Saddest Moments in a Video Game

Qhartb

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When there's an upcoming game you're really excited about and they announce that it uses evil types of DRM that no self-respecting computer owner should allow on their system.
 

Mistermixmaster

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saintdane05 said:
Aerith's death in Final Fantasy VII.

/thread
Aww, wha? Thanks for spoiling that >=/

Seriously what gives with this thread and so many people not using the darned spoiler-tags?

Anyway, my saddest moments goes to Valkyria Chronicles, Ace Combat 5 and Persona 4
When Isara died, Alicia's epic quote: "I never wanted this!" and the underchapter called "Love" after Diverting the Marmota...
When "Chopper" crashes his plane into the stadium after keeping the damaged plane as long as physically possible so that everyone could evacuate.
When the MC has to say goodbye to all of his friends and leave on the train. I felt sad 'cause it felt like I had to leave real friends. I don't think any other game has done that to me.

Slightly off-topic, but I saw someone mention Shadow of the Colossus... Seriously?
What? I can't have been the only one going "YES! The f*ckin' horse died! Haha, serves ya right!" ...am I the only one who wanted to send his arse into a glue-factory for running into rocks/getting in the way of my arrows/chasing away lizards?
 

GirDraconis

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Doragon Shinzui said:
2. Not quite as weighty, but the end of Metroid Prime. Yeah, you've saved Tallon IV. But the whole thing's been ruined, and the last remnants of the people that raised you are burning before your every eyes.
Good call on that one. Definitely a bittersweet kick in the teeth.
 

kwagamon

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Bastion. Basically, the ENTIRE game. I could go on for hours about all the heavy, emotional moments in the game, but here's my highlights:

-At the end of the game, if you choose to save Zulf instead of keeping the Battering Ram, and the enemies just look at you, in pity.

-ALL of the "Who Knows Where" sequences. For some reason, Rucks actually gets me the hardest, because he's so willing to think about all of these awful things that happened to everyone else in remembrance of life before the Calamity, but he clearly can't bring himself to think about his own past.

-The sequence where you walk through the park, and all of the victims of the Calamity are still there, petrified statues from the exact moment it happened. Then when you reach the end of the level, and the Core you need is surrounded by a wall of those statues that used to be people. You have to break at least two to get to it, knowing that they used to be people. People the characters knew and loved. After all of that, you find Zulf, staring dumbstruck at all the destruction, unable to move in grief. To cap it all off, The Kid gives him a desperate plea to come with him to safety, that even when told secondhand through Rucks is heartbreaking in how broken it sounds.

-Everything in the park level just makes Zulf's tragic thirst for vengeance all the more saddening considering how he's such a kind, rational person. Even Rucks, with how cynical he comes off, can only call him "a proper gent," and he winds up being the one orchestrating your demise.

-The Jawson's Bog sequence, where the swamp gas knocks you out, put you in a hellish nightmare where you recount your adventure up until that point, except everything right down to the narration is a twisted and wrong version of it.

-And last, finding out the origins and purpose of the Calamity and the Bastion itself, and that Rucks had a hand in both of them.
 

Amishdemon

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When Dmitri died in black ops. I'm gonna be honest it got to me, I don't know why it just did.
 

Doragon Shinzui

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GirDraconis said:
Good call on that one. Definitely a bittersweet kick in the teeth.
'Course, there was kinda the scenes from the other two Prime games, namely Dark Samus's collapse after her final defeat in Prime 2, and...
Well everyone seems to think of Rundas as the most tragic, but I never much cared for him, and Gandrayda's death scene had a lot more emotional weight to it in my opinion. But all three of the hunter's deaths from Prime 3 were interesting character studies in their own rights.
 

GartarkMusik

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sheah1 said:
"Your hands upon..... A dead man's gun and you're....."
"looking down the sights." This, as well as Tai's death in Gears of War 2. I nearly reached towards my screen to take the shotgun out of his hands.
 

Nyaoku

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The ending of Final Fantasy Crystal chronicles to the DS. (Spoiler) You have to kill the girl you liked from the village at the beginning after killing the last boss. I was an archer so I just stood there for awile holding the bowstring back before firing an arrow to the chest ...
 

