Sake Runners: A Samurai Prohibition RP (Recruitment Thread)

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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[HEADING=1]Sake Runners: A Samurai Prohibition RP[/HEADING]


It's the fall of 1922: National Prohibition has been in effect for two years, and while the cities of the U.S. are supposed to be dry as deserts, many remain as wet as a mermaid... Well, you get the idea. Temperance Bay is one such city, also known as Kurokuu, which is one of its many contradictions, due in no small part to mixing cultures. And despite the ban on alcohol, liquor runs freely in the streets. The cops, they simply walk their beat, paid by the various crime families. Thieves of all kinds rule the city, but here in Temperance Bay, honor rules them all. And really, there isn't any black or white here. But, that's just me, getting ahead of myself.

Whether you call the city Temperance or Kurokuu, it's the same den of opportunity and iniquity for all. The city lies on the west coast in a bay just large enough to provide safe harbor and just small enough that the fog rolls in every evening, providing all the cover we need to bring in our goods: our Sake and our Opium, among other illicit commodities.

The police don't bother us much; they enjoy the Speakeasies and the Izakayas as much as everyone else here. The Feds though... well, they can't seem to get it through their thick skulls that this city belongs to the Families. Of course, the real threat in Temperance are the other Families themselves.

And Three Families run the show in this Twice-Named City.



The Irezumi Yakuza control the east end. They're traditionalists; sticking to the "honor and family" mentality from the mainland. Not sure what Irezumi means; the gutter rats tell me it's their tattoos or something, but I for one don't get it. All I know is if they don't have a pinkie finger or they're covered in tattoos; they're an Irezumi.

They specialize in protection rackets, as well as their private brothels, though like every other Family, they import alcohol of their own.



The Barcino Family controls the downtown area. You don't touch their operation, they don't touch yours. If you hurt one of them, they'll make it rain blood. Don't know what else we need to tell you; touch the Italians and you're on your own. Unless of course you get away with it, then the drinks are on us.

Their specialty? Gun running, gambling, and all manner of scheming. The gun-running in particular makes them a major point of contention at the city docks, though I've also heard that they've started recruiting the local workers to their cause. That's sure to cause trouble.

Then of course there's us; The Takahashi Family.



We take all sorts. Ex-Yaks, Ex-Mafia, police on the payroll, gutter rats and celebrities. What do we control? Everything the others don't, and that's considerable. And what do the other families do about it? Well I'll tell you what they don't do. They. Don't. Screw. With. Us.

We're the main importers of both Alcohol and Opium, another popular vice in this city, though we tend to dabble in a few other illegalities. And we've been growing, which doesn't make the other Families happy in the least.

So tell me; who are you?

[hr]

Welcome to a world where there's honor among thieves and alcohol and blood flow freely. This game will be GM'd by both Hiei82 and myself.

Characters will be working for The Takahashi Family; one of the three most powerful crime families. The setting is basically "Samurai Prohibition" and exists primarily to have Gangsters with Katanas and Samurai in Fedoras.

Technology is roughly on par with the 1920s; though the guns are somewhat less reliable, as well as looked down upon, while swords and the swordsmen that wield them are highly respected in comparison. We're mostly leaving the city to be developed as needed by you the players; feel free to build up the neighborhoods as you like; keeping in mind that the city is heavily Japanese and Italian influenced with little to no control of organized crime.

If you have any questions, please let either of us know in the thread so others can see the questions too.

We look forward to your characters!

Name: What will we call you?
Age & Gender: How old are you? What gender are you?
Appearance: What do you look like?
Personality: How do you act, and react, to the world around you?
History: Where do you come from?
Notable Skills: What are you good at?
Equipment & Property: What about your possessions, what you have on you?
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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Character Sheet Examples

Name: Tsuki Asato "The Enforcer"

Age & Gender: 24 & Female

Appearance: Tsuki stands over six feet tall with dark eyes and long black hair. She appears to be of mixed-heritage, having features of both her American heritage and Japanese heritage clear in her face. Her eyes have hardened from the years spent in the shadows making her appear older than she is. A thin white scar traces her jawline from her left ear halfway to her chin. She prefers to wear traditional Japanese Kimonos; favoring simple floral patterns over the more complex patterns which have come into fashion.

History: Tsuki was the only child of a Japanese immigrant father and his Italian-American born lover. Both were enforcers for the Takahashi Family even before Prohibition began. It wasn't an easy life; but the two made due and proved themselves reliable and capable; if perhaps not the strongest of the Takahashi soldiers.

Tsuki's conception came as something of a surprise to the two. While they'd been together several times, they'd been careful to avoid such permanent entanglements until then. After they discovered Tsuki was on her way, the two chose to live together in one of the apartments in the Bari slums. Despite this; the two never bothered to marry as their relationship was little more than a series of nights.

Growing up on the rough streets of the Bari Slums, Tsuki's childhood was short lived. Brawls in the streets were common place and gang wars weren't unheard of. Still, nothing begets strength like adversity and so, from a young age, Tsuki was a fighter. She quickly learned how to press her advantages to their full extent, how to fight larger opponents indirectly, and how to hold her own in even the largest of brawls. Her father taught her much of the way of the sword to help her survive. By the time she was nine, she'd earned her reputation as a no-holds fighter not to be trifled with - at least with the children in the slums.

It was around this time she met Bobby Brewster; an older boy from the slums who would later become her brother in all but law and blood. The boy, like so many others, had a desire to prove himself tough and thought he could challenge Tsuki's reputation to build his own. Needless to say, his efforts proved futile. While he was hardly the weakest person to challenge her in those days, his entire plan seemed to be run forward and try to hit her. In their first encounter, the boy went down in two hits. Tsuki wouldn't have even remembered him were it not for his determination. In fact, it was the fact this was their first encounter (and very far from their last encounter) that made made him so memorable. The very next day he tried again with the same results. Again and again he tried; attacking her at every place and every time, all to the same effect. Eventually, Tsuki took a friendly liking to the boy who was so much more determined that the norm.

Over time, "Sinclair" - as he came to call himself - moved away from constant challenges to requests for training. Tsuki always refused these. She wasn't fool enough to teach her rival anything which might risk her own reputation. As she continued to deny these requests, the boy started to hound her father for training. She never expected this to work but, on one warm July evening, Sinclair became her father's second pupil. Needless to say, Tsuki didn't take kindly to her new "brother" in arms.

This continued for some time until, when Tsuki turned 10, her world changed. Her parents were killed in a shootout with the police over a sake shipment. In one evening, her entire family was cut down. The fight wasn't even mentioned in the papers; only a "disturbance in the bay". She never even recieved her father's blades back due to her illegitimate status; losing them forever to the evidence lockers of the police stations. Were it not for the Takahashi Family, she'd likely never have known what happened to them. During this time, Sinclair tried to keep an eye on her; only furthering her annoyance.

Before long, her grief turned to rage which turned to hours of practice with her blades. She would train for hours at a time, stopping only to sleep and steal the food and money she needed to stay alive. She trained until her hands bled each day, wrapped them up for the evening, and repeated the next day. Finally, when she was ready, she struck out into the night on a quest for vengeance against the law who took her family from her.

For weeks she hunted the police involved; killing them one by one in their sleep and on the street equally, until none who were responsible were left standing. Then, she returned to her home, her vengeance taken and her goals complete. There she intended to take her own life with honor. Fate was fickle however, for when she arrived she found a servant of the Takahashi family waiting. He spoke with her as an equal, ignoring her age, and asked her to join the family. At first, she intended to refuse him; her pride would not allow it. However, the servant changed her mind when he presented her with a gift: her father's Wakazashi.

She swore her loyalty to the Takahashi family that very evening.

Now living for the Takahashi family, Tsuki spent her every waking moment on the streets enforcing the Takahashi code. Fortunately, her skill with a blade was laughing matter even as she moved up to the much larger predatory fish tank that was organized crime. Unfortunately, the times were changing and the sword was giving way to the gun. After a few close calls, she knew she needed a friend - one who knew how to handle the gun side of the business - if she wanted to survive (much less thrive). The "who" however remained a decidedly difficult (and pressing) question.

A question resolved when a few weeks after joining, Sinclair arrived at her small apartment; her father's Katana in hand. What more, he was there to return it. At that moment, Tuski fell to her knees in a traditional Japanese bow of gratitude saying "Thank you Brother" - she's called him and thought of him as that ever since. It wasn't long before she learned of what "happened" to his mother and made him an offer - join the Takahashi Family and break free of their lot in life forever. He agreed and they who would be known as the "Asato Siblings" were born.

The Takahashi were more then willing to take in another enforcer and once again they were on the streets fighting; this time side by side.

Over the years that followed, Tsuki rose in the ranks until she achieved the rank of underboss. In her new position, she oversees much of the business side of the Takahasi Family's enterprise; directing money and manpower where needed.

Personality: Tsuki tends to keep to herself. She prefers to keep things simple and clean, though she's far from above getting her hands dirty. She practices daily with her blades to keep her skills sharp and spends much of her down time meditating on such. Of course, she has little down time between her Sake running, enforcing, and underbossing. She likes to spend time with her adoptive brother when he isn't busy tearing people apart. Since her father's death and her joining with the Takahashi family, she's taken toward her Japanese heritage like a fish to water; embracing as much of it as she can. Tsuki has a focus on honor and dignity and has little respect for the dishonorable, foolish, and incompetent. Her greatest vice and virtue is her honor. She chooses to do what honor demands of her (which includes what Master Takahashi asks). Sometimes this leads to decisions which are less than optimal. At the same time, it leads her to acts of kindness not usually found in the crime families

Notable Skills: Tsuki's most obvious skill is her blade work; in which she is a master. She's very fluent in Japanese, English, and Italian. She's very much a child of the streets and knows how to keep her ear to the ground. Finally, she's taken to studying the business side of the family; giving her detailed knowledge of the movements, resources, strategies, and logistics of the family.

Equipment & Property: Tsuki owns a Daisho consisting of a Katana and a Watazashi which were both once her father's. In addition, she maintain ownership and the care of her parents home in the slums though she rarely has leave to actually use the home (spending her nights at the Takahashi mansion)

Name: Sinclair Asato (Sinclair The Cleaner, or the Left Hand of Takahashi)

Age & Gender: 27 and Male

Sinclair is easily described as a tall, toned and imposing character with an air of dark mischievousness. His face is narrow with sharp features and fair skin, a long nose, pointed chin, and sharp, angular eyebrows. His eyes are a bright green, while his mouth is generally either smirking or scowling most of the time, and he is generally clean-shaven. His hair, a sandy blonde, is cropped short and usually slicked back.

