S:TFU demo

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42manZ

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Jun 7, 2008
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thebobmaster post=9.69323.656037 said:
The moment that did it for me was throwing a barrel through a ship window, then watching all the enemies in the hallway get sucked out before the storm doors close.
When was this?
 
Nov 28, 2007
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42manZ post=9.69323.656048 said:
thebobmaster post=9.69323.656037 said:
The moment that did it for me was throwing a barrel through a ship window, then watching all the enemies in the hallway get sucked out before the storm doors close.
When was this?
Near the beginning of the demo, when you are walking down the hallway with electronic stuff on your left side and windows leading to space on the other.
 

42manZ

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Jun 7, 2008
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thebobmaster post=9.69323.656055 said:
42manZ post=9.69323.656048 said:
thebobmaster post=9.69323.656037 said:
The moment that did it for me was throwing a barrel through a ship window, then watching all the enemies in the hallway get sucked out before the storm doors close.
When was this?
Near the beginning of the demo, when you are walking down the hallway with electronic stuff on your left side and windows leading to space on the other.
\

i'll give it a try later.
 

bluerahjah

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Mar 5, 2008
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It was fun enough for me to play through the demo 3 times trying different things each time, but I'd have to agree about the controls being too wonky. They're just not smooth enough for me, and the force powers overpower the lightsaber, which for me is just crap.
 

shadow skill

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Oct 12, 2007
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Does it really make sense to rely on a sword when you are a friggin telekinetic? Seriously you can move a Tie fighter with your mind............... Oh and there is the whole shoot lightning out of your hands which only the most powerful Jedi can even pull off. That said the controls need some adjustment, they should just get rid of the targeting system or make it easier to prioritize grippable items. The dodging mechanism is ugly as hell and centre camera need to be on one of the shoulder buttons. Oh and before I forget this thread is a dupe and should probably be merged with the older one.
 

implodingMan

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Apr 9, 2008
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It needs better melee enemies, as using a melee weapon against shooting enemies is always frustrating. Having to chase people down can get tiresome. Other than that I was just wishing for a more DMC style lock on system as rolling was kind of hard to do.

Dismemberment would be nice as well.
 

shadow skill

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Oct 12, 2007
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Meh Ninja Gaiden's dodging mechanism is much simpler than DMC's with the added benefit of incorporating defense into the action as your dodge button is the same as block. STFU is very much like NG from what I can tell in that it pays to be a defensive player, it just lacks a bit of polish when it comes to having controls that work with the player to allow them to do that. This game has the potential to be on the level of top tier action games like NG and DMC though. It's actually quite surprising, I was not expecting it to be as good as it is even with its problems.

I second dismemberment.
 

pha kin su pah

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Mar 26, 2008
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targeting could use some work reminds of GTA4's "you must attack this!!!!!!" targeting system.

the force powers are balanced out by the fact they chew through your force gauge quite rapidly much like playing as apprentice in soul calibur. or that just could be me >_>.

its good how you can get alot of different reactions from force gripping stuff, like i force gripped a rebel and moved him over to the storm troopers and clearly he got pwnd, but its good they remember who's side they are on, and the fact that characters beg for their lives or actually put up a fight, i had a storm trooper in force grip and he was still trying to shoot me. but wtf is up with the fact that when he force grips apprentice just stands there and tanks fire, it was on easy and damage is nothing, but i'd imagine you get ripped to shreds on higher difficulty settings.

that aside looks hot.
 

Mr. Kite

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Feb 16, 2008
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I just love messing with the enemies. chasing them around with crates, tossing them into each other, dropping them from the ceiling, etc.
 

Chishandfips

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Aug 20, 2008
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Whilst I do agree that the force powers coupled with the Euphoria engine have produced some of the best physics I've seen in a game, I think the force guage makes the gameplay a bit too stop-and-start for me. If the Apprentice is deemed powerful enough by Vader to be his apprentice, how come he can only throw three objects around before waiting for his batteries to recharge?
 

Squarewave

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Apr 30, 2008
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I thought it was kinda meh, the problem I had with it was there was so much trash around that the auto-target system wouldn't lock on to what I wanted, and how you throw things was a litle to hard to aim.


Also the bossbattle being nothing but a quicktime event was just sad, why couldn't I use the force and just lift the thing up and toss it over the side or at very least knock it over with the 100s of things I threw at it before stumbling on to the quicktime event thing. it felt very tacky like the devs went "oops the guy is too powerful to have any real challenge so lets make all the boss fights quicktime events"
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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I found the controls actually quite simple and easy to use. When you force grip something, it's not what the camera is looking at, it's what the apprentice is looking at. Also, yes it is difficult to accurately grab someone in a pile of something elses, but you just kinda have to go with it. "Oh, I wanted to grab that guy but I grabbed this crate. Oh well, I guess I'll smash it into the guy's face instead."

I agree this is unpleasant to deal with, imprecise controls that is, but it's really not that much of an impediment. It fits the game a little too, by accident. The Force unleashed. Doesn't sound like a game full of accuracy and needle-point precision.

Whatever, I didn't care. It was too much fun to mess people up with the force anyways.

On that note, try grabbing someone and then rotating the left or right sticks really fast. It looks hilarious.
 

SilentHunter7

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Nov 21, 2007
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The AT-ST was a little cheap on medium difficulty, the controls felt a little loose, the game sometimes uses inappropriate animations, and not being able to customize controls should be a sin nowadays.

It's a good game, I was entertained, but it feels like it could use a little more polish.
 

maffro

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Aug 8, 2008
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It was entertaining, but sometimes you get stuck in a rut. For example you can guard from lazers, but they just shoot for ever, with complete consistency and no reloads or openings. If you want to kill them you can slide and dodge or force throw, but the enemies feel uninspired.

And it annoyed me when the tie fighters keep on attacking that one pathway long after you've left it, but smashing them with pillars WAS fun.
 

Mistah Kurtz

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Jul 6, 2008
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Hahahaha - that never occured to me, that the game's title forms the acronym STFU. I wonder if that was intentional.
 

Geo Da Sponge

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May 14, 2008
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How come no one has mentioned what they did to Darth Vader's voice? His voice is half of what makes him badass, so why the hell did they add a silly wibbly-wobbly inflection on the end? I feel like asking him "What happend Darth Vader, you used to be cool."

In addition, despite the game being set in the era of the original films, it suffers from prequel-awesome-itus. By this I mean everything is on a stupid scale; take a look at the rebels. In the original films, they were a tiny force, who would almost always retreat in the face of Imperial might, relying on espionage and guerilla warfare (sort of). Now they're invading some giant space station thing with elite troopers equipped with laser chain guns.

I know the whole point of the game is to give you near limitless power (crashing a star destroyer and all), but I still can't ignore how silly the whole thing feels.
 

BlueMage

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Jan 22, 2008
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Man, I was totally hoping for a Shut: The Fuck Up demo :(

Also, wasted potential, no PC version, etc, etc.
 

Limos

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Jun 15, 2008
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I hadn't realized the name got shortened to that until I saw this thread. That's great. STFU
 

42manZ

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Jun 7, 2008
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I'm beginning to like the game more now that I'm playing on the Sith Lord difficulty.
 

Whoolpurse

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Jul 14, 2008
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I love when there are only one enemy behind you, you don't realize, then someone shoots after you and there's a large piece of junk before you, you lift and just throw it backwards....




















"AAAAaaarrghh..."