Warlord211

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K84 said:
Finished AC Revelations today, so there's a moment still fresh in my memory.
When Ezio came to check on Sofia and found Yusuf's dead body on a bench in her shop.
I liked Yusuf....
I finished that a couple of weeks ago. That part really made me sad. You spend a lot of the game getting to know him and he dies off camera. It made me sad.
 

IamLEAM1983

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In Syberia 2, there's this sequence where Arthur the automaton's true purpose is revealed. He sort of transforms into a sort of full-body brace for the character of Hans to use, which allows him to walk - but it "kills" Arthur in the process.

I felt bummed out by this, as you spent most of the previous game and most of Syberia 2 witnessing Arthur's slow transformation into something that's borderline human in its reactions and thoughts. It's an incredibly noble moment in what's otherwise a criminally overlooked pair of games.
 

Doragon Shinzui

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Godort said:
Curly, I'm sorry i didn't get the tow rope.

;_;
Dear lord. Every player should have that experience. No one should get to learn that before hand. It'd ruin the sheer emotion you should feel as a human being at the end of the game, when you see here there, dead, where you left her.
...
*Sighs* Dear lord Cave Story was so well made.
 

ReinWeisserRitter

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Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness's climax comes to mind. No, I'm serious.

You'd gone to the past to fight what amounts to the god of time and space, kicked the crud out of it, and stopped its batshit crazy rampage. You head back down to resume your life of harrowing adventure with your cute Pokemon buddy that you've had with you the whole game, but along the way you experience some unexpected side effects: because you've stopped the time god's tirade, you've changed history, and since its actions were directly responsible for your being in the first place, you've retconned yourself from existence. Your friend, whom you've given strength and courage, made into a great adventurer and finder of mysterious treasures, helped make them who they always wanted to be, watches you fade from existence, and balls their little eyes out, begging you, their best friend, the only person that didn't treat them like a craven loser, who gave them a chance to make something of themselves, not to go. You try to reassure them and make them be brave, but you ultimately just leave them there sobbing, alone.

It was the fucking saddest thing I'd ever seen in a video game that I can think of, and it happened in a Pokemon game, for crying out loud, a series that lives off of useless excuse plots. Color me shocked.

Ugh, I need to go blow my nose. Damn you, Pokemon Mystery Dungeon!
 

WindKnight

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Ok, Start with the biggest, Aeris's death in FFVII

Then Halo Reach's Lone Wolf mission. Ok, just about every death in Reach was a clichetastic Narm Moments about people we had barely got to care about, or who were genuinely annoying... But yeah, this one was a kick in the gut, given how they integrated it into the gameplay, and it was YOUR spartan going down.

And gears of War 2 and 3... yeah, seriously. Feel free to mock me mercilessly - I know gears gets a lot of stick for having such a meathead main lead, but the sequence in 2 where Dom finds maria...

And in 3... I'll just say 'Mad World', and if you know the part in question, you'll know.
 

Geo Da Sponge

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Pretty much half of the story lines in the original Dark Cloud, especially the story of the Ice Queen.


itsausernamewhatofit said:
Probably
I love the MGS games
I just thought she was being a bloody idiot there. I mean, she's supposed to be the world's greatest spy; how hard can it be to fake your own death when the person sent to kill you would do anything for you?

Here's an idea: explain things to Snake rather than rambling on about how terrible things are working for the people that you're willing to give your life and honour for. Get onto the plane with EVA and Snake (the two people who end up knowing the truth anyway), get Snake to tell everyone you're dead, then start a new life. Done.

But nooooo, don't think for yourself. Bend over and think of America.
 

samgdawg

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Can't think of any of the top of my head but basically any game that kills off a character that I had come to truly like and respect. Whenever that happens I basically go off on a killing spree against whatever enemy I am fighting.
 

Dan Dairam

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Jul 12, 2011
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Jopoho said:
Elite Beat Agents. The "You're the Inspiration" scenario. It takes a lot to make me cry, but that whole bit nearly got me.
Oh gawd. I never thought I'd cry to a rhythm game, but that stage was so frickin' sad. I wouldn't let myself do anything else until I completed it.