Sake Runners: A Samurai Prohibition RP (Recruitment Thread)

Baddamobs

New member
Aug 21, 2013
151
0
0
Hope I'm not to late to thrown my proverbial hat into the ring, as it were, but here's my sheet. Criticisms/comments on it are welcome and encouraged.

Name: Daniel 'The Cyclops' Collins

Age & Gender: 20, male ("And available, ladies.")

Appearance: Tall (around 6"1), lanky, somewhat on the thin side, not to mention pale, it would be fair to call him of sickly appearance, but he assures he can get by. Has shaggy pale-blond hair that reaches just to the nape of his neck, though has a habit of springing out in all directions when he isn't wearing a hat of some description. Has dark green eyes that carry a sort of immature twinkle to them; likes to kid that they're his memento from his home and parents. His hands are weathered from physical work he used to do, and the many times he's had to get his hands 'dirty.' His face has somewhat "boyish" features, though it is likewise lined with stress and starting of rings under his eyes that are inevitable with this kind of work.
When just working the day, he wears a fairly cheap black pinstripe suit, clean white undershirt, polished dress shoes, grey tie and accompanying black trilby. However, he had taken to wearing thin leather gloves, as a pre-caution to leaving his finger prints everywhere. However, when his job requires a more 'practical' nature, he prefers to go in with trousers, thick boots, and a beat up aviator jacket he grandpa gave him before he passed away, his "lucky charm," though he still wears the gloves for obvious reasons. Sometimes wears a flat cap and something to cover his face, though some jobs don't require either because of his distance to his target/s.

Personality: Daniel considers his take on the world to be 'light-hearted' and a 'half-glass-full' kind of view, though it's more akin to immaturity and distance via denial.
If the day can't bring something to grin at least once about, then it wouldn't be worth getting out of bed, Daniel thinks. Since this line of work has him liable to be shot dead at any point in the day, might as well make the most out of life, right? As such, he often takes liabilities to his co-workers and colleague's level of intimacy (excluding his direct superiors, whom even he isn?t stupid enough to piss off); believing their shared work makes them all "rats caught in same trap." This attitude, however, often leads to odds with many in his line of business, and he can (and often does) act somewhat insufferable.
To others who aren't in "the business," it varies. He finds kids overall not worth his worth time (coincidently), and finds the 'city suits' to be as trustful as bag full of vipers. He considers himself a 'Casanova' when it comes to the fairer sex, though his lack of any real company is a testament to his overestimation, though can act like a gentleman when he puts his mind to it*. Notably, he has great respect for the elderly, a trait which likely stems from his heroic filter he put over his memory with his grandparents.
*It should be mentioned, because of his attachment to both his head and his 'head,' he would never consider acting as anything but a gentleman when in the presence of his female superiors.

History: It is important, in Daniel's mind, to remember what land was the first he ever stepped upon. Born into a very traditional family back in the 'Emerald Isles' ("the Republic: not those bastards from up north"), he was raised primarily by his father, after his mother died giving birth to a baby brother only two years after he was born. Daniel found it's not the easiest place in the world to be the middle child in a somewhat volatile family of seven, especially since he was competing for his father's attention with his three siblings (the twin elder brother and sister Sean a Abigail, and his younger brother Darren), though he formed a close bond with his in-resident grandparents.

His father had been a police officer of the fairly small town they had made their home, and often took it upon himself to try and instil some sense of right and wrong into his often quarrelling children, to some success with his two eldest, though Daniel might have been a lost cause. Because of his focus on both his work and caring for the youngest of the family, Daniel's father could never give him the attention that he felt he deserved at times, and hence Daniel gravitated towards his grandparents, whom were more than glad to listen and to talk to the boy as he went off on his wild imaginations. Although his grandparents had meant all the best, their often repeated encouragements of Daniel making his own dreams led him to the very start of his odd obsession: rifles.

Daniel's father and grandpa had always been big on hunting, and would go to various legal hunting events a few times a year, and even kept a few rifles in a lodge far from their small town. Around the time Daniel turned eleven, mostly desiring something to be close with his father, started requesting to be taken with them, despite not fully understanding what he was asking for. His father had refused him numerous times, saying when he was older he could go. His grandpa, on the other hand, sneaked him a small model BB gun on his thirtieth birthday, telling with a wink to "get some practice in." For the most part, Daniel had been sensible: he would sneak out and go to a nearby grove of trees and shoot empty tin cans, and sneak back and hide the gun when his father wasn't around. However, one cool autumn day, Daniel would do something he would remember and question later, for much of his more sombre days. A fat pigeon had always sat perfectly still of a tree branch just above his when he went out shooting, apparently not so easily scared off like the other 'rats of the sky.' Daniel can't remember if he had been having a bad day, the thing had looked at him funny, or if it was just a moment of poor judgment, but he had levelled his rifle to the overweight bird, and fired.
The pellet had been embedded in its windpipe, and as it collapsed to the ground, it thrashed and thrived on the ground, its tiny coo's cut off by the trickle of blood gently lapping out for a good minute. Then all was still.

He didn't even look at the rifle for a solid week after that, and never told anyone of what happened that day. Despite that however, he would later pick up the habit of going out to shoot, and when he turned 17, he would fire his first ever live rifle (a 'Mosin-Nagant Model 1891' he still keeps with him today) with his father and grandpa (his grandma unfortunately passing away before this point). His father remains sceptical of where he got his 'natural talent' from.

Of course, things couldn't continue as they were for too long. While his siblings were all getting some kind of work (even his two year younger brother got a paper round), Daniel, now eighteen, mostly focused on his gunmanship, as well as doing a poor job of chasing the 'skirts' of the local village girls. Deciding that, considering that the reports of occasional gunfire coming from deep in the now grown woods were slowing being traced back to him, he should expand his horizons, Daniel set off for Temperance bay. Armed only with the name of an old friend of his father, the location of a hotel, and enough money to last him a fortnight, Daniel set off with the old aviator?s jacket of his grandpa, and a now somewhat worn Mosin-Nagant.

Work, however, was hard to come by, even in a city as big as Temperance Bay. He didn't have enough credentials to get into anywhere with actual pay checks worth bread on the table, and couldn't last more than a few days in the more crappy dock jobs before he snapped at his boss or else left to escape the back-breaking labour. Even the women of the city were a harder catch then the girls of his town, which did little for his sense of pride. The only solace he could find was the shooting ranges, where he still diligently practiced with his pride and joy rifle. It was here, however, where he met with The Takahashi Family.

Daniel has forgotten the name and the face of the one who would ultimately save him; all he remembers is that he came up to him while he was practicing, and complimented his form. At first, Daniel was wary of the suited man, but lowered his guard considerably when he mentioned a line of work which would involve his love of his firearm. After suggesting they talk about it over something to eat (something which the now food rationing Daniel was grateful for), the man evaded any questions of his line of work, and instead forthright told the Irish gunman that what he wanted done wasn't exactly of an legal nature. A local thug needed to 'go away,' and he needed to go in a way which was both public but as untraceable as possible: to made an example of, in short.

Daniel, initially, strongly wanted to bolt from his chair, run back to his dilapidated apartment room, and pretend that this conversation had never taken place. But the more he thought about it, the more he realized he couldn't turn this down. The suited man was offering a hefty price for a simple thug's head, and if Daniel couldn't afford his rent soon, food and trips to the shooting range weren't the only privileges he was going to lose. Likewise, the man made it clear the thug had little going for him in life: apart from occasionally hitting his own kid, he was roughing up local street vendors for short cash, something which the man much rather the thug didn't, to those who were already paying the suited man's 'business colleagues' for protection.

He knew his father wouldn't approve. He knew that he is grandfather would be so disappointed and horrified if he ever found out. He knew his own ethics screamed that this was a bad idea. But there he was, early the next day, staring out of a mouth of a dark alley, rifle in hand, aiming down the sights with his own breath screeching in his ears. The rest is mostly a blur: he remembers shooting when he saw the huge lumbering brute marching by, and he remembers the spray of red from the thug?s neck as he collapsed to the ground, and the rest faded out. Until he heard the sirens, and the shouting of police. He thanked the fact he grabbed what little possessions he owned before he went to the shooting, because after a nearly hour long chase through the back streets of the city, and a freezing night spent sitting in some scrap yard with shaky hands wrapped around his precious firearm, he never intended to return to that neighbourhood, let alone his apartment again.

The man in the suit was surprised to see him the next day: Daniel would later learn that he been intended as a scapegoat, with the police already knowing to be in the area, intended as a mad gunman who would be locked away, and would never see a cent of the money he had been promised. The man in the suit, therefore, had every right to be surprised to see him, but he realized it was not unwelcome. Whether it had been dumb luck or some amount of actual street smarts, Daniel had managed to evade the police this long, and had even made the kill efficiently (if not entirely cleanly) in a single shot. He gave Daniel the promised amount, and assured him there would always be more work for man of his skills in the future. Daniel never wanted to see the man or more blood money again, but what else was a man supposed to do with a lifetime of training in the art of firearms? He ended up going back again and again, until it got to the point where he was officially welcomed into the family.
Daniel later found out, the man whom had first welcomed him into the family had been cut down; killed by some nameless sword wielding bastard. Daniel can't even remember if he asked for the guy's name.