His clothes, on the other hand, are usually spotless and neatly pressed, unless he happened to have been on the job. He prefers well-cut three-piece suits in darker shades underneath a heavy black overcoat, which is always paired with a plain black fedora.

But, whenever he is disposing of the remains of his work, he often wears a heavy butchers apron over whatever vest he happens to be wearing, losing his jacket and coat while rolling up the sleeves of his dress shirt.

Sinclair is a man preoccupied with reflecting an image of class, dignity, and intelligence if not charisma. However, his dark sense of humor, as well as the fact that he has trouble shutting up when he desperately should has the tendency of sabotaging his efforts when it comes to his image.

Something he is extremely well-known for is his lack of scruples or qualms when it comes to killing. He is an unrepentant killer, who feels that death comes to everyone at some point, and that attitude has become a boon for his position as Cleaner for the Takahashi Family. If someone needs to be 'disposed of', he will not only take care of killing them, but will also get rid of the body. Strangely enough, this attitude does not extend to his sister, , whom he is immensely protective of, even though he knows that she hardly needs protection from him.

Still, he cares deeply about her, since she is the only family he has, and the only family he chose. His biological 'family', on the other hand, is a particular sore spot for him, and happens to be one of the easiest ways to trigger his rather short, destructive temper.

Born to a prostitute named Minnie Brewster in the slums of Temperance Bay, Sinclair, who was actually named Bobby Brewster at the time, was an unwanted son with an unknown father. As such, his childhood was filled with abuse and generally loneliness, even from a very early age. Once he was old enough to read and write, he sought refuge in books, as well as fights with other local children, despite the bruises and cuts he would already have thanks to his mother, who continued to whore herself out under the very same roof in the Bari Slums.

By 12, he had become rather well known as a troubled child, one who would never turn down a fight despite his own injuries, and while he didn't always win, he usually gave as good as he got. It wasn't long before he met another child, one who had a reputation as the best fighter in the slums: Tsuki Asato. Their first fight was disastrous. Bobbys style was simply to rush forward and lash out with everything he had, and against Tsuki, he was beaten with no more than two hits.

As he lie back in the alley, he decided that he wouldn't simply give up, not this time. He would beat her eventually, so he got up, and the next time he saw her, he challenged her again, and again. And each time, he would lose. While his approach never seemed to vary much, he watched as she struck out, and learned at least a little from her. Before too long, the beginnings of a strange friendship seemed to stem from his near-constant challenges. While he respected her strength and grace, she respected his determination, and before long they started to grow close, though he didn't relent much when it came to his challenges.

And when she asked for his name, he told her, before asking her to teach him how to fight like she did. When that didn't work, he simply approached her father at the first opportunity he could, and asked him, figuring that he was the one who taught her how to fight the way she did. After several requests, her father finally relented, despite Tsuki's grumbling. Sinclair took to the hand-to-hand teachings much more readily than any that had to do with the way of the sword, much to his dismay. And while he could hold his own against Tsuki for a short sparring match, he still couldn't beat her. As frustrating as it was, it only strengthened his determination, and he found as many excuses as he could to get away from his mother to learn all he could.

When Tsuki and he were 10 and 13 respectively, however, her parent's died while working for one of Temperance Bay's up-and-coming Crime Families, the Takahashi family, leaving Tsuki largely on her own if it wasn't for Sinclair. Feeling responsible for her well-being, he held off from challenging her from then on and did what he could to watch over her, though she hardly needed it and it only seemed to aggravate her further. To make matters worse, her fathers sword were withheld from her since, like him, she was an illegitimate child.

None of that stopped him from worrying about her, since he had grown to like her quite a bit, and had become fond of her parents. The fate of her fathers sword infuriated him as well, and while she trained to the point of bleeding, he schemed to try and return the sword to their proper owner at every opportunity. It took some doing, but he managed to realize his way into the evidence lockers, was through his mom. After one particularly brutal beating resulting in a broken arm and fractured ribs, he decided that he would find his way into the precinct over her dead body.

That very night, he behaved to the point of groveling, and turned in early even as his mother 'entertained' a client. While they were thoroughly occupied, he stole away to the kitchen and took a knife. Then, slipping into her bedroom, he came up behind the man atop his mother, and slit his throat, before slashing open his mothers. It was quick, and despite the blood, clean and professionally done. After he cleaned himself up and disposed of any evidence that would truly tie himself to the murders, he went back to bed, and waited.

The next morning, he reported their murders, all while keeping his hatred for his mother plain. As a minor, particularly one who was so close to brutal murders, he was naturally taken to the precinct, the very one where Tsuki's fathers sword was held, all while keeping the knife he used to kill the night before hidden on his person. When they questioned him, he answered with as many half-truths as he could, and at the first opportunity, he pick-pocketed the keys from the detective that had been saddled with him, then asked to be excused to the bathroom as a way to sneak away.

No one bothered him as he searched for the evidence lockers, both because of how busy the precinct was, as well as the fact that he looked like he knew exactly where he was going. It didn't take long for him to find the evidence lockup, and once he slipped inside unnoticed he found her fathers sword almost immediately. He recognized it from having seen it before, and once he had it, slipped back out and went into the nearest unoccupied office. Then he was out the window, and on his way back to Tsuki. As soon as he found her, he presented her fathers sword to her with a grin, hoping that it would help, even if it wouldn't bring her parents back.

Once he had, she bowed in gratitude and called him Brother, cementing their relationship, and at the same time giving him his opportunity with the Takahashi Family. As luck would have it, Tsuki had already been accepted into the Family, and had been looking for a counterpart to handle guns, while she handled the sword. Despite the fact he had never handled a gun before, he jumped at her offer, and from that point on he called himself Sinclair Asato.

His first job as a minor soldier in the Takahashi family was to learn how to shoot, and despite the rough start, he learned quickly. From there, the Asato Sibling's rise in the ranks was pretty much history. The Takahashi Family quickly made the most of Tsuki's talents with a blade, as well as her unwavering loyalty, while they took advantage of Sinclair's notable lack of scruples when it came to killing people. It wasn't long before he became well known as the person the Takahashi's went to when someone proved troublesome, and needed to be taken out, or "cleaned up after", as Sinclair would come to call it.

From Soldiers, they became Captains, and when Tsuki proved her ability to lead the other Soldiers, while Sinclair proved his reliability and discretion, it wasn't very long before they became underbosses.

Sinclair's strengths lie in firearms of all kinds, due to his natural marksmanship skills, though he almost certainly leans towards shotguns and automatics, trading accuracy for sheer stopping power. Without a gun, however, he is a decent enough hand-to-hand fighter, though nowhere near at the same level of his sister, whom he has never beaten once in a fight.

Otherwise, he is reasonably athletic if not particularly agile, and is rather handy with a hatchet, though he would greatly prefer skill with a proper blade instead.

Sinclair's tools of the trade consist of a variety of firearms, consisting of a Mauser C96 automatic pistol, a sawed-off Browning Auto-5 semi-automatic shotgun, and when times call for something heavier, an M1918 Browning Automatic Rifle.

Whenever he is in the process of 'cleaning up', he tends to prefer simple hand axes and hatchets to dispose of any remains.



 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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The Hund said:
Name:Jonathan Knight

Age & Gender: Male,45

Appearance: Knight stands six feet tall with dark skin and short brown hair that's starting to grey.His face is wrinkled with a smirk permanently affixed to it, and his sharp blue eyes stand out in a crowd. He can almost always be found wearing black dress pants, a white button down with a black coat, and most importantly his blood red tie. (And a black fedora with red lining on rainy days.)

Personality: Knight is a generally charming individual and gentlemanly individual,he always opens door for women, and always willing to lend a helping hand to friends and strangers alike. Knight is a very cultured individual,and he spends much of his down time at the theater and at museums. Knight is also surprisingly moral for a mobster; while he has no trouble killing mobsters, he is utterly repulsed by the mere idea of killing an innocent. Knight's last notable personality trait is that he never curses, he just believes it's something proper gentlemen shouldn't do.

However, all that being said, Knight is a somewhat different person when being chased or being shot at. He doesn't talk unless completely necessary and is extremely calm and calculated. He doesn't take any risks unless taking that risk is the least risky option. Above all else Knight's and his friends survival is the most important thing to him and he doesn't care how many gangsters he has to kill to make it out.(Even under these conditions Knight is more likely to kill a cop on their payroll then a honest cop.)

History: After graduating college in England, Knight joined the Royal Army as a commissioned officer in 1877, meaning he joined just in time for Second Boer War. He and his men served with distinction during the war, and he was known as a skillful commander. All was well, then WW1 happened. On the first day of his command the trench he was in was hit directly by an artillery shell, all most all his men died, Knight on the other hand only received a crippled leg and a deaf ear. He was quickly medically discharged afterwards.

After being discharged Knight had no where and no one to go to. His skills weren't the kind that could be used in the private sector. He was considering ending it all,until one day he received a call, it was from Lt.Madison. Madison told him that he had joined a crime family in the U.S. and that they could use a man like him. Jonathan Knight, a criminal? Hmmm, well now that he thought about it, killing criminals isn't so bad. And with that Knight caught a plane to Temperance Bay, and here he is. He mostly trains fellow Takahashi in the use of military weapons and tactics but on occasion participates on missions himself.

Notable Skills: Seeing as how Knight has a limp, is extremely weak physically, and is deaf in one ear his main skills lie in his intelligence, training with military weapons, and his leadership skills, especially his training with military weapons.

Equipment & Property: Knight certainly is enjoying the wealth that comes along with being in a crime family, evident by his suit, luxury car, and nice apartment. As for his more "important" equipment he really only carries a knife and a snub nose on him regularly.He will generally buy weapons from Nich Brown, he generally prefers to buy from Brown since he's in the family and he considers him more trustworthy.In the case that Brown can't or won't sell him something he also knows several black market dealers (Former Quarter masters) that can sell things to him at a less reasonable price.
Pappytech said:
Name: Kinoko Sanageyama

Age & Gender: 33, Male

Appearance: While he's not particularly tall, only standing at about 5'10", Kinoko is still a massive hulk of a man. His body is comprised of just over 220 pounds of pure, tightly corded muscle, and his thick-soled boots and bulky clothes only serve to make him seem larger.

