying to settle the area.

I just feel like I've seen way too many open highway areas with broken signs to really care about a new one set in California again. Even New York I'm a bit on the fringe since to recreate it to any measure of scale would mean that 95% of the game would be broken urban areas again.
 

Fertro

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Aug 19, 2011
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Ugh, New York? Waaay too overused in my opinion.

I'd like to see a game set around the time of the canceled Van Buren. I also agree with the above post (Furycrab). It'd be nice to see some grass here and there, instead of different shades of brown.