Liquidcathedral said:
John Funk said:
Liquidcathedral said:
So wow and diablo have the same sized development teams and money put into them then?
Contrary to popular belief, merely throwing money/personnel at a given game won't necessarily speed development up. The very nature of WoW requires a much bigger team than Diablo does. If Blizzard moved its entire WoW development staff (not counting customer support, which makes up the bulk of the WoW payroll) onto Diablo III, it probably wouldn't speed things up by much if at all.
That said, I know Blizzard's art department is pretty fluid and works on all of their games, and they do rotate developers in and out of teams to get fresh perspectives.
but having money is vital ,bro, and does help a game develop quicker(hiring more skilled staff to work for example).the other guy said blizzard has seperate teams working on different franchises and now your saying its like a crop rotation cycle(which goes back to my analogy of wow being a super cow). this is very confusing, bros.
all i said ,bros, was that starcraft 2 apparently took 12 years to make and someone said they take that long because they spend time polishing it and i said it was actually because of Wow consuming alot of resources and time, bros.
Blizzard has more money than it knows what to do with, split between all of its teams
Money isn't a problem there.
Again, you can't just make a game go faster by throwing more skilled developers at it, because of how games are developed. Different teams need to finish different projects before others can start work, etc. You run into staggering diminishing returns.
Blizzard does have completely separate teams working on different games. I know of at least four - the WoW team, the D3 team, the RTS team, and the next-gen MMO team. Of course there's some inter-office collaboration and testing (like the WoW guys help test SC2, the D3 guys get in on Cataclysm, etc). The art team is probably the most fluid, and they will occasionally cycle guys out - if people get burned out working on WoW they may go over to Diablo and vice versa - but that's rarer.
You're not COMPLETELY wrong. StarCraft 2's development STARTED slow because Blizzard pulled a lot of the art team and a few other members to help get WoW out the door in the end of 2004, but that was at the beginning - by probably late 2005, the RTS team was whole again, and I'd be surprised if the WoW team ever snagged more than one or two of them at a time. From then, it was just Blizz being customarily glacial in its development.