Kinoko shaves his head every couple of weeks, so most of the time he only has a thin coating of black stubble covering his scalp, and his sharp, dark bronze eyes are typically hidden behind a pair of goggles, though he'll lift them up whenever he's talking to someone or outside. Going lower, the man's skin is a dark brown, tanned by long hours spent outside, and marred by occasional patches of scar tissue, most of which have long, exciting, and only very-slightly-exaggerated stories behind them.

Though you'll hardly ever find him without his navy jumpsuit, with its top half knotted around hi waist, his boots, and a pair of canvas gloves on, Kinoko typically prefers to keep his chest bare. He'll put on a shirt or jacket if he's going outside or helping out some of the Takahashi's customers, but if he's at home or in the garage, he'd rather just leave it off.

Kinoko's face is almost always set in some manner of smile, be it an excited grin or a content smirk. Such an expression suits the man well, softening his naturally hard features and giving him a warm, friendly air, one that he's more than delighted to maintain.

Personality: Kinoko is many things. Loud, brash, vigorous, loud, friendly, explosive, loud; one of the few things he isn't is subtle.

A man who believes that everything in life is best when done to its fullest, Kinoko will throw himself into anything and everything with an overpowering amount of passion. Be it his job, drinking, fighting, loving, exercising, or simply talking, he will do it with a seemingly boundless amount of vim and vigor. Anything less would not only be an insult to his friends and partners, it would be an insult to his very way of life.

Oddly, Kinoko describes himself as "a man without pride." He does not believe himself worthy of respect or adoration, and will suffer any insult against him with a healthy amount of cheer. However, should such remarks be directed towards his cars or The Takahashi Family, Kinoko's cheeriness will rapidly disappear. Just because he does not deserve respect does not mean that his work and compatriots do not as well. Quite the opposite, in fact, and Kinoko will do anything and everything within his power to ensure the honor of his charges and his friends.

History: Born the son of a factory worker and a housewife, Kinoko's childhood was a bit on the poor side, but certainly could have been far, far worse. His father brought in enough money to keep his family fed and moderately well-clothed, and the old landlord, even with his big, scary bark, was always willing to wait a month or two for the rent.

Growing up in the Japanese corner of town, Kinoko naturally fell in with boys, and occasional girls, of his own race. For them, playtime usually consisted of running amok through the streets and alleyways of Kurokuu, challenging any other roving gangs of kids to mock fights, and throwing rocks and death threats at any Italian or American punks who wandered too far from home. Having spent hours spent out and about in the city, it was no wonder that Kinoko learned early how to survive life in the metropolis.

As school was never really an option for him, most of Kinoko's education came from his father's seemingly endless well of practical knowledge. In addition, Gen made sure to teach his son the importance of honor and respect. The Sanageyama family could trace their lineage back to the samurai of old, and Kurokuu's clashing cultures did nothing to negate the honor of their heritage. Gen even went so far as to purchase a bokken for his son and instruct him in the art, just as his own father had done for him.

However, like most things in Kurokuu, it wasn't too long before Kinoko's life crashed around him. One evening, when he was out with his friends, robbers ransacked his home, critically injuring his mother, who died at the hospital, and killing his father in the process. The then 15 year old boy, devoid of any relatives wealthy or caring enough to take him in, had a choice to make: Go to the orphanage, or live on the streets. Driven by his father's lessons of pride and honor, he chose to make his own way on the streets.

Needless to say, such a life was anything but easy for a teenager, a young one at that. Kinoko needed food and shelter if he was going to survive, and nobody wanted to hire a waif off the streets. However, there were always some unsavory elements lurking in the streets who would take any poor sap they could get their hands on. Despite his initial reluctance, it was mere weeks before sheer necessity and desperation convinced Kinoko to throw his hat in with a gang of street crooks.

They were strictly small time, of course, more than content to get by with simple pickpocketing and mugging. On the off chance that they managed to get their hands on something actually valuable, they'd simply fence it to one of the pawn shops that operated across Temperance Bay. The gang had neither the manpower nor the drive to set up their own organization, and there wasn't really any need to; their current set-up made them enough cash to buy all the booze and cheap hotel rooms they needed, so why bother trying for anything bigger?

Kinoko, though his initial position was anything but respectable, managed to adapt to his new lifestyle. At first, he was plagued by doubts about his new occupation. There was no way this line of work was honorable, after all, and Kinoko could almost feel his father's disapproving glare on the back of his neck. However, as the money kept coming in, the boy started to question his parents' lifestyle; sure, they could say that they lived with honor, but in the end what had it gotten them? Meanwhile, he was getting all the cash and booze he could want. It didn't take him long to give up his father's principles and embrace the den of debauchery that was Temperance Bay.

All was well and good for a few years, but nothing good lasts forever. As he turned 20, Kinoko and a few of his compatriots were caught in the middle of one of their thefts. Lacking the funds or the connections to deter the long arm of the law, the crooks were sentenced to a good dime and a half behind bars.

Most people, quite understandably, would be less than happy with such a fate. So was Kinoko, at least initially. However, a couple years into his sentence, the prison introduced a new labor inititive: Something about working on the assembly of a new line of automobiles. Though he certainly hadn't been looking for it, Kinoko had just been introduced to his calling.

The delightful new machine, the brainchild of an engineer with some revolutionary ideas on mass-production, fascinated Kinoko, enough so that he spent most of his time trying to learn everything he could about it. Driven by his nearly insatiable curiosity, the man gradually became a practical expert on the construction of the vehicle and the magnificant engine that propelled it. Eventually, he became an all but permanent fixture in the prison labor yard, doing everything he could to spend a bit more time with the objects of his affection.

Although his sentence wouldn't be up for quite some time, thanks to his good behavior and remarkable work ethic it was only eight years before Kinoko managed to earn parole. When he got back out on the streets, he tried to find employment that could keep him close to his beloved machines. Sadly, nobody really wanted to hire a paroled criminal, especially one whose only education was from a prison yard. With extremely limited funds and nowhere to go, the man did his best to find someone or someplace to latch onto.

He found the Takahashi Family.

The clan's sense of honor and composure, so reminiscent of his father's teachings, resonated with something Kinoko thought he had tossed aside long ago. He'd already given up on ever being honorable himself, after all, but... But that didn't mean that he still couldn't do his best to live up to his family's heritage.

For the past five years, Kinoko has been faithfully serving the Takahashis, acting as their main mechanic and, when the need arises, muscle. In exchange for his service, they've given him room and board, companions, and, most importantly, an entity to which he can freely and happily attach his pride and honor. Until the family no longer has need of him, Kinoko will do his his best to further their interests. Such is his place in life.

Oh, and they also have really good sake and other assorted boozes on tap. That's pretty neat.

Notable Skills: Kinoko, thanks to his years of practical experience, is well acquainted with the inner workings of engines and cars in general. He may not be able to tell you the science behind every single part, but he can sure as hell tell you what it does, where it goes, and four different ways to fix it.

In addition, though he lacks any formal training or ranking, the mechanic is quite handy with a bokken. His arms are deceptively fast despite their bulk, and Kinoko can hammer his way through all but the most stalwart defenses with his sheer strength. And if his wooden blade doesn't happen to be at hand, a monkey wrench makes for a good replacement.

While he's perfectly fluent in Japanese, Kinoko's still learning English and only knows a few scraps of Italian. While he forces himself to speak in English most of the time (practice makes perfect, after all), it's clear that he's got a ways to go before he's fully mastered the language.

He's also really, really good at whistling.

Equipment & Property: Although he owns a ramshackle apartment a few blocks away, Kinoko's real home is the Takahashi mansion, specifically its garage. He's whiled away many a night among tires and toolboxes, doing checkups or making repairs, and he keeps a few extra jumpsuits and a blanket or two tucked away in some crates, just in case.

When it comes to smaller belongings, Kinoko owns a sturdy, tachi-style bokken, the approximate size and length of a katana. Normally he simply leaves it in the garage or gymnasium, but he will wear it through his belt if he's dealing with possible enemies.

Finally, though they technically belong to The Takahashi Family, Kinoko treats the group's small fleet of vehicles as through they were his own. Dent one at your own risk.
CrazyGirl17 said:
Name: Watanable Tsubaki

Age & Gender: 19, female

Appearance: Tall, pale-skinned and thin, with a delicate figure, shoulder-length black hair, and sharp hazel eyes. She would be naturally beautiful, if not for the burns on the right side of her body, hence why she covers it with make-up. Usually, she dresses a bit provocatively, if only to attract the attention of men she can manipulate. Her favorite outfit includes a long black dress with green beads sewn into it in swirling patterns and a light brown leather belt, stockings, black leather shoes, long black gloves, silver bands on her upper arms, a pearl necklace, silver earrings, and a black cloche hat, as well as a long black coat on occasion.

Personality:
Cunning and intelligent, Tsubaki uses her beauty (or at least, what remains), in order to distract men to reach her own ends. She enjoys shopping, drinking alcohol and smoking cigarettes, parties and being doted upon, and despite her burns, is confident enough in her make-up skills to hide the damage. Though if worse comes to worse, she is at least able to defend herself. Haughty to the point of being stuck up, Tsubaki may come across as cold and cruel at times, but she sees it more as being self-reliant. Secretly, she harbors revenge against the gangsters who ruined her former life, but she has little to go on at the moment. Basically, despite seeing happy and carefree, she is at heart, a very cynical and bitter woman who only lives for herself and no one else. It's not that she can't show love and affection, it's just that it's hard for her to do so. The best anyone can hope for with her is that she at least likes them.