Two years down the line, and here he stands. He has finally accepted his role in life (helped greatly along by a few shared drinks with people of the same profession), though now a new feeling begins to blossom within him. He has been mostly assigned to lower importance jobs, people who need to go, when the family need skill and discretion, so while it's understandable why he's not the family's top hit-man exactly, he still knows he?s being purposely held back. He knows that sword wielders are valued members, not only for their skill, but for their reputation. If you walk down the street with a blade, and you command the common people's respect, loyalty and (above all else) fear: you are a sign of an old tradition that breaths discipline and focus. If you're some Irish sniper walking down the street with a long case that is clearly not exactly made to house simple business papers, and while people will still fear you, the respect and loyalty are absent: you are a killer, and little better for it.

Daniel has decided he will change that. He will earn the respect and loyalty of his whole family, and legitimately climb this ladder of business and bodies, even it takes blowing the heads off every rival family in this city.
Besides, Daniel reasons, he follows a clear idea: pigeons are stupid flying rats. They go through life, day by day, only ever worrying about when their next meal is, and don't have a true concept of the world around them, innocent in their simple minds. Humans however, are intelligent; they think quickly and act quicker, and their most dangerous feature is their ability to have ambitions. Every day is another day humans spend thinking and acting on how to overcome other humans in the race of life. Thus, Daniel concludes, he can still bear to face his family again as long as he doesn't shoot another bird...

Notable Skills: His skill at sniping is notably proficient, and his years honing them have led to him having some basic skills in mostly all fire arms, though his strength lies in keeping his target as far from him as possible. However, he lacks any real skill in melee combat, and hence has also learned over the years that he's a damn fair runner too.

Equipment & Property: He has two prides and joys in the world: a beautifully made Springfield M1903, and his memento and prize, a pretty beaten Mosin-Nagant Model 1891. He also has a custom case made for transporting and carrying his sniper rifles when out in the public, reinforced and somewhat bullet proof. Though thanks to both the case and rifle's weight, he can only take one with him at time*, with only a small collection of ammunition. He also carries a small snub-nosed revolver with him, but it carries only the six bullets.
His new apartment could be considered somewhat humble in comparison to some of the ones that others in the 'business' own, thanks to both his lower position and the lower need for outright snipers who don't also carry a blade with them. However, he is aware and grateful to the fact that the average person could never afford the place, despite him being around the bottom rung of the family's ladder.

*He usually just takes the Springfield with him for fear of losing or damaging his precious Mosin-Nagant beyond repair.

Sorry for the long as hell history post, I just kinda... have a habit of letting a character's history run off and take up a huge part of the text.

EDIT: Oh crap. Just went over it and noticed the huge amount of mistakes. I think I got most of them, but if you see any more left, just let me know. Sorry.
 

Arcanist

New member
Feb 24, 2010
606
0
0
Name: Eric Cheston

Age & Gender: Male, 28

Appearance: 5'8 and lanky in build. Short black hair and black eyes that appear sunken and distant, constantly gazing out into the distance. Having grown up in rural England, he doesn't have the fashion sense of a city-born Yank, but he dresses practically in thick, warm clothing - though not as thick as most other people. He has a few scars and other blemishes on his skin, the most prominent of which is a garish one running the length of his right cheekbone from a landmine's shrapnel.

Personality: Often comes across as severe and stoic to others, but this is almost entirely a coping mechanism for his personal demons. While he hasn't resorted to drugs or alcohol as a means to quell his anxieties and fears, he has a habit of taking them out on others when they trip a nerve - usually verbally, but particularly bad episodes can devolve into violence. In combat this outer shell falls away to reveal his true nature - nothing. In the heat of battle, he feels nothing, cares for nothing, fears nothing. Not fear, not anger, not even a desire to keep living. The result can be very disconcerting for everybody involved, especially the allies that have to deal with him later. He's also perpetually exhausted, as he has nightmares and night terrors on a regular basis.

History: Eric grew up in a backwater farm town in southern England. His entire childhood was geared towards preparing him to take up roots there - marry a plain-jane girl down the road, take over the family farm, and not bother to leave for as long as he lived. Right up until he turned twenty-two, that seemed to be his path in life. Even with a few doubts, he seemed content with the life laid out for him.

Then the War broke out.

He, along with every other man in his village, was drafted to fight. They were put into the same company and sent on their way to fight on the French front. Eric was hesitant to go at first - he was just some farm bumpkin, what did he know about fighting? - but some quick training and the support of the friends and neighbors in his platoon kept his spirits high. It couldn't be all bad, right?

He was proven very, very wrong at Somme.

When the order to attack came, the entirety of Eric's company - a platoon of troops comprising the entirety of his village's men - charged the German lines. By the time the offensive ended in November, he was the only one still alive. Eric saw horrible things in those three terrible months - his best friend being blown in half by a landmine. His lifelong neighbor perforated by machine guns. People he'd known his entire life cut down in an instant, with nothing he could to do stop it. His stare had grown long and empty, and his bunkmates complained he would mutter and toss in his sleep.

When the war finally ended two years later, he saw little reason to return to his village. His father, friends, and neighbors were all dead, so why bother? When he made landfall back in Dover, he used his army pay to charter a boat to New York City and make a new life for himself in America and put Europe - and the war - as far behind him as possible.

As it turned out, his skill as a warrior was in high demand in the years following the Great War. Prohibition had gripped the States, and with it a criminal element to supply the public's insatiable demand for alcohol. Those criminals needed muscle, especially muscle with nothing to lose - like a shell-shocked immigrant with no family, money, or reason to live. After drifting from city to city for several years, Eric eventually settled in Temperance Bay as a hired gun for the Takahashi family.

Notable Skills: The operation of all manner of firearms is a subject very familiar to Eric. While not a crack shot by any means, he's just as competent with a pistol or rifle as he is with a machinegun or shotgun, making him a very versatile combatant. In addition, he's very, very well versed in melee combat with both fists and knives, though he doesn't ascribe to any particular martial art. He's also a competent mechanic and getaway driver, though much like his skill with firearms he isn't exactly a miracle-worker in that regard.


Equipment & Property: He never leaves home without the Luger he looted off the body of a German officer and his standard-issue combat knife. He keeps a small compliment of tools in his apartment for the maintenance of any cars the Takahashi see fit to have him operate.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
Whew. Took me a couple days, but the sheet is finished!

Name: Kinoko Sanageyama

Age & Gender: 33, Male

Appearance: While he's not particularly tall, only standing at about 5'10", Kinoko is still a massive hulk of a man. His body is comprised of just over 220 pounds of pure, tightly corded muscle, and his thick-soled boots and bulky clothes only serve to make him seem larger.

Kinoko shaves his head every couple of weeks, so most of the time he only has a thin coating of black stubble covering his scalp, and his sharp, dark bronze eyes are typically hidden behind a pair of goggles, though he'll lift them up whenever he's talking to someone or outside. Going lower, the man's skin is a dark brown, tanned by long hours spent outside, and marred by occasional patches of scar tissue, most of which have long, exciting, and only very-slightly-exaggerated stories behind them.

Though you'll hardly ever find him without his navy jumpsuit, with its top half knotted around hi waist, his boots, and a pair of canvas gloves on, Kinoko typically prefers to keep his chest bare. He'll put on a shirt or jacket if he's going outside or helping out some of the Takahashi's customers, but if he's at home or in the garage, he'd rather just leave it off.

Kinoko's face is almost always set in some manner of smile, be it an excited grin or a content smirk. Such an expression suits the man well, softening his naturally hard features and giving him a warm, friendly air, one that he's more than delighted to maintain.

Personality: Kinoko is many things. Loud, brash, vigorous, loud, friendly, explosive, loud; one of the few things he isn't is subtle.

A man who believes that everything in life is best when done to its fullest, Kinoko will throw himself into anything and everything with an overpowering amount of passion. Be it his job, drinking, fighting, loving, exercising, or simply talking, he will do it with a seemingly boundless amount of vim and vigor. Anything less would not only be an insult to his friends and partners, it would be an insult to his very way of life.

Oddly, Kinoko describes himself as "a man without pride." He does not believe himself worthy of respect or adoration, and will suffer any insult against him with a healthy amount of cheer. However, should such remarks be directed towards his cars or The Takahashi Family, Kinoko's cheeriness will rapidly disappear. Just because he does not deserve respect does not mean that his work and compatriots do not as well. Quite the opposite, in fact, and Kinoko will do anything and everything within his power to ensure the honor of his charges and his friends.

History: Born the son of a mechanic and a housewife, Kinoko's childhood was a bit on the poor side, but certainly could have been far, far worse. His father brought in enough money to keep them all fed and moderately well-clothed, and the old landlord, even with his big, scary bark, was always willing to wait a month or two for the rent.

