Ryse Microtransactions are "Nothing Sinister," Microsoft Promises

Antari

Music Slave
Nov 4, 2009
2,246
0
0
I tell ya what Microsoft. If you sign a contract holding you responsible for any and all "Promises" that don't match up with reality. And I'll consider it.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,242
0
0
I used to like hearing the work optional but they've found a way to taint that too.

I just can't stand that they make money by taking advantage of these people, whatever game it is, especially after paying the full price. And this is fucking random which I reckons worse.

Add cheat codes for those people and make money from expansions you dogs.
 

Hazy

New member
Jun 29, 2008
7,423
0
0
Holy shit. Microsoft, you have blown it so hard it is now circling the Appalachians in a hot air balloon. This is remarkable.
 

Saltyk

Sane among the insane.
Sep 12, 2010
16,755
0
0
MCerberus said:
Ryse game is "Nothing worthwhile," Microsoft promises.
I seriously do not see how this game can get less appealing.
I turned completely against this game when I heard you can't even fail the QTEs. And it's a "feature".

Everything since then has just reinforced why I won't buy this game or the Xbox One.
 

SquidSponge

New member
Apr 29, 2013
75
0
0
Oh, but M$ promise it's "nothing sinister"! Come on guys, they wouldn't lie to us (again) right? I mean, right?

I'm reminded of an (unattributed) quote - "those who have to ask for your trust are the ones who least deserve it".
 

Mersadeon

New member
Jun 8, 2010
350
0
0
Rapist says there is nothing sinister about the ropes in his trunk.


Ok, joking aside, I'm not interested in Ryse anyway. But those Microtransactions won't go over well.
 

Arawn

New member
Dec 18, 2003
515
0
0
So the general consensus is that micro-transactions on a game is bad. Mind you when it comes to F2P it's a given. But a game you paid full price for it's quite different. Should it be a single player it's unlikely such a thing is necessary or needed. If someone doesn't have the time to play a game completely wants to pay to obtain parts/objects why are they buying the game? But the troublesome part is when it comes to multiplayer games. A competitive edge is too much a temptation. People that play only to win and willing to shell out the cash to do so. On F2P games there's a wall the game builds that makes the purchased content/currency more appealing. At time you are literally stopped from progressing by various game functions or insane shifts in difficulty. Seeing micro in a normal game give me the impression that might happen. Sure it's not forcing you, but if you're crossing the desert and and someone offers you some water you'll take it. Paitence is tested, I know I have my breaking point. Some might just snap quicker than others.
 

captainballsack

New member
Feb 13, 2013
135
0
0
If it's not pay to win, what is even the appeal of paying for random sets of loot? Might as well not pay money, and just earn the loot, unless they are straight up lying out of their arses.
 

Zeckt

New member
Nov 10, 2010
1,085
0
0
captainballsack said:
If it's not pay to win, what is even the appeal of paying for random sets of loot? Might as well not pay money, and just earn the loot, unless they are straight up lying out of their arses.
I'm sorry, but pay for loot is the clear definition of pay to win. Just because microsoft says no does not make it so.
 

Grabehn

New member
Sep 22, 2012
630
0
0
"Microsoft/MS guy says that the X thing they're doing is good" WHAT EXACTLY IS NEWS ABOUT THIS? I'd be astounded if along came news that read more like "MS thinks what they're doing is shit" A company saying that they're doing something good is not exactly what I'd call surprising, especially when talking about MS.