History:
Tsubaki was the youngest child of the Watanables, an old and reputable merchant family. The apple of her father's eye, Tsubaki was spoiled from birth. Despite being female, her father, a rather forward-thinking individual, had her tutored alongside her two older brothers. Headstrong and ambitious, Tsubaki got into the party scene as soon as she was old enough, and soon she was drinking and gambling with the best of them.
And for a time, it was good. But reality was about to catch up to her real soon.
See, Watanabe Osamu was heavy in debt, mainly due to bad deals with some of the crime families in the area. Desperately, he tried to hide it from his family, thinking it would blow over soon. Eventually, debt collectors came to collect the money Osamu owned them, and when he couldn't pay... they killed him. Unfortunately, this also alerted the rest of the family, forcing them gangsters to kill them all and burn their home down to cover their tracks. Tsubaki was able to escape, but not before receiving some nasty burns on her right side. For almost two years, she lived on the streets, a broken, penniless shell of a woman, doing whatever she could to survive and mourning the family and life she lost.
Things began to turn in her favor, however, when she came across a representative of the Takahashi family, who invited her to join them. With nowhere else to go, Tsubaki accepted, and suddenly her life was looking up again. Now she had a chance to learn who was exactly responsible for her family's demise (due to her not knowing exactly which family her father was in debt to)... while having some fun along the way. Currently, she works as a hostess at the speakasy Cherry Blossom, and would have much to loose if the Prohibition went through...

Notable Skills:
Due to her upbringing, Tsubaki is fluent in Japanese/English/Italian, and is quite knowledgeable about a number of different topics. She knows a fair bit about business practices (financial skills, other the other hand...). She is able to "read" people and can manipulate them, and is also perceptive enough to spot someone she can seduce. Tsubaki is a crack shot with a pistol and also pretty handy with a knife. She is also a decent card player, and a fairly good driver.

Equipment & Property:
Tsubaki always carries with her a small knife, as well as as small 45m pistol, both hidden beneath her dress. Also hidden beneath her dress (strapped to her leg) is a silver flask filled with alcohol. When she escaped from her burning home, she also brought with her a few photos of her family, plus some jewelry and a heirloom fan she couldn't bring herself to part with. She lives in a small but tastefully decorated apartment uptown, which has a secret stash of guns and booze, just in case.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
1,285
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0
Terratina. said:
Name: Caprice ?Foxface? Tachibana
Age & Gender: 23, Female

Appearance: There?s a reason why she?s called Foxface: that unsettling, perpetual grin she wears in combination with her almond-shaped eyes and red lipstick makes one think of a kitsune mask. Not that the one she wears when the mood strikes her is of any importance. Caprice?s hair is jet black has been cut into a sharp bob. But that?s the only tame aspect of her fashion choices. Unlike most women, she has taken the trend of the ?boyish? look to the extreme and wears a pinstripe suit, not a skirt, not a chemise dress, but a man?s suit. Of course, she keeps that hidden under a large wrap-over coat with a fur collar. And, of course, she wears a cloche hat - why any woman couldn?t call herself fashionable without one. While on the job, however, the coat and silly hat come off, in exchange for a pair of black leather gloves. She stands at 5?4? and weighs around 115 lbs.

Personality: Caprice, to put it mildly, is a person of impulse. She does whatever her current mood dictates, whether it is buying some candy floss, shopping, swimming, or playing little games with her kaiken. She is lively, upbeat, and cheerful in most situations, for example, she will still smile even when surrounded by bloody corpses. Nevertheless, she thoroughly enjoys her work. In fact, one could say that she is a model employee - diligent and always a pleasure to work with. As well as the fact that she never fails to show a bit of initiative in her line of work, though the results of said initiative have always had a mixed reception. Caprice likes people, to her every stranger is but a friend she hasn?t gotten to know yet. Additionally, while she isn?t a violent person per se, she does enjoy the adrenaline rush.

History: Caprice?s history, in short, is the result of East meeting West.

Her mother was no-one special, just a person who lived on the Amakusa islands. However, there was a key difference between her and the majority of Japan - she was Christian. Regardless, one day, a bunch of strange men cornered her and told her that she was going to be taken to a strange land, whether she or her family liked it or not. Of course, she didn?t have any means of fighting back so off she went. Some said the city was called Kurokuu, while others said that its name was Temperance. But that didn?t matter to the bewildered Japanese woman, nor did she have the time to worry about it. She had been given orders - orders to serve the Irezumi Yakuza with her body. A brothel called as The Pleasure Garden became her new home, the other courtesans became her new sisters, and she was given a new name to match her new status: Bijozakura.

Nevertheless, she grew used to it. Even though she was hardly ever let outside of the brothel, even though she had to entertain a complete stranger every night, even though she would probably live, sleep, eat and have sex in that brothel for the rest of her life. However, the men always treated her gently. But, as a consequence of her work, Bijozakura fell pregnant. Then again, it turned out to be a girl, so her baby got to live. Baby boys were killed as soon as they left the womb, the reason being they were more trouble than they were worth. Baby girls, at least, would grow into young ladies and then could become another ?employee? of the brothel. No, that was their fate. Her daughter was called Tachibana, after the fruit.

Her first name, however, was a gift from the father himself - Natanaele Nasato. He was one of her regulars, and an owner of a pasta shop. As far as the crime families were concerned, he was a nobody. Just someone who managed to keep off their radar with plenty of payments. But how did Bijozakura know? The nose, little Tachi had inherited his aquiline nose. Natanaele noticed the same thing and christened her Caprice, for such a thing had caused her birth. As for the matter of a surname, a daughter of a whore didn?t need one. Her only purpose was to serve the Irezumi by serving the patrons of The Pleasure Garden until death. The Irezumi Yakuza keep a firm grip on their whores.

The twice-named girl didn?t see much of the twice-named city during her childhood - she was too busy being groomed for her future as a prostitute. Caprice was taught all sort of things that could entertain a client in addition to manners and so forth. However, Caprice didn?t like the look of her future one bit. She enjoyed the company of the gruff itamae and his anecdotes about the outside world more than the gossiping courtesans or her strict Irezumi masters. Despite their efforts, she grew into a loudmouthed, rude teenager - so much so that a few started to call her a kitsunetsuki. Her mother, on the other hand, understood Caprice?s plight and tried to make a deal with the Irezumi. They refused, after all, the mother and the child both belonged to them - Caprice?s and Bijozakura?s lives were not their own.

Inevitably, Caprice tried to sneak away. Inevitably, she was caught, punished and received many lectures about how good the Irezumis were and how she lucky she have them as her guardians. All bullshit to her ears, anyway. Knowing that with her constant escape attempts her guardians would be watching her closely, she decided to ?play nice? for three years just to make them think that her spirit had been broken. First off, they gave her the glorious job of being one of the itamae?s underlings where she spent her days grating ginger and chopping bits of fish and then worked as a serving girl of sorts, serving drinks to the patrons of the Pleasure Garden as well as getting her butt pinched.

The waiting was agony for Caprice, but soon enough, it was over.

One night she executed her escape plan. First off, in order to have something she could defend herself with, she stole a set of knives from the kitchen - the same knives she and the itamae had used while working. Then, she crawled through the laundry chute and got away. However, there was little she could do after that. Caprice had no money and no home - she simply hadn?t planned that far. Thus began her years on the streets. At first, she was afraid and took every step with caution, but gradually, other people became afraid of her. It was so gratifying. Every step of the way, she had been led by the hand, had been groomed for the benefit of someone else. Now she was achieving something on her own, for her sake.

If it wasn?t even that, it was the amount of control a bit of good ol? intimidation gave over situations. For once, she was the one in control of her life, and in some cases, other people?s. In any case, she wasn?t really getting anywhere as a lone operator; not to mention that evading the Irezumi?s goons was getting rather tiresome. She needed to either hide herself away, or find protection within a large group, otherwise the Irezumi would surely overwhelm her sooner or later. Caprice eventually found her answer: sanctuary and employment with the Takahashi family as a hitman, getting rid of whoever she was ordered to. Not the most glamorous of jobs, but that didn?t stop her from either being efficient or enjoying her work.

Notable Skills: It goes without saying that the education she received while at the brothel doesn?t count for nothing. She knows all of the little tricks that can be played to make men swoon over her, just a flash of leg there and an almost-kiss here and they?ll do anything to get more of that. Caprice is also pretty handy with hōchō knives, she has been handling the things since she got stuck chopping up onions in the Pleasure Garden?s kitchen and during her time on the streets, Caprice has gotten quite experienced with cutting up people up into sashimi. Apart from that, she has a rudimentary understanding of Italian and English, but is far better at speaking in her native tongue, Japanese.

Equipment & Property: A variety of Japanese kitchen knives, from the long maguro bōchō to the general purpose santoku bōchō. While they are tools rather than weapons, they can still deal some damage to such unlucky fellow. These are usually concealed within her suit?s jacket. Of course, there?s the aforementioned kitsune mask, but that only comes out on special occasions. Her apartment is not the grandest nor the cleanest, due in part to her low rank in the Takahashi family and the fact that Caprice usually spends most of her money on clothes. The only real weapon she has on her at all times is a little present from the Takahashi family - a kaiken - a small dagger. Caprice doesn?t carry a gun as she has adopted the same disgust the Irezumi has for the damn things.
JokerboyJordan said:
Name: Yukiko 'Kamaitachi' Hinata

Age & Gender: 17, Female

Appearance: She has a typical build for a girl of her age, being 5'6", with porcelain white skin and being somewhat skinny; however it is probably more appropriate to call her lithe. Her face is relatively plain, with mostly soft features save for her eyes, which seem almost dead and glassen. She rarely smiles, save for when her face stretches into a malicious grin.

Yukiko's appearance comes across as rather odd when compared to ordinary fashion in Temperance Bay, choosing to eschew regular dress for a red embroidered cheongsam of all things, sometimes accompanied with a pale mink shawl. Aside from her clothes, whilst she somewhat conforms to the social norm of having her dark hair cut short, her own hairstyle is much more 'choppy' than the smooth hairstyles worn by fashionistas, having her bob shaggy and razor-cut.

In more casual surroundings, she opts for a haori worn with a belt over a tunic top, and on the bottom she wears men's breeches with knee-high jikatabi.