Growing up in the Japanese corner of town, Kinoko naturally fell in with boys, and occasional girls, of his own race. For them, playtime usually consisted of running amok through the streets and alleyways of Kurokuu, challenging any other roving gangs of kids to mock fights, and throwing rocks and death threats at any Italian or American punks who wandered too far from home. Having spent hours spent out and about in the city, it was no wonder that Kinoko learned early how to survive life in the metropolis.

As school was never really an option for him, most of Kinoko's education came from his father's seemingly endless well of practical knowledge. As soon as his son was old enough to learn, Gen Sanageyama began teaching the boy the ins and outs of his profession, often dragging him along to the garage to give young Kinoko physical examples. In addition, Gen made sure to teach his son the importance of honor and respect. The Sanageyama family could trace their lineage to the samurai of old, and Kurokuu's clashing cultures did nothing to negate the honor of their heritage. Gen even went so far as to purchase a bokken for his son and instruct him in the art, just as his own father had done for him.

However, like most things in Kurokuu, it wasn't too long before Kinoko's life crashed around him. One evening, when he was out with his friends, robbers ransacked his home, critically injuring his mother, who died at the hospital, and killing his father in the process. The then 15 year old boy, devoid of any relatives wealthy or caring enough to take him in, had a choice to make: Go to the orphanage, or live on the streets. Driven by his father's lessons of pride and honor, he chose to make his own way on the streets.

Needless to say, such a life was anything but easy for a teenager, a young one at that. Kinoko needed food and shelter if he was going to survive, and nobody wanted to hire a waif off the streets. Luckily, his unofficial education left him with a skill set appealing to Kurokuu's criminal elements, and, despite his initial reluctance, within weeks Kinoko had fallen in with a gang of car thieves.

They were strictly small time, of course, swiping automobiles from off the streets and selling them to the chop shops that operated across Temperance Bay. The gang had neither the manpower nor the drive to set up their own organization, and there wasn't really any need to; grand theft auto made them enough cash to buy all the booze and cheap hotel rooms they needed, so why bother trying for anything bigger?

Kinoko was tasked with hot-wiring and helping to dismantle their targets, and damn if he didn't do his job well. At first, he was plagued by doubts about his new occupation. There was no way this line of work was honorable, after all, and Kinoko could almost feel his father's disapproving glare on the back of his neck. However, as the money kept coming in, the boy started to question his parents' lifestyle; sure, they could say that they lived with honor, but in the end what had it gotten them? Meanwhile, he was getting all the cash and booze he could want. It didn't take him long to give up his father's principles and embrace the den of debauchery that was Temperance Bay.

All was well and good for a few years, but nothing good lasts forever. As he turned 20, Kinoko and a few of his compatriots were caught in the middle of one of their heists. Though they managed to lead the cops on a merry chase, the crooks were eventually caught and thrown into prison, sentenced to a good dime and a half behind bars.

But, with his cheery nature and solid amount of labor, it was only eight years before Kinoko managed to earn parole. When he got back out on the streets, he tried to hook back up with his old gang, but was dismayed to find that they had fallen apart during the intervening years. With extremely limited funds and nowhere to go, the man did his best to find someone or someplace to latch onto.

He found the Takahashi Family.

The clan's sense of honor and composure, so reminiscent of his father's teachings, resonated with something Kinoko thought he had tossed aside long ago. He'd already given up on ever being honorable himself, after all, but... But that didn't mean that he still couldn't do his best to live up to his family's heritage.

For the past five years, Kinoko has been faithfully serving the Takahashis, acting as their main mechanic and, when the need arises, muscle. In exchange for his service, they've given him room and board, companions, and, most importantly, an entity to which he can freely and happily attach his pride and honor. Until the family no longer has need of him, Kinoko will do his his best to further their interests. Such is his place in life.

Oh, and they also have really good sake and other assorted boozes on tap. That's pretty neat.

Notable Skills: Kinoko, thanks to his years of practical experience, is well acquainted with the inner workings of engines and cars in general. He may not be able to tell you what a particular part is called, but he can sure as hell tell you what it does, where it goes, and four different ways to fix it.

In addition, though he lacks any formal training or ranking, the mechanic is quite handy with a bokken. His arms are deceptively fast despite their bulk, and Kinoko can hammer his way through all but the most stalwart defenses with his sheer strength. And if his wooden blade doesn't happen to be at hand, a monkey wrench makes for a good replacement.

While he's perfectly fluent in Japanese, Kinoko's still learning English and only knows a few scraps of Italian. While he forces himself to speak in English most of the time (practice makes perfect, after all), it's clear that he's got a ways to go before he's fully mastered the language.

He's also really, really good at whistling.

Equipment & Property: Although he owns a ramshackle apartment a few blocks away, Kinoko's real home is the Takahashi mansion, specifically its garage. He's whiled away many a night among tires and toolboxes, doing checkups or making repairs, and he keeps a few extra jumpsuits and a blanket or two tucked away in some crates, just in case.

When it comes to smaller belongings, Kinoko owns a sturdy, tachi-style bokken, the approximate size and length of a katana. Normally he simply leaves it in the garage or gymnasium, but he will wear it through his belt if he's dealing with possible enemies.

Finally, though they technically belong to The Takahashi Family, Kinoko treats the group's small fleet of vehicles as through they were his own. Dent one at your own risk.

As always, comments and criticism is appreciated.

Also, a couple quick questions: While it's fairly obvious that Temperance Bay has a pretty unique culture, is its geography similar to any real life cities? And is it only a port city, or does it have any large train stations or railways running through it?
 

booksv2

New member
Aug 17, 2012
632
0
0
Hello, i was wondering how an archer would go down in this kind of role play?
Because guns are unreliable and long range is always something that people like to have on their side, archery is something i came up with to still get some range.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
For the record, I am constructing a character sheet (hooray BARs!). It has not been released to the public yet because term papers.
 

booksv2

New member
Aug 17, 2012
632
0
0
Here is my sheet.
Name: Kaio Sema

Age & Gender: 35, male

Appearance: 6'1" tall and 186 pound man. He has short brown hair which under are piercing green eyes. His body is thin but he has surprisingly broad shoulders. Long fingers at the end of long arms, his muscles are thin on his arms and shoulders so it looks like he has wires under his skin rather than bulky muscle.
Usually wearing brown pants, and a gray long sleeve shirt under a black vest. On his belt is a brown leather capped quiver just behind his hip and hanging loose, behind that a 6 inch dagger also hanging from his belt. Usually wearing an ankle length brown overcoat to hide the quiver on his hip. On his hands leather gloves that double as archery gloves and under his shirt on his right forearm there is an arm guard.

Personality: A quiet man, long used to watching from the edges and keeping to himself. The long years of training and discipline leaving him with a calm and quick mind both able to pinpoint the best shot and those around him who are friends or foes. With those he is comfortable with he is looser and doesn?t keep to himself as much but around those who he either doesn?t know or doesn?t trust he is a quiet man on the edge of the crowd with piercing green eyes watching every movement in the room.

History: Born to a small clan in the southern end of Japan he literally saw archery from the week he was born. As was custom in that clan when he was 5 they put a child?s bow in his hand and started teaching him its use. Like any other of the children born into that clan he learned how to use the bow then started learning how wind and the weather and the temperature and everything else in the world starts to effect how the arrow fly?s after its left the bow string.

When he turned 13 he was good enough with the bow he had been given and had amassed enough strength that he was given an adults bow, with low draw strength but still an adults. Building up his body slowly to use stronger and harder bows he got to the highest draw strength available there of 60 pounds after several years of training. After being given this new more powerful bow he spent thousands and tens of thousands of hours to shoot millions of arrows, in all kinds of weather and all kinds of arrows. His right arm deceptively strong he practiced every day until his fingers bled and his arm would tremble with fatigue and many times stop working all together for a day or greater. It took years or daily training before he was able to go from when he woke to when he slept without a break in firing. Wearing out an uncountable numbers of bow strings and breaking more bows than bones in the body he became one of the top 10 archers in the clan when he was in his 26th year. Sent out into the wild to hunt small animals and learn how to stalk and move while shooting he spent years running through the woods shooting at rabbits and flying birds he missed more than hit for the first few months but then he learned how living thing react and started hitting more and more animals.

One day when out hunting he saw what he thought was a man chasing after a woman. Watching them as they run out of hearing range he assumed that he was chasing her for bad reasons. Pulling one of the few broad head arrows he had with him he quickly took aim and firing it flew true and took the man in the heart as he was running. Dying instantly the woman turned around and ran back to start wailing, looking around and seeing Kaio she started screaming things at him. Running over to the woman holding the man he was shocked to see that they were lovers running through the forest for fun. Slowly step backwards and turning he starts to run. What he had just done flashing through his mind as he ran back to his home. Bursting inside and going to his father he told him what happened and when he told him the clothing that the man had been wearing his father paled and told him it was the son of the magistrate. Quickly getting together a travel pack and running to the closest harbor before the news could travel very far Kaio was put on a boat and told that he was not going to be able to return to his home. Thinking it was just a boat to take him to the northern end of Japan he learned after it had departed that it was going to America, many of the men there looking for a new life there.

