canadamus_prime said:
I don't want someone to spoon feed me their recommendations. I'm not at all suggesting that Valve employ a team of guys to sit around playing all the potential candidates for Steam and then give the seal of approval. All I'm suggesting is that Steam have some standards and maybe some minimum requirements that games need to meet before being put on the platform. Filter out all the shit like Earth 2066 and the War Z before it even gets on there.
Alright. What requirements?
How do you ascertain that a game meets these requirements if nobody plays them before they go to market?
How do you enforce these requirements if nobody with authority plays them?
The answer is that you need exactly what you suggest against: A quality control team on Valve's payroll. And even that system is not without fault, as we've seen gobs upon gobs of shovelware shat out onto consoles even since the crash of 83.
I get the desire to see garbage never reach storefront. Earth 2066 was shamelessly obvious exploitation that took the extremely low cost of development* to make a technically legal functional "game" and sell it sale. (and it's not the only one; Garrys Incident, The Forest, and dozens of others)
But at the same time, I now know better than to blindly buy anything. Shit, I don't even look at anything made in Unity now unless it has a lot of positive buzz behind it, like Kerbal Space Program.
(Unity is one of the largest contributors to the problem; it's dirt cheap to exploit on Steam. I estimate you only need to sell 250 units, tops, to break even purchasing the Unity Pro, working solo. 250 is a drop in the ocean for Steam's massive userbase.)
In summary: You can either do your thinking, or have someone do it for you.