Personality: Yukiko is a psychopath. There is little more that people tend to know about her, except for the dead look in her eye and the grim smirk on her face as she cuts down the Takahashi Family's enemies on command. Emotionally stunted, she is not the most talkative of people, although not out of the inability to, but rather the fact that she prefers to work alone. Working in a team has not worked out well for her in the past, as though she can vaguely distinguish between 'friend and 'foe', that isn't to say that she would care if you happened to get in her way. She is a bloodhound at the whims of a select few higher-ups in the family, and outside of which few have any control over her

History: Born from a Chinese mother and Japanese father, Yukiko was born with the knowledge that she would immediately be ostracised from both communities. Her mother Mei Ping was Chinese immigrant who had fled to America from the mainland after experiencing financial struggles following the Sino-Japanese War. Despite not knowing a word of neither English or Japanese, she managed to survive working as a cleaner, for both public and private residences. The most impressive place that she worked was as the Golden Sun Hotel in Temperance Bay, working as a housekeeper. It was there that she first met Yukiko's father- Akito Hinata. Despite him already being happily married, Akito and Mei began a sordid affair, with Yukiko's father keeping Mei as his personal mistress.

At first Akito's wife turned a blind-eye to the affair, dismissive that it was a phase that she must endure; but all that changed when Yukiko was born. A bastard child born from a chinese mistress could never hope to earn her father's affections, but for five long years Yukiko held out hope that her father would acknowledge her existence, as she was still has only child due to his wife's apparent infertility. He took care of her and her mother financially, although most likely not out of a sense of responsibility but out of the compulsion to keep his affair unknown to the public; as Akito himself turned out to be the head of a medium-sized company, and any such scandal would surely come out in the press if Mei wanted it to.

The birth of a son from his apparently 'infertile' wife was all the reason he needed to kick them out, no longer caring for the wellbeing of a mistress and her child, as now he had a true heir. He kicked both of them out on the street, under the pretense that she was embezzling funds from his company. They were destitute, and despite her mother's best efforts she was unable to return to her previous job as a housekeeper, the most likely stemming from rumours of her affair.

The stress was too much on her, and even in a time of prohibition, she still managed to find a swill with which to drown her sorrows in, eventually leading to her suicide. Yukiko was without a home, and now without a person who cared for her. She was forced to beg for money on the streets, as well as scrounging for scraps in the dumpsters at the back of restaurants. It was there that a woman named Asako found her, she being the manager of the sushi restaurant that Yukiko was dumpster diving in. Of course that was merely a front for the Takahashi Family, and Asako herself was a renowned recruiter for the family itself. She somehow saw potential in the half-dead child, and took her in to train her in the ways of survival.

Training under Asako was brutal and militaristic, leaving no room for weakness. She trained her in combat, sharpshooting, linguistics, tactics and more. Unfortunately Yukiko's trauma from seeing her mother's descent and suicide, coupled with her malnourishment from poverty had given her an almost permanently unsteady hands, and her training with firearms was discontinued after this realisation meant she was unable to perform to the standard expected of her. Instead Asako gave the girl a more 'traditional' weapon- dual kama. It was not the most conventional choice, but Yukiko took to it well. So well in fact, that she was scheduled to carry out her first 'hit' at the age of just 12.

As she stalked her target, she used all of her faculties that had been honed by Asako's training. When they were at their most vulnerable; she struck. Her sickle catching the man's throat and tearing open his jugular, as his mouth filled with blood he managed to gargle out a small "Help"...alerting his fellow gang members in the next room.

Despite being a trained assassin, Yukiko was still only a teenage girl. At first they were shocked at their assailant, but they quickly overpowered her as they muttered along the lines of "Shit... they get younger every day".

They were not merciful men. They did not care that she was a child.

For an indeterminate amount of time they kept her bound and gagged in a cellar, her only human contact being the 'visits' of the men whom were friends with who she had killed. Beatings were only the start, and sooner or later they begun to torture her for their own amusement. She kept on hoping that Asako would burst down the door and cut each one down with her katana, but every day that passed her hopes grew fainter. One day she managed to slip her restraints by dislocating her arm, before grabbing the nearest sharp implement and slitting each gangster's throat one by one. It was only after she was covered head to toe in their blood, looking like a child that had emerged from hell, that Asako burst through the door of the complex to knock some sense into her as she stood with the knife in her hand.

Ever since then, Yukiko trained with renewed vigor, eventually surpassing her mentor who had taught her all she knew. She stayed with the Takahashi Family under the guise of loyalty and gratitude out of taking her in off the streets, but the real reason was she knew that sticking with them would mean more opportunities to show her 'talents'. After all no one else would come near her. She was 'Kamaitachi' now. She wasn't human. And that suited her just fine.

Notable Skills: Yukiko's skills lie with her incredible tenacity as well as her blatant disregard for her own personal well-being. Due to this she is well suited to 'cleanup' operations as well as so called suicide missions, able to take on seemingly insurmountable odds without a care in the world, albeit at great expense to her health. She is extremely agile, as well as highly skilled in her own form of kamajutsu, earning her the nickname of "Kamaitachi" for the feared Yokai of the same name.

She may not have a had a formal education, but she is by no means an idiot, and her reckless tactics belie her actual smarts in combat. Along with her natural ability, she is also fluent in English and Japanese, as well as having a moderate grasp of Mandarin.

Equipment & Property: Her primary weapons are a pair of Kama she uses in tandem, which she sometimes chooses to supplement with a chain and weight to create Kusarigama, as well as a form of impromptu bladed-nunchuks.

In terms of property, Yukiko rents a rundown apartment not far from the Takahashi Mansion itself, but her often erratic and sometimes downright psycho behaviour has made the family discourage her from using it, for purely morale reasons.
MortifiedPenguin said:
<spoiler=Claudia>

Name: Claudia Episcopo

Age & Gender: 27 & Female

Appearance:Despite her rather ordinary appearance for her heritage -black hair, brown eyes, etc - she is strikingly beautiful. Claudia?s hair is always immaculately styled - short with a Marcel wave, topped of course with a cloche hat, for what is a woman in the Roaring Twenties without a cloche hat? Unfashionable and behind the times, that?s what. Though, sometimes she forgoes the cloche hat in favour of headbands and the like. And of course, she often wears flapper dresses. The only unorthodox part of her outfits is a happi - a subtle nod at the Japanese influence on the city and her affiliation with the Takahashi Family - a simple black design, patterned with two butterflies, one going from over the shoulder and the other other going around the waist. Whilst articles of clothing might change from day to day, one accessory she is never without is a jade cigarette holder.

<spoiler=Picture>

http://fc06.deviantart.net/fs71/i/2010/185/d/b/Flapper_girl_by_Finnish_Penguin.jpg




Personality: Hedonistic, as you would expect from any flapper of the time, she enjoys spending her time at some of the most flamboyant parties around; whoever said Prohibition had to be dull? One must have be one droll individual or just never got invited to such parties. Well, Claudia never had that sort of problem, the best part of her choice of career means she gets to go to said parties as part of her job. She?s a natural party-goer, wild when the guest and gracious when the host. Though, with this, Claudia has become rather prideful. However, if confronted about her pride, she would just tell you that a successful businesswoman deserves to think highly of herself. Also, Claudia sees herself as a kingmaker of sorts, whoever has her favour and her information is bound to win the competition for Temperance City. On the flipside, she absolutely hates failure, as it leads to messy situations and loss of reputation from her clients. But that?s just when she fails. When others disappoint her, she takes a rather unhealthy joy in expressing that disappointment.

History: Unlike some, Claudia wasn?t born into a life of crime, she came from a rather ordinary family of Italians - moving from the homeland to pursue the American Dream. However, there was no such luck. As you might imagine, being fresh faced from Italy, her family was surprised how many americans expected them to be mobsters and criminals. At first they fought back against such accusations, but as their financial situation got worse and worse, Claudia took the burden upon herself. The Episcopo wouldn?t have to shame themselves and join a dirty gang, Claudia would solve their financial woes her own way.

From the tender age of eight, she planned various schemes that would get her family out of trouble and would show her stern father what exactly a woman could do. Even so, because of her young age and low position within the family - she was competing with two twin brothers, after all - they were ignored. Still, she had plenty of time to continue her scheming and planning.

The Episcopo family spent at least a decade in a sort of limbo, not exactly out and down for the count but not exactly up and raring to go either. They paid their bills, including the those imposed by them by the Irezumi Family. In short, their income was barely above their outgoings, but they still managed to scrape by. Claudia felt that just scraping by wasn?t living, it was surviving and by doing so they had become simple scavengers. After at least a decade of that existence, it was finally time for Claudia to enact her plan, well one of them, anyway.

It was funny what people said in bars and clubs, how easy little secrets slip off the tongue after a few drinks, all you had to do was be patient and listen out for the for the juicier bits of info that might slip out. In exchange for a little bit of time, she got valuable information out of drunk mobsters and yakuza goons. Information she then sold to the highest bidder. Suddenly the Episcopo family found that they always had a little bit of extra money in the pot. For once, things went by rather swimmingly. However, there was trouble over the horizon.

It was inevitable, really. She had no means of defending herself or others, and some people were getting really annoyed with her snitch-for-service job. Unaware of who was selling the information, but all the evidence pointing towards the Episcopo family, the Irezumi targeted the senior members of the family - the men, her brothers and father. Knowing their dislike of the underground elements of Temperance City, the Irezumi chose to dishonour them by forcing them to undergo yubitsume, as if they were part of the yakuza itself.

As expected, they agreed, they would have been killed otherwise. As a result, her brothers and her father?s pinkie fingers were missing a tip - something every yakuza and those with knowledge of their practices would pick up on. Claudia felt ashamed by this, and began to distance herself from her family so that similar things wouldn?t happen again. The first step was getting a bodyguard, someone else with a bone to pick with the Irezumis, the second step? Rebuilding her reputation, of course. And now? Well, she has taken a liking to the Takahashi Family.

Notable Skills: Claudia, without a doubt is very good at getting information and getting it to people want it - that?s her main skill. She isn?t particularly adept with weapons, but can at least shoot a wide target, like a barrel, from a reasonable distance. Not that she would leave such a task to herself. After all, she is a leader, not a fighter. That?s the main thing about Claudia: she oozes cool charisma and is quite persuasive. Her tongue is her weapon. Other than that, she is quite good at dancing and drinking others under the table.

Equipment & Property: Her clothes, purse, and everything days such as that.If worst comes to worst, Claudia carries a Remington Model 95 concealed within her purse, but that?s it when it comes to weapons, as mentioned above, her tongue is her true weapon. She has a small apartment in the nicer, crime-free part of the city. She will often meets her clients close to home in small inconspicuous coffee shops, all of which she know the best exits of. Apart from that, she does have a little network of part-time informants, or rather, barflies.