After a long voyage they finally sailed into Kurokuu and he steps off that boat expecting something a little different than he saw. Doing small unskilled jobs for a few months he knew that finding something that he knew how to do would mean taking jobs on the darker side of the law. Taking a few weeks to listen on the streets he heard about the 2 biggest gangs in the city and roughly what each of them did. 2 of them not close to what he would like, one based on guns and the other where with one small mistake he could loose fingers. This leaving the last and maybe the best gang in the city. The Takahashi Family, this family of mismatched people and skills. Feared and honored in this city because of who they are and what they are willing to do for each other. After more weeks of talking and listening, with run ins with several low level gang members which he left alive but hurting, he found out where the heads of the Takahashi family lived and he slowly went there. Asking to join and become part of the family he joined and was given a place in the mansion.

After several years working for the Takahashi family he is extremely loyal to them for taking him in and letting him have a family here, along with a living. Doing any jobs needed from protection to a few hits he always try?s to do it quietly and without them even knowing he is there. Still practicing every day and settling on 2 arrow types that fit his style best he is now comfortable in the western style clothes he wears.

Notable Skills:
* His most notable skill is archery, this he has mastered and is counted in the top 5 in his family. His aim is dead on even in conditions that are less than favorable he can hit the bull?s eye.
*As a supplement he was taught how to defend himself with a knife, not amazingly but enough he won?t die right away if someone starts slicing at him.
* minor student in the human body and animals also. Learned enough about the human body that if he so chooses he can hit a non-fatal spot on them.

Equipment & Property: Re-curve bow 58? tall, a right hand draw weight of 60 pounds. Originally his fathers it was passed to him when he left. Round leather quiver set on his right hip. Divided in the middle and 10 broad headed arrows in the left side with black fletching, and 10 simple steel tipped arrows in the right side with red fletching. Roughly a hundred of each type of arrow in his room. Small dagger on the belt behind the quiver, the blade just under 5 inches. Archery gloves and arm guard for his right forearm. Arrow making equipment along with several large papers of different bow and arrow designs. Books of the human body along with several types of animals, all well worn. Moved everything from the crap apartment he owned to the Takahashi mansion and lives there.


Comments and critiques are welcome.
 

Rogue Trooper

New member
Oct 25, 2012
179
0
0
Am trying to construct a character sheet as well OP, but it may take me a while due to school and all.
 

Captain Anon

New member
Mar 5, 2012
1,743
0
0
UPDATE!!

Name: Johnny Nitti
Age & Gender: 30, male

Appearance: He's big around 6 foot 2, very well build with a very intimidating and cold look in his eyes, very quiet doesn't like to talk much expect about a job, his hair's black, a little short too and it's split right down the middle, wears a black vest with black trousers and black tie, a red shirt with rolled up sleeves.

Personality: Johnny can be a hard and scary man but he can at times be emotional even depressed and turns to drink his sorrows away usually with some old friends in a bar, He has been known to lighten up from time to time, showing a sense of humor through sarcasm, as well as being very compassionate to people he believes to be good and he does have a 'soft' side; loyal to those he considers friends and willing to stand up to a threat to defend them.

History:John is the son of Frank Nitti who was nicknamed as "The Interrogator", growing up he had a strict but caring upbringing when he was 19 he said want to be an interrogator like his father, so he was trained by his dad and learned everything Frank knew about Interrogate and enforcing he grew to be very strong and the best enforcer next to his dad.

before his father died he got in touch with some old friends in the Takahashi Family and asked for Johnny to be given some trial runs and see if all worked out well needless to say he impressed a few of big names including an made-man who took him for small time jobs for the while, after sometime he himself become a part of the family and a made man and has learned family is the only thing he has left.

Notable Skills: Interrogation and Melee he personally likes a Baseball Bat, wood or metal he doesn't care as long it doesn't break while he fighting someone. An expert Interrogator and Enforcer, he's a very strong fighter, strong enough to hold his own.

Equipment & Property:usually carries a baseball bat for see able fights, he also has two small hidden batons under his selves and a sawed off shotgun for close range with a self made hostler on his belt
 

JokerboyJordan

New member
Sep 6, 2009
1,034
0
0
I'll just reserve my interest and character's chosen weapon at the moment. Dual Kama/ Kusarigama .

Hopefully I'll attend to this soon.
 

CJ1145

Elite Member
Jan 6, 2009
4,051
0
41
Sorry for the double sheet, but I had an idea for siblings and I went with it.

Name: Dirk "Lente" Tempo and Daria "Vivace" Tempo

Age & Gender: 22, Male and 25, Female

Appearance: Being siblings, there are several similarities in their physical appearance. They both have brown hair and brown eyes; their skin is white and quite incapable of keeping a tan. They are above average in size; Dirk is the shorter of the two, standing about 5'10" and weighing a rather piddling 130 lbs. Daria is a giant in comparison, towering over even most men at 6'2" and weighing 175 lbs. Most of that is muscle. Their faces have the same basic features, with a long and slightly upturned nose, pronounced lips, and a pointed chin with a rather meek jawline, but they're hard to compare side by side because of their different expressions. Dirk's consternation and aloof behavior presents his body in a very exhausted and cynical manner. He moves fluidly, like water, but with all the sluggishness that entails. Daria, on the other hand, emotes with more energy than a human should ever even possess. Her vicious, masculine grin and overacted movements paint the picture of a larger than life figure who naturally draws attention to herself.

They could not be dressed more differently. Despite not being Japanese, Dirk prefers the style of the Yakuza gangs, often going shirtless and sporting a gray haori jacket over a simple white t-shirt when that isn't acceptable. His loose cloth pants are taped down against his calves for the sake of mobility when on a job, and he forgoes western shoes for wooden geta. Daria frequently calls him out on his bizarre fashion sense, and says that he ought to take a little more pride in his own heritage. True to her word, Daria is the quintessential Italian mobster, excluding the fact that she is a woman. In casual situations and when at work, she keeps a newsie's cap over her untamed hair, and wears a white button-up shirt, green dress pants, and overalls. A flask of whiskey sits at her hip like the trusty sidearm of the town sheriff. Her shoes, while of good make, are scuffed and dirty from constant running and cavorting around rooftops. She carries around a comically oversized purse that, among the detritus of her daily life, holds a sawed-off shotgun that she calls "Mama's Medicine."

Both of them are covered in their fair share of scars, though most of them are located away from the face. Daria's most notable are several lash-marks along her back and a few slash-marks across her knees. Dirk has a long burn mark that starts just under the right side of his jaw and stretches all the way down to his hip in a blotchy, unseemly mess. Most of his right arm is covered in these burns. To offset the shock of such a mark, Daria deliberately had similar scars tattooed on the left side of her body to mirror them.

Personality: On the surface level there is very little tying Dirk and Daria together, and their personalities fail to mesh at all.

Dirk is a very quiet and secluded individual, born more out of social retardation than any unsociable inclinations on his part. He doesn't really understand how basic interaction works, and most of his gestures to those he could call his "friends" end up being either so subtle that only he could understand their kind intentions, or so overblown, cheesy, and dramatic that they're hard to take seriously despite the earnest way he presents them. Daria is remarkably extroverted in contrast, a chronic drunk, and is willing and eager to get to know just about anybody that she can get to talk to her. She's a loyal and steadfast friend, but a bruiser at heart. She's all too eager to get into a fight, and the only consolation earned from being her friend is that you don't have to worry about dying in said fights.

They both agree that they don't particularly love their jobs, but for different reasons. Daria is very bored with how dull her life gets. As an enforcer for the Takahashi family, it should be made clear that her life is only boring from her perspective. She wants more action, and wants to find new and tougher people to beat the stuffing out of. Fighting is a way of life for her, even a philosophy of sorts, and she is always on the lookout for new rivals to be made. Dirk is simply uninterested with the trappings of a criminal lifestyle. It's all he knows, though, so he goes along with it. He just doesn't find it something enjoyable, and treats his dealings as a Takahashi family member as more of a job than a lifestyle.

Daria has her own neuroses. For all her belligerent and outgoing behavior she has a very fragile ego, and is easily devastated by the notion of disappointing someone who was important to her.

More than anything else, they value each other. Both came to work for the Takahashi family on account of alienating opposing groups they used to work for, when Dirk was ordered to kill Daria and vice-versa. There is nothing on Earth that would force either sibling to betray the other's trust.

They have their own musical tastes. Dirk enjoys slower songs with the piano, maybe a lonely saxophone too. Bluesy describes his taste well. Daria is his polar opposite and wants grandeur in her music. Big, blaring brass bands that blow humongous blasts of sound in her ears. Big band jazz is her absolute favorite.

