*sigh*
This again? Look, Steam needs less games, not more. What it needs, and what people have been asking for, is quality over quantity at this stage. Steam has more games than any other platform but that's meaningless if the extra stuff is shit - which a huge proportion is.
I think it's quite arrogant to say that the burden is on the devs to simply make quality games that stand out from the crowd as that's not really possible with the marketplace in its current state. Personally I'm not really inclined to take the chance on indie games anymore unless in special circumstances as probability states that no matter how good it looks or sounds, it's probably going to be shit.
Many of the games people are complaining about are objectively bad. I'm not saying a game that'll review poorly or I may think is bad, but one that bad because of bugs, glitches, broken controls etc. This might have some impact on bigger budget ports as well but fuck em. The metric can be exactly the same as the one GOG uses - an objectively broken and bad game should not be up for sale - it's practically law ffs.
I'm not touching the pricing thing, that's especially subjective with short indie games so I think the market can decide that. Steam sales tend to right those things anyway.
This isn't about what some arbitrary committee is deciding is good, it's about ensuring a healthy marketplace where consumer rights are protected and where developers get a fair chance because there isn't an assumption that the stuff out there is crap.
It's in the interest of the consumer, Valve and every decent indie developer out there that there are some limitations placed on Steam for the sake of a basic quality assurance. GoG is doing it, the console manufacturers do it, heck even Origin is ahead of Steam on this one. At least you can ask for your money back there.
This again? Look, Steam needs less games, not more. What it needs, and what people have been asking for, is quality over quantity at this stage. Steam has more games than any other platform but that's meaningless if the extra stuff is shit - which a huge proportion is.
I think it's quite arrogant to say that the burden is on the devs to simply make quality games that stand out from the crowd as that's not really possible with the marketplace in its current state. Personally I'm not really inclined to take the chance on indie games anymore unless in special circumstances as probability states that no matter how good it looks or sounds, it's probably going to be shit.
I'll take a stab at a couple here.Vigormortis said:* Who gets to decide what constitutes a "good" game and what constitutes a "bad" game?
* By what metric(s) are we to gauge the quality of a game?
* Do these metrics include a user's personal enjoyment of a game, regardless of quality?
* Do these metrics include some method of gauging what a game is worth, monetarily?
* Does this gauging of worth factor into a forced pricing model?
* To whom do we grant the power and right to tell all gamers everywhere what games they're supposed to enjoy?
* Will you ***** and moan when that little indie project you're all excited for ends up being denied from Steam because it failed to live up to Steam's "level of quality"?
Many of the games people are complaining about are objectively bad. I'm not saying a game that'll review poorly or I may think is bad, but one that bad because of bugs, glitches, broken controls etc. This might have some impact on bigger budget ports as well but fuck em. The metric can be exactly the same as the one GOG uses - an objectively broken and bad game should not be up for sale - it's practically law ffs.
I'm not touching the pricing thing, that's especially subjective with short indie games so I think the market can decide that. Steam sales tend to right those things anyway.
This isn't about what some arbitrary committee is deciding is good, it's about ensuring a healthy marketplace where consumer rights are protected and where developers get a fair chance because there isn't an assumption that the stuff out there is crap.
It's in the interest of the consumer, Valve and every decent indie developer out there that there are some limitations placed on Steam for the sake of a basic quality assurance. GoG is doing it, the console manufacturers do it, heck even Origin is ahead of Steam on this one. At least you can ask for your money back there.