Note: Foxface is the bodyguard mentioned.
 

Ruedyn

New member
Jun 29, 2011
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exists primarily to have Gangsters with Katanas and Samurai in Fedoras.
Well, at least you're honest in why you're doing this :p

Name: "Wukong" (Real name: Daichi Mori)
Age & Gender: Male, 24

Appearance: A small, wiry, and surprisingly hairy man, standing at a solid 5'4 and covered in lean muscle. He wears his shaggy, near shoulder length jet black hair brushed back out of his face, always off his forehead, and he has two long sideburns that end in points on his jawline. He has a shifty and small pair of black eyes, and has an impish grin on his face at all times. He has a long and jagged scar running across his lower body.

His clothing is usually a suit jacket and crimson button up shirt, with oxford bags and a knee length ebony cloak instead of the usual long coat. He owns a pair of square framed glasses, but he rarely wears them because he "doesn't want to show weakness." He is rarely seen in a hat, and his shoes are a pair of sandals, though he can occasionally clean up if the situation calls for his three piece suit.

Whenever on the job, kicking arse, he prefers to wear a crimson and gold set of Sangu armor over his baggy pants. Otherwise he isn't wearing so much, mostly for mobility. He also slightly enjoys the breeze and danger of it. When in this armor, you can see his tattoos, such as his nimbus tattoo on his un-scarred leg, and three bloody blades on his back, to remind the world of when he beat three of the cities best.

Personality: Wukong shares a characteristic with his hero, immense, almost to the point of stupidity bravery. He can come off very easily as crazy, and to be honest, that isn't too far from the mark. He is obsessed with death and immortality, trying to make his mark on history through action and his arts, mostly poetry and paintings, though he practiced martial arts almost religiously even before he began his life of crime. He is a bit of a nerd when it comes to history and mythology, seemingly an encyclopedia of the subjects.

It is fair to say Wukong doesn't have a firm grip on his emotions, either. One moment he is childish, playing pranks and cracking his off color and crude jokes, the next shrieking and going ballistic on someone, or weeping hysterically to bad news. He rarely kills, though, and has a weapon that reflects both that and his historical counter part, who he legitimately believes was him in a past life.

History: Daichi was born to wealth, privilege, and luxury within Nanking, China. His father was a well known Japanese-American scholar, and his mother was the daughter of a decently successful Merchant from Nanking. He was given access to toys and the best education possible, under the tutelage of some of his fathers greatest colleagues. It was a good set up, until he was forced to move to America, to escape the Civil War in China when he was 6. His temper began to truly manifest once they moved to the states, Temperance Bay.

He was often caught bullying other children and servants around the neighborhood. Normal, for most spoiled children, but he was truly quite violent in his attacks. He split a serving boys head open, once, with a bonzai tree. His parents figured it for a phase, but when it lasted for 4 years they began to truly worry. They made him take martial art classes to get the aggression out, rather than see a therapist. They were simply too proud to see anything too wrong in their boy.

He found he enjoyed practicing the arts of Kukishin-ry&#363;, with a minor in Boxing. He didn't like blades, though, they just seemed too... final. He liked blunt objects, less lethality to it, and less dangerous in operating it. He also noticed several people were proud blade users, making his art perfect for him. He often liked to challenge blade users, in his teen years when he was truly confident in his abilities. He even began rolling with a few people, calling themselves Takahashi, as extra muscle. He managed to make a few friends, but he had no ambition, he didn't care much for the latter. He just liked the action.

It was during one of these impromptu matches that he suffered a deep cut on his thigh, stretching to his groin and lower stomach. He was put in a hospital, the cheap slice had managed to cut through arteries, and made his junk, junk. It was said that in his time in that hospital, he had truly lost his goddamned mind.

He drowned himself in literature, exercised excessively, and somehow got it into his head he was a descendant of the Monkey King, Sun Wukong. He went so far as to change his name to his, to live up to His legacy. He grew his obsession with death during this time as well, branching out into different art forms to make sure he was remembered.

He considered himself the greatest warrior of Kurokuu once he got back to fighting condition, and he tried to prove it by fighting three well known blade users at once. He won, with the use of trickery and a hidden pistol when he became too fatigued to fight normally. Word of his battle got out, and though he was known as a trickster, he was still known as fearsome for being able to take all three at once. He was even allowed within the Takahashi ranks once more, as a soldier again. He has his ambitions this time, though. He wants his face and actions to go down in history, and he doesn't care if it's written in blood or ink.

Notable Skills: Wukong boasts extensive Hanb&#333;jutsu and B&#333;jutsu training, making him a true force to be reckoned with when he has his weapon on him. Otherwise he's a slightly above average fist fighter and a shit shot. He's faster than most, and has decent endurance. He's a better climber than runner, as he is mostly upper body strength. He has the ability to speak 4 languages, German, Chinese, Japanese, and English.

Equipment & Property: His weapon is a simple ramrod straight black Hanbo, with a leopard print grip.
He also owns a small apartment nearly filled to the brim with literature, mostly stuff on Asiatic mythology, though there is other stuff. It's pretty bare bones, and only about 4 people have actually seen the inside of it. At least that he's aware. He's actually quite paranoid about that.
 

Captain Anon

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Mar 5, 2012
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Name: Johnny Nitti

Notable Skills: Interrogation and Melee he personally likes a Baseball Bat, wood or metal he doesn't care as long it doesn't break while he fighting someone. An expert Interrogator and Enforcer, he's a very strong fighter, strong enough to hold his own.

Weaknesses: He's really bad at shooting seriously if there's a gunfight he stays out of it because he can't shoot he can only do point blank range.

Age & Gender: 30, male

Equipment & Property:usually carries a baseball bat for see able fights, he also has two small batons under his selves

Appearance: He's big around 6 foot 2, very well build with a very intimidating and cold look in his eyes, very quiet doesn't like to talk much expect about a job, his hair's black, a little short too and it's split right down the middle, wears a black vest with black trousers and black tie, a red shirt with rolled up sleeves.

History:John is the son of Frank Nitti who was nicknamed as "The Enforcer", growing up he had a strict but caring upbringing when he was 19 he said want to be an enforcer like his father, so he was trained by his dad and learned everything Frank knew about Interrogate and enforcing he grew to be very strong and the best enforcer next to his dad, before his father died he got in touch with some old friends in the Barcino Family and asked for Johnny to be given some trial runs and see if all worked out well needless to say he impressed a few of big names including an made-man who took him for small time jobs for the while.

Notes: Johnny likes to drink quite a bit in his spare time and he's not afraid to start a fight and knows many ways of making you talk.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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Captain Anon said:
Well, first I want to point out that the characters for this are going to be part of the Takahashi Family, not the Barcino or Irezumi Families. That, and Hiei82's character, Tsuki Asato, already has the claim for 'The Enforcer' nickname. But, those are minor.

However, I feel that your sheet is rather sparsely written, as well as weirdly formatted. I'd prefer you use the base character sheet and add what you feel it needs from there. Tell us more about him, what he's like, expand a little on his history.
 

Captain Anon

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Texas Joker 52 said:
Well, first I want to point out that the characters for this are going to be part of the Takahashi Family, not the Barcino or Irezumi Families. That, and Hiei82's character, Tsuki Asato, already has the claim for 'The Enforcer' nickname. But, those are minor.

However, I feel that your sheet is rather sparsely written, as well as weirdly formatted. I'd prefer you use the base character sheet and add what you feel it needs from there. Tell us more about him, what he's like, expand a little on his history.
Name: Johnny Nitti
Age & Gender: 30, male

Appearance: He's big around 6 foot 2, very well build with a very intimidating and cold look in his eyes, very quiet doesn't like to talk much expect about a job, his hair's black, a little short too and it's split right down the middle, wears a black vest with black trousers and black tie, a red shirt with rolled up sleeves.

Personality: Johnny can be a hard and scary man but he can at times be emotional even depressed and turns to drink his sorrows away usually with some old friends in a bar, He has been known to lighten up from time to time, showing a sense of humor through sarcasm, as well as being very compassionate to people he believes to be good and he does have a 'soft' side; loyal to those he considers friends and willing to stand up to a threat to defend them.

History:John is the son of Frank Nitti who was nicknamed as "The Interrogator", growing up he had a strict but caring upbringing when he was 19 he said want to be an interrogator like his father, so he was trained by his dad and learned everything Frank knew about Interrogate and enforcing he grew to be very strong and the best enforcer next to his dad, before his father died he got in touch with some old friends in the Takahashi Family and asked for Johnny to be given some trial runs and see if all worked out well needless to say he impressed a few of big names including an made-man who took him for small time jobs for the while.

Notable Skills: Interrogation and Melee he personally likes a Baseball Bat, wood or metal he doesn't care as long it doesn't break while he fighting someone. An expert Interrogator and Enforcer, he's a very strong fighter, strong enough to hold his own.

Equipment & Property:usually carries a baseball bat for see able fights, he also has two small hidden batons under his selves and a sawed off shotgun for close range with a self made hostler on his belt
 

Baddamobs

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Aug 21, 2013
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Holy crap this sounds like an crazy-cool kind of idea! Just expressing my interest and informing you that I will hopefully have a sheet ready by (at the very lest) end of tomorrow. Just a query though; would it be alright to have a sort of sharpshooter kind of character (obviously he would have some melee skills, though is lacking), as long he is considered lowly and dishonourable because of it? Or would it be better for the sort of thing this RP is going for it have a more melee focused cast of characters? (Just trying to decide between two different sets of characters right now)
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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Baddamobs said:
Holy crap this sounds like an crazy-cool kind of idea! Just expressing my interest and informing you that I will hopefully have a sheet ready by (at the very lest) end of tomorrow. Just a query though; would it be alright to have a sort of sharpshooter kind of character (obviously he would have some melee skills, though is lacking), as long he is considered lowly and dishonourable because of it? Or would it be better for the sort of thing this RP is going for it have a more melee focused cast of characters? (Just trying to decide between two different sets of characters right now)
Well, while we certainly want a variety of the two, there's nothing wrong with having a sharpshooter character. Though, yes, NPC's will likely look down on him somewhat. People in Temperance simply respect swordsmen more.
 