History: Dirk and Daria were born in Temperance. An addict mother and a dead father weren't the best living conditions, and even their addled parent knew that much. She put her children up for adoption before the younger, Dirk, had even turned three. As it happened, rival families were after the children, and they were split. Dirk went with the Irezumi Family, and Daria was adopted into the Barcino mob. From infanthood they were taught the ways of a proper life outside the law, and constructed to be some of the deadliest enforcers around.

Dirk was trained in the art of infiltration and subtle manipulation. He became an assassin and saboteur alike, plying his trade to become a master of mechanics and human anatomy to better work his magic. Daria, on the other hand, was the mother of all arm-twisters. A larger-than-life woman who could put the squeeze on even the toughest nuts the city had to offer, there wasn't a man in Kurokuu that she couldn't wring some protection money out of. They were successful, even unmatched in their skillsets. But it all came crashing down by coincidence. On one particular job, the estranged siblings met.

It was a simple shakedown for Daria, who had rolled in to a local high-class restaurant that was suddenly shutting its doors to members of the Barcino. They'd been on the payroll before; this betrayal required a little tough love. Dirk was frequenting the same establishment, on orders to kill the head chef after he'd up and refused to continue his long-standing practice of putting a little "something-something" in the dishes of the Irezumi's enemies when they came looking for a meal. But Dirk wasn't interested in causing a scene, and only wanted to enjoy his coffee until the shop closed up and the chef went home. Daria made that impossible, her rough and rowdy behavior interrupting his quite repose. And so he demanded she leave. Suffice to say, there was a fight. The restaurant was obliterated, and Daria came out the victor. But neither took the chance to kill the other; getting up as close to each other as they did it was impossible not to notice the similarities. Their memories were jogged of the sibling that they were separated from in their youth.

Each went back to their own families to report on their respective failures. Daria no longer had a restaurant to extract money from, and Dirk hadn't managed to kill the chef. But the Barcino and Irezumi heads weren't concerned with such petty failures. No, they were more concerned with, respectively, the existence of an assassin who could go toe-to-toe with one of their toughest bruisers and live, and the fact that the Barcino were now aware of that assassin. Their orders were given swiftly and without remorse: Each of the pair was to murder the other.

They left their organizations one night and met up in a quiet speakeasy. They confirmed their stories and became convinced, without a doubt, that they were brother and sister. Each came clean that they were supposed to kill the other, and after a long time mulling over the orders they had an answer for their bosses: "No."

That night nearly a dozen operations in the Twice-Named City on both sides were torn to the ground as the pair found their groove together, Daria bursting in the front door with guns blazing while Dirk killed the enforcers and lieutenants holed up alone in the back rooms. It was a massacre, and a deliberate message to both families that the Tempo Twins weren't going to be strongarmed into turning on their newfound family. And their family expanded quickly. On the lam from both the police and from two of the greatest powers in the city, Dirk and Daria fell in with the Takahashi family. Having already proven their effectiveness as a team, the pair operates semi-independently, using their unique skills to tear down any operations that their boss wants gone.

Notable Skills: Dirk is trained to operate like a ninja, using stealth and misdirection to go where others can't, and reach people whom others cannot. His body is flexible, limber. He has trained it to be at the peak of human athleticism, which he takes advantage of to sneak in through rooftops and other unexpected directions. He is a master of disguise and uses makeup and multiple tricks to alter his appearance to blend in with any crowd. While he is not as skilled as his sister in open combat, he is an accomplished swordsman. The Lente sibling is a disturbingly dirty fighter, and any human concept of honor is foreign to him. He'll fake tears for sympathy, he'll stomp on broken limbs, he'll throw sand in your eyes. So long as you're dead at the end of the day, he'll do it.

Daria, on the other hand, is much less subtle in her dealings. She is a loud and boisterous woman whose tremendous voice naturally garners attention. She uses this in conjunction with Dirk's own skills to serve as a distraction while he slips past. Her psychotic behavior is intimidating and makes her a good means for extracting extortion money. She tends to come across as kind of stupid in conversation, and her disarmingly simple words can coax people into saying things they wouldn't normally say. Unlike her brother, who prefers the down and dirty style of fighting, Daria is all about fisticuffs. A boxer of truly frightening talent, she often refers to herself as the wielder of the two deadliest fists. It isn't bluster. She also has a sawed-off shotgun that she uses frequently, though she's a terrible shot. If it weren't for the weapon's naturally close range she'd never hit anything with it.

Equipment & Property: Dirk and Daria own a dingy apartment in the worse part of their gang's territory, which is decorated sparsely and has precisely enough amenities to sustain them both, but little more than that. Daria has a few expensive suits, but most of her clothes are cheap and serviceable in any situation. Dirk's clothes are dirt-cheap, but tend to be used up so frequently from overwork that he spends a few hundred dollars a year on replacing them. They don't own any cars or bikes, and can only get around the city on foot. In terms of weaponry, Daria prefers her personal firearm, "Mama's Medicine". Dirk wields a simple nodachi. It's cheap, and he doesn't have any particular attachment to it. It's actually the fifth sword he's used in his career, the previous four (a katana, scimitar, arming sword, and saber) all having been broken in some manner.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
1,285
0
0
Now, before I get into critiques (Or lack thereof), I want to say that both Hiei and myself are going to be picking out accepted characters this coming Friday, November the 8th, before hopefully starting the RP in earnest over the weekend, though things may come up and prevent that. For now though, we're accepting sheets till Friday, so for those of you who haven't applied yet and want to, you have until then.

I also want to point out that we're only going to be accepting 8 characters at most, so that way we have a manageable number, so don't feel bad if you don't end up getting accepted, especially since there are quite a few solid sheets already.

Baddamobs said:
Seems solid. Neither Hiei or I can really think of anything to add.

Arcanist said:
A shell-shocked veteran should be pretty interesting. Otherwise, he looks good.

Pappytech said:
The only question with Kinoko is just how common cars are in the 1920's, since neither Hiei or I are entirely sure.

As for your questions, Temperance Bay is almost a combination of San-Francisco and Seattle, in that it's a northern city with a large bay area, protected by large hills and a surrounding forest. It has a large shipping industry that does include railways and a train station, along with a very busy port.

booksv2 said:
An archer, huh? An... Interesting choice of weapon. Though, keep in mind, guns are only less reliable to keep balance between them and the swords and other melee weapons. For ranged weapons, guns are probably a better bet to be honest.

But, besides that, I can't think of anything to point out. He looks good.

CJ1145 said:
Now... We can't really accept a pair of siblings being played at the same time by one player. It'll be difficult to balance, as well as adds another character to keep track of. The character sheet(s) look good, but it's one character too many. Sorry.
 

booksv2

New member
Aug 17, 2012
632
0
0
booksv2 said:
An archer, huh? An... Interesting choice of weapon. Though, keep in mind, guns are only less reliable to keep balance between them and the swords and other melee weapons. For ranged weapons, guns are probably a better bet to be honest.

But, besides that, I can't think of anything to point out. He looks good.
I accept that a bow is going to be slightly worse than guns, but the silence on top of many American's and those living in America have no idea the range nor power of it.
Thank you for looking at it and giving me the comments.
 

Deu Sex

New member
Aug 26, 2012
366
0
0
Name: David Kaminski AKA ?Jew-sama?

Age & Gender: 50 and Male

Appearance: Blue eyes with Caucasian skin and balding grey hair. He has a stout build and stands slightly shorter than average height. He usually wears a dark grey striped suit, a similarly coloured fedora, a dull yellow undershirt and black tie. He has four gold rings around his middle and index fingers on both hands. He has a tattoo of a roaring bear etched on his back, and the kanji characteristic for ?robust? tattooed on his right hand. He wears a pair of round, black glasses with gold trimming.

Personality: A pragmatist who values profit first and morals second, David will always do what will benefit himself most. He?s openly rude and will use vulgar, slurry language liberally. He understands the importance of diplomacy though, and does his best to behave himself around important people like gang leaders or feds. David is a sharp fox with enough years of knowledge and experience to outwit most.

History: David comes from a family of Ashkenazi Jews who fled from Germany decades ago, during the war between Austria and Prussia, choosing to relocate in Russia. Better educated than most of the locals, his family easily found work as beancounters or clerks among the Russian aristocracy. David himself had a rougher time earning his career, having to move all the way to Vladivostok to land a job as the governing noble?s accountant

Although technically only an accountant, David?s work extended much further than his job title implied. His employer was often off attending lavish parties with other nobles, leaving David to tend much of his governing affairs. Thanks to his knack for numbers and outsider thinking, the Jew managed to make his lord?s manor more prosperous than ever. The construction of the Trans-Siberian railway in ?03 helped with this greatly, allowing for contact with Moscow and flowing trade.

Even before the railway, David involved himself in much trading overseas. Vladivostok was close enough to Japan and other oriental countries to make trade quick, profitable and easy. Although Russia and Japan had frosty relations due to the recent war, David managed to do trade with them anyways by bumping shoulders with local criminals elements. David?s employer turned a blind eye to his illegal dealings with the Yakuza, happy enough with the money he was getting without needing to know how he got it.

