Rust Dev Thinks Limiting Steam Releases is "Insane"

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Hateren47

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Aug 16, 2010
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Warachia said:
My specs
OS: Windows 7 Home Premuim 64-bit
Processor:Intel(R) Core(TM) i5-2410M CPU
Memory: 4096MB RAM
Graphics: 1696MB Video card
Hard Drive: 40.6GB of uncompressed Hard Drive space
Alright... It's a laptop. What graphics card does it have and if you don't know how to tell - What make and model is it? A link to the computer on the makers website would be great. If it's not to be found on the front page their support section might have it. You should also remove the bit about how you came to possess Skyrim the first time. The landlubbers here aren't very understanding in that regard. Is the game we are talking about Skyrim though? It's kinda hard to tell from the way you worded it.
... Also here's how I HAVE to boot up Steam, start Steam, log in, Steam closes and refuses to re-open. Start Task Manager, end process of Steam Bootstrapper Client, Start Steam, and now I don't have to re-login and steam works just fine.

Recently too Steam Bootstrapper Client has a habit of using 100% of my CPU for seemingly no reason...
Alright, I want you to reinstall Steam. In you Steam folder delete everything except the SteamApps folder (your games) and steam.exe. Then run steam.exe, have it reinstall and then see if you still have trouble with the Steam application.

This guy shows how it's done.

All of this is why I do not think it is the fault of my computer that this game refuses to run.
Still not sure if you mean Skyrim so I'll wait before looking up solutions for that until I'm sure. I haven't played it but I guess it would have higher specs than the min/rec-specs you mentioned.

Edit: If you have more than one Steam folder (I have 3 on 3 different drives, for example) delete everything but the SteamApps folder from the secondary Steam folders.

Edit2: Re-read it and it's not Skyrim.
 

Exterminas

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Sep 22, 2009
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Charcharo said:
Exterminas said:
I don't think nobody ever talked about limiting releases to a number of X games per month. There is no magical number to assure quality.

When people talk about limiting steam releases, they talk about limiting it to good games. And not crappy shovelware titles that have changed ownership six times in the lat decade.
Define a good game and shovelware to me?

It's easy. This obviously only applies to non-greenlight-games:

- Has the game been released more than ten years ago?
- Has the game changed ownership more than once in the last ten years?
- Has the game been in bargain-bins, computer magazines or off the shelves of most physical retailers?
- Does the game run on current operating systems?
- Are any devs still around to offer support and patching after release?

If three or more of these are answered with a yes, then that game should be routed to greenlight to see if the community is interested. If they are, all is fair game, but if they aren't, don't slap a ten dollar pricetag onto a shovelware game that has not been sold in any stores for the past decade.
 

Exterminas

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Sep 22, 2009
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Charcharo said:
Exterminas said:
Charcharo said:
Exterminas said:
I don't think nobody ever talked about limiting releases to a number of X games per month. There is no magical number to assure quality.

When people talk about limiting steam releases, they talk about limiting it to good games. And not crappy shovelware titles that have changed ownership six times in the lat decade.
Define a good game and shovelware to me?

It's easy. This obviously only applies to non-greenlight-games:

- Has the game been released more than ten years ago?
- Has the game changed ownership more than once in the last ten years?
- Has the game been in bargain-bins, computer magazines or off the shelves of most physical retailers?
- Does the game run on current operating systems?
- Are any devs still around to offer support and patching after release?

If three or more of these are answered with a yes, then that game should be routed to greenlight to see if the community is interested. If they are, all is fair game, but if they aren't, don't slap a ten dollar pricetag onto a shovelware game that has not been sold in any stores for the past decade.
-Disagree. Old games arent worse then new games.
-Disagree, this has no effect on game quality.
-Disagree, some of the finest games I have ever played were in a bargain bin. BTW, TLOU was in a bargain bin here... So dont agree.
-There are emulators and PC mods for that. Though I agree, most games should (and thankfully DO) work on newer OSes
-That again has nothing to do with the game. Most games, especially console games (but not only) recieve very limited support and are left to "die".
Thankfully, games cant die.
Of course these points are not valid when taken by themselves, which is why I think that only in combination with eachother they should be applied.

Also, please note that my position is not to kick these games out, but to send them through Greenlight instead. So if a golden oldie, like for example the Gothic Series, gets filtered out, it'll breeze through Greenlight! But most of the crap will be pulled out this way.

Keep in mind that controlling releases based upon what the community wants to play was the original idea behind Greenlight. It was NOT designed as an alternative to Kickstarter to fund early access titles. Right now you can put your game on steam, as long as you had a publisher somewhere down the line. And that seems like a bad system.