Baddamobs

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Aug 21, 2013
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Texas Joker 52 said:
Baddamobs said:
Holy crap this sounds like an crazy-cool kind of idea! Just expressing my interest and informing you that I will hopefully have a sheet ready by (at the very lest) end of tomorrow. Just a query though; would it be alright to have a sort of sharpshooter kind of character (obviously he would have some melee skills, though is lacking), as long he is considered lowly and dishonourable because of it? Or would it be better for the sort of thing this RP is going for it have a more melee focused cast of characters? (Just trying to decide between two different sets of characters right now)
Well, while we certainly want a variety of the two, there's nothing wrong with having a sharpshooter character. Though, yes, NPC's will likely look down on him somewhat. People in Temperance simply respect swordsmen more.
Excellent! I shall begin working on a character as soon as I go catch some shut eye. Hopefully get it all written out and ready for tomorrow's over.
 

The Hund

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Aug 5, 2013
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Name:Jonathan Knight

Age & Gender: Male,45

Appearance: Knight stands six feet tall with dark skin and short brown hair that's starting to grey.His face is wrinkled with a smirk permanently affixed to it, and his sharp blue eyes stand out in a crowd. He can almost always be found wearing black dress pants, a white button down with a black coat, and most importantly his blood red tie. (And a black fedora with red lining on rainy days.)

Personality: Knight is a generally charming individual and gentlemanly individual,he always opens door for women, and always willing to lend a helping hand to friends and strangers alike. Knight is a very cultured individual,and he spends much of his down time at the theater and at museums. Knight is also surprisingly moral for a mobster; while he has no trouble killing mobsters, he is utterly repulsed by the mere idea of killing an innocent. Knight's last notable personality trait is that he never curses, he just believes it's something proper gentlemen shouldn't do.

However, all that being said, Knight is a somewhat different person when being chased or being shot at. He doesn't talk unless completely necessary and is extremely calm and calculated. He doesn't take any risks unless taking that risk is the least risky option. Above all else Knight's and his friends survival is the most important thing to him and he doesn't care how many gangsters he has to kill to make it out.(Even under these conditions Knight is more likely to kill a cop on their payroll then a honest cop.)

History: After graduating college in England, Knight joined the Royal Army as a commissioned officer in 1877, meaning he joined just in time for Second Boer War. He and his men served with distinction during the war, and he was known as a skillful commander. All was well, then WW1 happened. On the first day of his command the trench he was in was hit directly by an artillery shell, all most all his men died, Knight on the other hand only received a crippled leg and a deaf ear. He was quickly medically discharged afterwards.

After being discharged Knight had no where and no one to go to. His skills weren't the kind that could be used in the private sector. He was considering ending it all,until one day he received a call, it was from Lt.Madison. Madison told him that he had joined a crime family in the U.S. and that they could use a man like him. Jonathan Knight, a criminal? Hmmm, well now that he thought about it, killing criminals isn't so bad. And with that Knight caught a plane to Temperance Bay, and here he is. He mostly trains fellow Takahashi in the use of military weapons and tactics but on occasion participates on missions himself.

Notable Skills: Seeing as how Knight has a limp, is extremely weak physically, and is deaf in one ear his main skills lie in his intelligence, training with military weapons, and his leadership skills, especially his training with military weapons.

Equipment & Property: Knight certainly is enjoying the wealth that comes along with being in a crime family, evident by his suit, luxury car, and nice apartment. As for his more "important" equipment he really only carries a knife and a snub nose on him regularly.He will generally buy weapons from Nich Brown, he generally prefers to buy from Brown since he's in the family and he considers him more trustworthy.In the case that Brown can't or won't sell him something he also knows several black market dealers (Former Quarter masters) that can sell things to him at a less reasonable price.

Criticism welcome, of course.
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
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Name: Frederico "Rico" Ghisliero
Age & Gender: 23 Male

Appearance: 5'2" with a thin and narrow frame. Short and tidy crop of thick black hair with a neatly trimmed mustache complimented with a small Balbo goatee. He has dark blue eyes and a small scar running through his right eyebrow. He has a small, sharp nose and a narrow jawline to match his stature.

Personality: Say what you will about how dirty Rico is willing to fight or how dirty his hands have been, he refuses to be remembered as otherwise improper. He enjoys the finer things in life and dresses accordingly. Generally polite at most any given time, unless you've managed to really anger him. Although he gets frustrated from time to time, it takes a great deal to truly infuriate him.

History:

Notable Skills: Throughout his life, leading up to his departure from home, Frederico had the teachings of Fior di Battaglia drilled into his mind and body. Mainly the teachings concerning swords, daggers, and unarmed combat. He was considered a prodigy in fencing, commendable in dagger fighting, and above average in hand-to-hand, pricing Rico's affinity for blades. Aside from the traditional teachings, he proved to be very handy with throwing knives as well. His skills don't lie entirely within fighting, however, as he has been known to have a way with words as Rico prefers to keep his wits as sharp as his blades.

Equipment & Property: Rico wears his flourished family rapier visibly sheathed on his right hip along with a pair of concealed stilettos on his lower back in belt sheaths, which is more like a single sheath with an opening on both ends. Finally, he generally keeps, at minimum, twenty throwing knives on his person. Beneath his overcoat and over his dress shirt, he wears a leather harness with knife sheaths allowing five blades on either side of his abdomen and five blades on each shoulder.
Apologies for the unfinished sheet, just wanted to make sure everything else checked out okay. I'd appreciate any and all criticisms and feedback.
 

Doc Gnosis

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Here's a first draft of the character I'm thinking.

<spoiler=Shingen the Kabukimono>Name: Nagao Shingen

Age & Gender: 20 years old, and male.

Appearance: Shingen dresses extravagantly, wears many robes of bold colors and elaborate patterns at once. Wears many prayer bead necklaces and rosaries around his neck, and stinks of camphor - tea tree. His face is boyish and beaming, his black hair is long and tied back, his eyes a jaundiced brown. His teeth arrogantly dyed black. Carries two swords; a katana and wakizashi - both with ornate and showy hilt designs.

Personality: A kabukimono through and through; Irreverant, impulsive, and hyperactive, Shingen is the model of what samurai should not aspire to be. He's not entirely honest with people; he's not entirely sane either. A free spirit and more likely than not go off on his own. Most people pay little heed to him and he wouldn't want it any other way.

History: Shingen would tell you anything - from being born as an illegitimate child of the Emperor of China to being adopted by Tsukuyomi, the Moon God. Frankly, he was born in Kyoto to a samurai clan that was unemployed when their lord fired them. The family travelled to Kurokuu for employment, but could only find it as ronin with smaller wages. Before he left, he took regalia from the ministries in Kyoto in order to pretend to be an official from time to time. Sometimes he gets exposed, and he'd vanish in some sewer, only to appear with some new standard to pawn. He also took it upon himself to be the distraction for his family; feigning insanity so nobody would look at his relatives.

Notable Skills: Despite his outlandish appearance, Shingen is king at infiltration and manipulation; he knows just what to say to people and where to go. He's also good at keeping his ears to the street, able to get information from people with a little sake and flattery. He's also good at lying.

Equipment & Property: Owns plenty of clothing, and keeps two fancy swords on hand. Keeps some books and maps in an abandoned iron mine for memorization purposes.
 

drmigit2

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Figured we needed a dirty cop in here, though he might be more evil than all the other characters combined >.>

Name: Nich Brown

Age & Gender: Male 42

Appearance: Aging, very poorly at that. He has a retreating dark brown hairline, though is hardly bald. This comes alongside his dark brown duster, black undershirt, brown shoes and brown dress pants. He sports a very large revolver on his left side, holstered at all times unless needed, but in all honesty, he tends to "need" it a lot. His eyes are a wild green and his teeth are uncharacteristically white for someone from the 20's. He has occasional nosebleeds from his perpetual usage of the cocaine packets in his right breast pocket.

Personality: Despite being a federal agent sent to investigate the families, this guy is off the wall. The cocaine has gotten to him along with the booze and Nich, when agitated, is unpredictable. He has chaotic mood swings, openly abuses his authority and waves his gun around like a toy when in dangerous situations. Despite this, he is a genius when it comes to crime and has managed to become a lieutenant in the federal agency. What he does with this, is unknown.

History: Nich started in the NYPD at a young age. An upstart and overall great police officer, he hit the booze from the start. So when it got regulated, he got desperate. He would sneak bottles of liquor while busting speakeasys. This wasn't a very reliable practice however, as the NYPD cracked down harder and harder on booze, he found it more and more difficult to sneak some. It reached the point eventually, where he would crack open about ten speakeasys a week, people started calling him the bloodhound, but none were aware that the only reason he got so good in the first place, was so he could get more booze.

In his desperation, Nich started using cocaine. It wasn't illegal when he started, but in 1917, the hammer came down once again, but Nich kept connections. Now he was busting speakeasys while sniffing cocaine on the side. His life was back on track as far as he could see it, it was a surprise to him, when his boss came and told him he had missed his promotion ceremony while hunting another speakeasy. He took his new position as lieutenant curiously, but was soon contacted by the feds.

Apparently, the west coast was having much worse problems than New York, and he was just the man to solve it. While Nich was apprehensive about leaving, he had no real choice, and so he went to Temperance. The Takahashi family had every connection he needed. The Bureau told him to infiltrate a family, preferably NOT the Barcinos, and to set all the key members of the family up for arrest. He has been given unregulated and no bars held access to police equipment and vehicles, and is trusted to do a good job. The Takahashi family saw him as another beat cop with connections and welcomed him, since he could provide them with better police cover than any other cop on their payroll. Now he is rising through the ranks, with an influx of booze and cocaine, he is wild and what he does now is up to fate.

Notable Skills: Deduction is his specialty, but that doesn't really come into play much with his line of work. When he works for the family, he has the ability to call off police from an area, or bring them in. On top of that, he has access to some of the largest arsenals in the nation, though he can only take limited supplies from it. That said, he also has his own car, which is rare, and is skilled in police style martial arts, designed to disarm and subdue an opponent without killing them. The lethal part comes when he works his revolver in.