When the Communist Revolution arrived, David implored the governor to stay out of the civil war until one side was clearly dominant. His employer ignored this advice and immediately threw his support in with the White Army generals. David responded by quitting his job, hitching a ride with a Japanese Military vessel and fleeing to Japan to stay with his Yazuka friends.

Shortly after arriving, David met up with one of his business partners by the name of Takahashi. The crook offered him a job, not in Japan, but in America. He claimed that there was a city along the westcoast called Temperance, where the people were starved of alcohol and needed a supplier to bring it from overseas. Believing David to be sufficiently competent and resourceful to oversee such a venture, he proposed work for him as a Takahasi Family ?consultant? in Temperance. David accepted happily, and has neatly established himself within the city since.

Notable Skills: David is a financial miracle worker, who can handle the numerical side of business with exceptional efficiency. He?s also a man of many languages ? being able to speak English, Japanese, Russian, German, Yiddish, Hebrew and some Chinese. In addition, David has access to resources nobody else has in the form of his old Russian contacts. He?s known as one of the only people who can get his hands on vodka, among other Slavic delicacies, under the nose of the Soviet Navy and into America.

Equipment & Property: David carries a snub-nosed revolver on his person at all times. He also owns a tommy gun, but he prefers to keep this under the desk of his office. His work office is located in downtown Temperance, and can be recognized both from the six-pointed star dangling atop and the sign reading ?BUISNESSMEN ONLY, EVERYONE ELSE GETS DISCOUNT LEAD? below it. He owns a relatively fancy condo located a half-mile away from his office.
 

Rogue Trooper

New member
Oct 25, 2012
179
0
0
Name: Otto Bergmann

Age: 28

Gender: Male

Appearance: Standing at around 5?8? with a muscular build, dark hair and brown eyes, Otto is a strong looking individual. Otto when out and about usually wears a leather jacket, shirt, jeans and work man?s boots as he prefers tough comfortable clothing rather than fashionable ones when compared to some of his colleagues. He keeps his hair cut short for practical reasons and has a rough beard which matched with his other features and clothing give him the grizzled veteran look.

Personality: A quiet and somber man, Otto prefers to keep to himself rather than deal with large groups. The mental scaring that he suffered from the war still weighs deeply on his mind and as a result he has gained an almost complete disregard for human life, and constantly looks down on some of his colleagues who talk of being ?effective? killers as he knows that they know nothing of the carnage that he saw and the violence he inflicted on others. A man of action rather than words Otto will judge someone on their actions rather than what they say or claim to do.

Generally noted as one of the most depressing characters within the family, Otto on some occasions will suffer from quiet bad streaks of depression, as the memories of the mud and blood of the trenches come flooding back into his mind. The sad fact is that Otto can still remember a time when he didn?t suffer from mental anguish and the screams of dying men didn?t keep him awake as he tried to sleep. He has tried many things to try and relieve him of this pain and at some points they work. But on quiet nights when Otto is alone with his thoughts, the memories of the war come back to haunt him and when he tries to remember a happier time; he just falls further into his depression.

History: Born in the major industrial heartland of Germany the Ruhr. Otto had a general normal childhood living with his parents and 5 siblings. His father was a foreman in one of the local iron works and because of his decently paid job he could afford to send his children to a good school, something which Otto was quiet happy about as he wanted to follow in his father?s footsteps and become a foreman in the iron works just like him. Unfortunately Otto performed poorly in his academic studies and out of frustration he left school early and got an apprenticeship in the local iron works. Despite his difficulty with education, Otto worked hard at his job and it wasn?t long before he was offered a full time job at the iron works. He worked here for a number of years and as he grew, his skill with machinery grew and after many months of hard work Otto was offered a job as a foreman, which pleased him greatly. However, his dreams were unable to be achieved when Europe was thrown into war.

Like many young German men at that time, Otto answered the call of his fatherland and was ready to do his patriotic duty. He enlisted in the Army several weeks after war was declared and because of his technical background he was selected to train as a Pioneer within the imperial German army. Not long after he completed his training, he was sent to the 8th army which was stationed on the Eastern front. For three long years he fought with his comrades against the Russian enemy and during that time he served with distinction with his regiment. He fought valiantly as he served in the east and because of his efforts during the Gorlice?Tarnów Offensive he was awarded the iron cross. However, a medal does little to damping the horrors of war and during his time on the front Otto saw and suffered horribly things which today still leave him mentally scarred.

When Russia officially surrendered to Germany, Otto along with his regiment where sent to the western front to help in the defeat of French and her allies. The skills and experience that Otto gained on the eastern front served him well, and due to his action of taking over and leading a pioneer squad in assaulting several British machine gun nests after their officer had been killed. He was promoted to sergeant and giving a squad of his own to command. He led his squad well but his new command did not last long as several months later Germany surrendered to the allied powers. The nature of his countries surrender was hard for Otto to handle and like many of his other comrades, he felt betrayed and stabbed in the back, as after all his sacrifices nothing was achieved and Germany was ruined because of the war.

When he eventually returned home to his family he was deeply saddened to find out that all his three brothers had been killed in the fighting on the western front. He also found it hard to adjust back to civilian life and as communist uprisings sprung up all around the country, he joined the Freikorp to help combat the communist menace and to go back into the familiarity of a military life. For the next two years he fought against the communists and as the uprisings started to stop and the Freikorp was ordered to disband, Otto made the decision to leave Germany in the hopes of finding a better life away from the fighting and the finical crises which was gripping Germany.

Using the little money that he had, Otto bought a one way ticket to the US and for the last time said good bye to his family. The boat journey was a long affair but within a few weeks Otto had arrived in Temperance Bay ready to start a new life for himself and escape his conflict ridden past. When he got onto dry land Otto went to look for a job, and within a few days he had a job lined up at a small time maintaince company. The boss was a good man and Otto settled in pretty quickly despite his poor understanding of the English language, but reqardless Otto was beginning to feel a sense of normality again and for this he was happy.

But like all things with Otto good things always seem to go wrong. His boss hadn?t paid his protection money to the local Yakuza and when they came to enquire about the late payments, things got bloody. His boss was nearly beating to death and while this was going on Otto couldn?t believe that no one tried to stop what was taking place. Frustrated Otto stepped in and tried to save his boss from the Yakuza, but his efforts only drew the Yakuza?s attention towards himself. They turned violent against him for interfering, however unlike his boss; Otto was all too familiar with defedning himself. The fight was over in a matter of minutes and in the aftermath three Yakuza were wounded and one was killed. They swore revenge towards Otto for what he had done, but Otto not familiar with the gangs just shrugged them off for another group of punks trying to act tough.

The Yakuza?s response to Otto?s actions, were quick and because of him the boss and his co-workers were killed and the company?s building was burned down. Grief stricken for what he had caused, Otto swore revenge against the Yakuza and began a one man war against the gang. He soon began hitting key yakuza businesses and members which in response led to the Yakuza putting all their efforts into trying to kill Otto. This one man war lasted for around six weeks but it wasn?t long before the Yakuza finally cornered Otto. He managed to fight his way out from the ambush, but was gravely wounded in the attempt and eventually passed out due to his wounds an hour later.

Otto awoke some days later to find that it was not the Yakuza but the Takahashi Family that had found him and healed his wounds. Otto?s one man war had drawn the attention of the Takahashi family and the skills he demonstrated against the Yakuza were of great interest to them. They offered Otto a deal, work for them and get the Yakuza off his back or he would be thrown onto the streets to fend for himself. Of course Otto agreed to the deal, but he done so with sadness. Otto had come to America to escape from war and his past troubles. But now that he was here, his war had followed him and now it seemed that there was no escape from it.

Notable Skills: Assault tactics ? When he was a Pioneer during the war Otto was responsible for clearing enemy barbed wire, blasting through fortifications and leading the assault on enemy trenches as well as machine gun nests. These tasks forced Otto to use explosives and flame throwers quiet extensively and as a result he has gained high levels of experience with these weapons, along with teaching him valuable lessons about taking on a well dug in enemy, may it be in a trench or a house.

Brawling ? The brutality and sometimes up close and personal style of trench warfare moulded Otto into being more than capable with taking out an enemy that got to close for comfort. He became familiar with how to use clubs knifes and knuckle dusters and today his skills still prove useful. His straight forwardness to fighting leads him to scoff at the more specialised self-defence techniques which his colleagues use, as he prefers the old trusted ways of doing things and according to him fancy stuff just gets you killed.

Engineering experience ? With his time working in the iron foundry back home and his tasks as a pioneer, Otto has gained a wide range of experience in engineering tasks may that be working with metal or using tools. He still uses these skills today and when he is not working for the family he usually moonlights as a handyman within the local neighbourhoods.

Equipment & Property: Still having an eye for his country?s fine weapons manufacturing Otto at all times will carry his Lugar pistol, which he keeps in his jackets inside pocket. For up close and personal fights Otto carries a trench knife, however he only carries it with him unless he is expecting a rather bloody fight.

Otto owns a small cosy house which is located in the outskirts of the city. When he wants to be alone he will usually retreat to this house to read or work on something that needs fixing. Because of his background as a pioneer, Otto also keeps quiet a large stockpile of explosives hiding under the house as his jobs within the family usually require something blown up. He also keeps a flame thrower as well as a Mauser rifle in his basement, although he rarely uses them.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
1,285
0
0
Before I post any more critique, I do have an announcement: As luck would have it, life has intervened on my part, preventing me from being able to properly close the recruiting on Friday, so fortunately for you guys, we're pushing it back to this coming Sunday, November the 10th!

With any luck, I'll have a chance to properly look at any sheets I've yet to comment on, and let you guys know how they stand. For those of you who have yet to write up a sheet, but want to, you have a little more time to do so.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
Texas Joker 52 said:
Pappytech said:
The only question with Kinoko is just how common cars are in the 1920's, since neither Hiei or I are entirely sure.
Huh. You know, I had completely forgotten to think about that myself. To Wikipedia!

Name: Kinoko Sanageyama

Age & Gender: 33, Male

Appearance: While he's not particularly tall, only standing at about 5'10", Kinoko is still a massive hulk of a man. His body is comprised of just over 220 pounds of pure, tightly corded muscle, and his thick-soled boots and bulky clothes only serve to make him seem larger.

Kinoko shaves his head every couple of weeks, so most of the time he only has a thin coating of black stubble covering his scalp, and his sharp, dark bronze eyes are typically hidden behind a pair of goggles, though he'll lift them up whenever he's talking to someone or outside. Going lower, the man's skin is a dark brown, tanned by long hours spent outside, and marred by occasional patches of scar tissue, most of which have long, exciting, and only very-slightly-exaggerated stories behind them.

Though you'll hardly ever find him without his navy jumpsuit, with its top half knotted around hi waist, his boots, and a pair of canvas gloves on, Kinoko typically prefers to keep his chest bare. He'll put on a shirt or jacket if he's going outside or helping out some of the Takahashi's customers, but if he's at home or in the garage, he'd rather just leave it off.

Kinoko's face is almost always set in some manner of smile, be it an excited grin or a content smirk. Such an expression suits the man well, softening his naturally hard features and giving him a warm, friendly air, one that he's more than delighted to maintain.

Personality: Kinoko is many things. Loud, brash, vigorous, loud, friendly, explosive, loud; one of the few things he isn't is subtle.

A man who believes that everything in life is best when done to its fullest, Kinoko will throw himself into anything and everything with an overpowering amount of passion. Be it his job, drinking, fighting, loving, exercising, or simply talking, he will do it with a seemingly boundless amount of vim and vigor. Anything less would not only be an insult to his friends and partners, it would be an insult to his very way of life.

Oddly, Kinoko describes himself as "a man without pride." He does not believe himself worthy of respect or adoration, and will suffer any insult against him with a healthy amount of cheer. However, should such remarks be directed towards his cars or The Takahashi Family, Kinoko's cheeriness will rapidly disappear. Just because he does not deserve respect does not mean that his work and compatriots do not as well. Quite the opposite, in fact, and Kinoko will do anything and everything within his power to ensure the honor of his charges and his friends.

History: Born the son of a factory worker and a housewife, Kinoko's childhood was a bit on the poor side, but certainly could have been far, far worse. His father brought in enough money to keep his family fed and moderately well-clothed, and the old landlord, even with his big, scary bark, was always willing to wait a month or two for the rent.

Growing up in the Japanese corner of town, Kinoko naturally fell in with boys, and occasional girls, of his own race. For them, playtime usually consisted of running amok through the streets and alleyways of Kurokuu, challenging any other roving gangs of kids to mock fights, and throwing rocks and death threats at any Italian or American punks who wandered too far from home. Having spent hours spent out and about in the city, it was no wonder that Kinoko learned early how to survive life in the metropolis.

As school was never really an option for him, most of Kinoko's education came from his father's seemingly endless well of practical knowledge. In addition, Gen made sure to teach his son the importance of honor and respect. The Sanageyama family could trace their lineage back to the samurai of old, and Kurokuu's clashing cultures did nothing to negate the honor of their heritage. Gen even went so far as to purchase a bokken for his son and instruct him in the art, just as his own father had done for him.

However, like most things in Kurokuu, it wasn't too long before Kinoko's life crashed around him. One evening, when he was out with his friends, robbers ransacked his home, critically injuring his mother, who died at the hospital, and killing his father in the process. The then 15 year old boy, devoid of any relatives wealthy or caring enough to take him in, had a choice to make: Go to the orphanage, or live on the streets. Driven by his father's lessons of pride and honor, he chose to make his own way on the streets.

Needless to say, such a life was anything but easy for a teenager, a young one at that. Kinoko needed food and shelter if he was going to survive, and nobody wanted to hire a waif off the streets. However, there were always some unsavory elements lurking in the streets who would take any poor sap they could get their hands on. Despite his initial reluctance, it was mere weeks before sheer necessity and desperation convinced Kinoko to throw his hat in with a gang of street crooks.

They were strictly small time, of course, more than content to get by with simple pickpocketing and mugging. On the off chance that they managed to get their hands on something actually valuable, they'd simply fence it to one of the pawn shops that operated across Temperance Bay. The gang had neither the manpower nor the drive to set up their own organization, and there wasn't really any need to; their current set-up made them enough cash to buy all the booze and cheap hotel rooms they needed, so why bother trying for anything bigger?

Kinoko, though his initial position was anything but respectable, managed to adapt to his new lifestyle. At first, he was plagued by doubts about his new occupation. There was no way this line of work was honorable, after all, and Kinoko could almost feel his father's disapproving glare on the back of his neck. However, as the money kept coming in, the boy started to question his parents' lifestyle; sure, they could say that they lived with honor, but in the end what had it gotten them? Meanwhile, he was getting all the cash and booze he could want. It didn't take him long to give up his father's principles and embrace the den of debauchery that was Temperance Bay.

All was well and good for a few years, but nothing good lasts forever. As he turned 20, Kinoko and a few of his compatriots were caught in the middle of one of their thefts. Lacking the funds or the connections to deter the long arm of the law, the crooks were sentenced to a good dime and a half behind bars.

Most people, quite understandably, would be less than happy with such a fate. So was Kinoko, at least initially. However, a couple years into his sentence, the prison introduced a new labor inititive: Something about working on the assembly of a new line of automobiles. Though he certainly hadn't been looking for it, Kinoko had just been introduced to his calling.

The delightful new machine, the brainchild of an engineer with some revolutionary ideas on mass-production, fascinated Kinoko, enough so that he spent most of his time trying to learn everything he could about it. Driven by his nearly insatiable curiosity, the man gradually became a practical expert on the construction of the vehicle and the magnificant engine that propelled it. Eventually, he became an all but permanent fixture in the prison labor yard, doing everything he could to spend a bit more time with the objects of his affection.

Although his sentence wouldn't be up for quite some time, thanks to his good behavior and remarkable work ethic it was only eight years before Kinoko managed to earn parole. When he got back out on the streets, he tried to find employment that could keep him close to his beloved machines. Sadly, nobody really wanted to hire a paroled criminal, especially one whose only education was from a prison yard. With extremely limited funds and nowhere to go, the man did his best to find someone or someplace to latch onto.

He found the Takahashi Family.

The clan's sense of honor and composure, so reminiscent of his father's teachings, resonated with something Kinoko thought he had tossed aside long ago. He'd already given up on ever being honorable himself, after all, but... But that didn't mean that he still couldn't do his best to live up to his family's heritage.

For the past five years, Kinoko has been faithfully serving the Takahashis, acting as their main mechanic and, when the need arises, muscle. In exchange for his service, they've given him room and board, companions, and, most importantly, an entity to which he can freely and happily attach his pride and honor. Until the family no longer has need of him, Kinoko will do his his best to further their interests. Such is his place in life.

Oh, and they also have really good sake and other assorted boozes on tap. That's pretty neat.

Notable Skills: Kinoko, thanks to his years of practical experience, is well acquainted with the inner workings of engines and cars in general. He may not be able to tell you the science behind every single part, but he can sure as hell tell you what it does, where it goes, and four different ways to fix it.

In addition, though he lacks any formal training or ranking, the mechanic is quite handy with a bokken. His arms are deceptively fast despite their bulk, and Kinoko can hammer his way through all but the most stalwart defenses with his sheer strength. And if his wooden blade doesn't happen to be at hand, a monkey wrench makes for a good replacement.

While he's perfectly fluent in Japanese, Kinoko's still learning English and only knows a few scraps of Italian. While he forces himself to speak in English most of the time (practice makes perfect, after all), it's clear that he's got a ways to go before he's fully mastered the language.

He's also really, really good at whistling.

Equipment & Property: Although he owns a ramshackle apartment a few blocks away, Kinoko's real home is the Takahashi mansion, specifically its garage. He's whiled away many a night among tires and toolboxes, doing checkups or making repairs, and he keeps a few extra jumpsuits and a blanket or two tucked away in some crates, just in case.