Equipment & Property: On him, he has a sterling silver liquor bottle, a six shooter revolver with high caliber bullets, designed to kill a horse. He has a few flares to signal the cops, and a few packets of cocaine. He can get much bigger guns and can call in the cavalry with some prep-time, but naturally avoids doing so in order to keep his good graces with the family. He also has a completely wiped clean history, though if you ask the police he has been involved with them in some way or another for the past ten years. Other federal agents active in the area are unaware of his status, though he does have a federal badge on him, hidden in the pocket of his local police badge.
 

SamtheDeathclaw

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Aug 8, 2009
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Name: Ines "Rir" Wakahisa. (Rir is her apelido, a traditional nickname given to Capoeristas. Hers means "Laugh" since she likes to.)

Age & Gender: 25, female.

Appearance: Ines is a pretty young woman, and she knows it. She wears her dark brown hair- matching dark brown eyes and skin- in a simple finger wave. She moves with the grace expected of a capoeirista, and dresses in loose-fitting, brightly colored clothes. Her face shows her mixed heritage just as readily as her name does- her dark skin tone from her Brazilian mother, a former slave, and the (lack of) stature and facial structure of her Japanese father. She stands at a unimposing 4'11", and weighs in at a slight 115 pounds.

Personality: Ines is excitable, more than anything else. She's playful and cheerful, and has a flagrant disregard for law and order, but in a "smile and a wink" way, rather than "shoot up a police car". She's flirtatious with men and women, and is reasonably well known in speakeasies. Her lack of seriousness can be an issue, especially when dealing with a superior in the Takahashi family.
In a fight, her personality carries over. Her capoeira teacher once told her that her personality was made especially for being a capoeirista, as playful and energetic as she is. At any rate, in a fight, she often forgets to actually fight, preferring to toy with her opponent, goading and prodding them into exhaustion. However, when enraged or in a hurry, she can quickly disarm or kill many opponents, and has no compunction against doing so. She simply enjoys playing with others, seeing what they can do.

History: Ines's history is a little clouded. Even she's not that sure where she was born- her father, the one time she asked him, insisted he'd brought her mother back to Japan after meeting her, and that she was born there, then brought to America so he could see them more often- his job keeping him busy in Japan, but less so while on business trips to America. Her mother, before she died, told Ines that her father had paid for the two to come to Kurokuu, so he could see them on his frequent business trips to America. It's always seemed like a pointless lie, either way. Ines doesn't much care where she was born, but she considers Kurokuu her home. (And rejects the name "Temperance Bay" feeling the city has anything but temperance.)

At any rate, she had a reasonably happy childhood. There was another African-Brazilian family in their neighborhood, and the father of that family was a mestre of Capoeira. When Ines was fourteen, she lost a fight in school and was beaten pretty badly by a boy. The man, who often thought of her as his own daughter, began to teach her the martial arts of her progenitors: Capoeira.

The two trained in secrecy for a year before her mother discovered their games, and tried to put a stop to it. Her mother, a freed slave, wanted nothing to do with an art invented specifically because slaves weren't allowed to fight. But Ines, showing a hint of a spine she rarely displayed, refused to give up the game. Her mother eventually acquiesced, giving the man her blessing to teach her daughter deadly martial arts. Not a lot of great parenting going down in Kurokuu.

At any rate, after another year of training, the family friend introduced Ines to the small capoeira community in Kurokuu. She quickly demonstrated great competence, easily defeating any opponents who stepped into the roda with her. It was during this time that she was given her apelido, Rir.

Soon after, however, her mother grew ill with tuberculosis, and died within a year. Rather than be left inconsolable, Ines simply moved in with her teacher and trained all the harder. She avoids thinking about her mother as much as she can, and if by and large successful.

Eventually, she was more or less officially the best capoeirista in the whole city, a title that is not worth a whole lot. She began playing games with people from other nearby cities, and continued her winning. Which is not to say she never lost- everyone loses sometimes. In fact, her life of crime started with a loss. She lost to a student during a chamada, the ultimate embarrassment to a budding mestre. So an enforcer of a gang (that would eventually be absorbed into the Takahashi clan) who was a fan of Capoeira stepped in, and offered to make the student go away. Ines, in her blind anger, agreed, promising to work for his gang from then out.

Despite the typical "good girl forced into crime by her thoughtless promise" cliche, Ines took to her new life of crime like a duck to water. With her fighting skills and acrobatics, she filled a jack of all trades role in the gang, quickly becoming more or less indispensable. She was a thief, assassin, enforcer, courier, anything that was needed. There was a rough period when the Takahashi and her gang butted heads, but once her gang's leader bent the knee to the Takahashi, things settled back down. She served the same role with the Takahashi as she had before, though for a time, she wasn't trusted with anything important. That was three years ago, and all trace of her old gang as a separate entity is gone, and she's now more or less loyal only to the Takahashi.

She's satisfied with crime. She gets to fight and seriously injure much larger, armed men and get paid for it. Her former teacher has disavowed any knowledge of her, and the capoeira ring in Kurokuu has more or less vanished, not wishing to be connected with the penny-ante thug. That hurts her a little, but she chooses not to think on it. Her father, who is beginning to age, visits less and less. He has a wife in Japan, and an undetermined number of children there who he has to care for. Save for her crime family and the inhabitants of her building, she's more or less alone in the world.

Notable Skills: Capoeira, obviously. Outside of her martial art, she's a competent freerunner and general acrobat, which is literally a requirement for good capoeira. For infiltration jobs, she's learned a bit about lockpicking. Enough to get her into some places, but not the really important/interesting ones. Outside of her job, she likes to cook, read, and has a rooftop garden. A very serene life for an inner-city gang member, but Ines likes the inherent contradiction.

Equipment & Property: She has a small cozy [http://tvtropes.org/pmwiki/pmwiki.php/Main/InsistentTerminology] apartment in a tenement building. She likes it there, and is allowed to keep the aforementioned garden on the roof. She has a few hundred dollars in a safe, and carries around fifty "just in case". Besides money, she has tons of miscellaneous knick-knacks in her home. She has small heaps of books all over the place, and lends out books freely to neighbors and such.
On her person, she keeps a small set of locksmith's tools, and a small knife. She's never had to use the knife, and wouldn't know what to do with it, but she carries it anyways for sentimental reasons.
I swore up and down that I wasn't going to make a sheet for this, but then I remembered that I never got around to making a capoeira-based character. Sigh.
Since I know no one else likes odd Brazilian martial arts like I do.
Capoeira is a Brazilian martial arts style, created by slaves. As they were forbidden from learning to fight, they invented a style of fighting based around looking like anything but fighting. To this day, capoeira matches are called "games" and are set to music. Looks are deceiving, however, and a skilled capoeirista is every bit as dangerous as a practicioner of Eastern martial arts. Since capoeira was created to protect slaves from their masters during a revolt, it mostly focuses on fighting unarmed against an armed opponent, with quick, unpredictable sweeps and strikes. As such, Ines can take on armed men twice her size without too much thought, so long as they aren't expecting her fighting style.Of course, wikipedia can give you a more precise breakdown than I can. [http://en.wikipedia.org/wiki/Capoeira]
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,312
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0
I'm in enough RPs as is, but I can still submit characters for other people to use/to be used as NPCs.
Name: Irving Rosumoff
Age & Gender: 39, Male
Appearance: Slightly shorter than average, stocky, bearded, bald, excessive body-hair. Usually wears a suit and tie. Does not wear a hat, instead opting to wax his bald head to keep it shiny.

Personality: A very dour man, with great contempt for the criminal element. He will show little in the way of compassion or mercy for anyone who he believes is knowingly working for or with criminals, and will beat the information he needs out of them. The exception being children who he sees as victims. Has a love of coffee, and chocolate-covered coffee-beans.

History: The child of poor immigrants on the east coast, Irving saw crime ruin countless lives around him. When he came of age he joined the police, and eventually became a detective. Eventually the Feds took notice of his work and enlisted him.

Notable Skills: A keen detective's mind, extensive training in Krav Maga, familiarity with firearms, a distinct lack of honor and respect for his enemies. (He will go for the crotch or throat at the first opportunity, and will hit you while your back is turned.)

Equipment & Property: Badge, (For whatever this universe's equivalent of the FBI is) Forensics kit, (Whatever period appropriate equivalent there is anyways, is fingerprint dusting a thing yet?) Brass Knuckles, Operations Stipend, cheap hotel room key, a bag of dark-chocolate-covered coffee-beans.
If anyone opts to use Irving, they're free to tweak him.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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Captain Anon said:
Better, though I still feel his history could do with a little more, but otherwise it looks good.

The Hund said:
I can't see anything wrong with your sheet, though I would like the point out the fact that you seem to mention Madison instead of Johnathan in his appearance, but that's minor.

Doc Gnosis said:
Now, I want to say that he sounds like a proper Samurai from Feudal Japan, and both Hiei and I would like an expanded history, even if you only send it to us. Other than that, I see nothing wrong.

drmigit2 said:
Now, the formatting of your sheet is our main complaint. It's hard to read as it is, so some spacing between paragraphs, and separate sections, would be much appreciated. Other than that, I see nothing wrong with em.

SamtheDeathclaw said:
I have to say, a Brazilian Capoeira fighter is an unusual character for this, but the sheet looks good.

Souplex said:
Not sure what to say, since this is an NPC, though I do want to point out that the fighting style that is in the sheet apparently was developed long after 1922. Other than that, we may end up using him, we may not. If we do, we will let you know.
 

The Hund

New member
Aug 5, 2013
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Texas Joker 52 said:
I can't see anything wrong with your sheet, though I would like the point out the fact that you seem to mention Madison instead of Johnathan in his appearance, but that's minor.
Yeah, I changed the characters last name from Madison to Knight mid-development and I forgot to change that. Anyways, fixed now.

Edit: I changed my equipment section a little, tell me if you have any problems with it.
(Brown added with drmigit2's consent.)
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Texas Joker 52 said:
Souplex said:
Not sure what to say, since this is an NPC, though I do want to point out that the fighting style that is in the sheet apparently was developed long after 1922. Other than that, we may end up using him, we may not. If we do, we will let you know.
If you want you can just as easily switch him over to SAMBO which fits with his Rusky hertiage, and was a thing in the early 1920s.
It's very similar to Krav Maga anyways.
As I said, he's open to tweaking for you, or any player who opts to use him.