When it comes to smaller belongings, Kinoko owns a sturdy, tachi-style bokken, the approximate size and length of a katana. Normally he simply leaves it in the garage or gymnasium, but he will wear it through his belt if he's dealing with possible enemies.

Finally, though they technically belong to The Takahashi Family, Kinoko treats the group's small fleet of vehicles as through they were his own. Dent one at your own risk.

Alright, that should hopefully make things line up a bit better with actual history. I'm not sure if prison labor was really a part of the whole mass-production process, but at least this version doesn't have his dad working on cars thirty odd years before the assembly line was invented. Hopefully this clears up most of the issue, but let me know if you want to see further changes.
 

WhyBotherToTry

New member
Jun 22, 2011
550
0
0
Here's my character sheet, any criticism is welcome.

Name:
Ronan Brennan

Age & Gender:
28, Male

Appearence:
Standing about 5' 11'' tall, Ronan has a slim, wiry build. Corded muscles are a prominent feature on his arms and legs. His complexion is pale, and his eyes are deep green. He keeps his fair hair cut short, so as not to provide handholds for potential enemies. He is usually seen dressed in grey trousers, with a blue shirt and black boots, and he is also seen frequently in a black overcoat.

Personality:
Usually quiet and somewhat reserved, Ronan does poorly in large groups of people, preferring small groups or one ? to ? one contact. His long years of schooling have made him patient and determined, and he has learned the hard way not to take disrespect from anybody. His manner is collected, which can sometimes be his downfall, as he can be reluctant to speak in large groups. He is also known to have a temper that can flare up very suddely if someone presses the wrong buttons.

History:
Born to an upper class family in Dublin, Ronan wanted for few things growing up. His parents described him as ?a bit scatterbrained? as a young child, but when his schooling began, a stop was put to that. Many hours in the schoolroom as a boy, and many more in university as a man left him with a regimented, methodical approach to life. In addition, it was in University that he was introduced to the sport of fencing, and he trained extensively on his swordsmanship throughout his time in university.

In 1914 when Ronan was 20, the War broke out. As a nationalist, and a supporter of Ireland's Home Rule movement, he felt that if he fought for Britain in the war, he would be doing his part to help Ireland achieve its long awaited independence. This did not happen. In 1916, when he was overseas, the rebel uprising in Dublin left all that he and his fellow Irishmen had been fighting for in a war that was not theirs in ruins.

Feeling betrayed by his own countrymen, Ronan could hardly bear to remain in his homeland after the war. He left, not stopping until he was penniless and exhausted, in Kurokuu. He soon found work in a bar run by people who would go on to become leading lights in the Takahashi family. It was here, under these people, that he once more learned the meaning of respect and honour. Though he was far from the idealist who had gone off to war some years earlier, he now at least had a way of dealing with the hatred he felt for those who had destroyed his and many other's attempt to serve their country.

Having nothing else to focus on, he trained once more on his swordsmanship, and when he had enough money saved up, had made for himself a sword, concealed within a blackthorn cane, which he still carries to this day. It was also during this period that he learned the way of wielding a naginata, and the code of the samurai.

By the time 1920 rolled around, Ronan had achieved near fluency in Japanese, and a high level of proficiency in both the use of his sword, and the naginata. With the introduction of Prohibition, he knew the Takahashi family would need people to broker deals with rival families, and with suppliers of alcohol, and he quickly showed himself to be a perfect fit for the role. His studies gave him a head for figures, and the tutelage he received in the ways of the samurai showed him the importance of not backing down, so as not to dishonour himself. Couple this with the nerve of a war veteran, and you have an effective mix, with Ronan rising in the next 2 years to become one of the Takahasi family's most effective dealmakers, and he gained a further reputation as muscle, after several deals that turned sour.

Notable skills:
Having trained almost without pause on it for the past 4 years, and for several more prior to his arrival in Kurokuu, Ronan is an expert in the use of the thin sword hidden in his cane. Based mostly on dodges and parries, as the slender blade will shatter under too much punishment, his method of wielding it is quick, though he is at times hesitant to use it, so as not to damage it.

Ronan has also received training for several years in the use of a naginata. Initially, the weapon was strange to him, as its long handle felt at first awkward and unwieldly. With practice, however, he grew used to it. He has in the past taken abuse for his use of it, as many see it to be a woman's weapon, but those who have gone against Ronan while he is using it, and those who have watched him use it, now know better than to mock him.

Equipment & Property:
Aside from his hidden sword, the cane it is hidden inside can be used as a blunt weapon, though Ronan rarely does this, and has had no training in the use of blunt weapons.

When he reached a high level of proficiency with the naginata, his instructor presented him with one. Different to most of the weapons of this type, it has a handle in 2 parts, locking together to make a handle about 200 cm long, with a 40cm blade that attaches to the top. Assembling the weapon does take time, though Ronan has practiced to minimise this, and can have the weapon put together in 25 seconds. When out on the streets, he keeps the pieces in a harness he wears on his back, which is covered by the overcoat he wears.

Edit: I just realised I should provide a bit of historical context for those who don't know, considering where my character is from and some of the things I say in the history part of the sheet.
In Ireland in the early 20th century, there was a political movement called Home Rule, which, if implemented would grant Ireland its own parliament, rather than be ruled from Britain. In support of this movement, many Irish people served in the British army in World War 1, the thinking being, that if they were seen to be helping the British, they would be more likely to get Home Rule, the closest thing Ireland would have had to independence for centuries.
However, in 1916, a rebel uprising took place in Dublin in an attempt to take independence militarily. This uprising was a disaster, and had the additional effect of rendering everything the Irish soldiers had done worthless.
 

Rogue Trooper

New member
Oct 25, 2012
179
0
0
WhyBotherToTry said:
Here's my character sheet, any criticism is welcome.

Name:
Ronan Brennan

Age & Gender:
28, Male

Appearence:
Standing about 5' 11'' tall, Ronan has a slim, wiry build. Corded muscles are a prominent feature on his arms and legs. His complexion is pale, and his eyes are deep green. He keeps his fair hair cut short, so as not to provide handholds for potential enemies. He is usually seen dressed in grey trousers, with a blue shirt and black boots, and he is also seen frequently in a black overcoat.

Personality:
Usually quiet and somewhat reserved, Ronan does poorly in large groups of people, preferring small groups or one ? to ? one contact. His long years of schooling have made him patient and determined, and he has learned the hard way not to take disrespect from anybody. His manner is collected, which can sometimes be his downfall, as he can be reluctant to speak in large groups. He is also known to have a temper that can flare up very suddely if someone presses the wrong buttons.

History:
Born to an upper class family in Dublin, Ronan wanted for few things growing up. His parents described him as ?a bit scatterbrained? as a young child, but when his schooling began, a stop was put to that. Many hours in the schoolroom as a boy, and many more in university as a man left him with a regimented, methodical approach to life. In addition, it was in University that he was introduced to the sport of fencing, and he trained extensively on his swordsmanship throughout his time in university.

In 1914 when Ronan was 20, the War broke out. As a nationalist, and a supporter of Ireland's Home Rule movement, he felt that if he fought for Britain in the war, he would be doing his part to help Ireland achieve its long awaited independence. This did not happen. In 1916, when he was overseas, the rebel uprising in Dublin left all that he and his fellow Irishmen had been fighting for in a war that was not theirs in ruins.

Feeling betrayed by his own countrymen, Ronan could hardly bear to remain in his homeland after the war. He left, not stopping until he was penniless and exhausted, in Kurokuu. He soon found work in a bar run by people who would go on to become leading lights in the Takahashi family. It was here, under these people, that he once more learned the meaning of respect and honour. Though he was far from the idealist who had gone off to war some years earlier, he now at least had a way of dealing with the hatred he felt for those who had destroyed his and many other's attempt to serve their country.

Having nothing else to focus on, he trained once more on his swordsmanship, and when he had enough money saved up, had made for himself a sword, concealed within a blackthorn cane, which he still carries to this day. It was also during this period that he learned the way of wielding a naginata, and the code of the samurai.

By the time 1920 rolled around, Ronan had achieved near fluency in Japanese, and a high level of proficiency in both the use of his sword, and the naginata. With the introduction of Prohibition, he knew the Takahashi family would need people to broker deals with rival families, and with suppliers of alcohol, and he quickly showed himself to be a perfect fit for the role. His studies gave him a head for figures, and the tutelage he received in the ways of the samurai showed him the importance of not backing down, so as not to dishonour himself. Couple this with the nerve of a war veteran, and you have an effective mix, with Ronan rising in the next 2 years to become one of the Takahasi family's most effective dealmakers, and he gained a further reputation as muscle, after several deals that turned sour.

Notable skills:
Having trained almost without pause on it for the past 4 years, and for several more prior to his arrival in Kurokuu, Ronan is an expert in the use of the thin sword hidden in his cane. Based mostly on dodges and parries, as the slender blade will shatter under too much punishment, his method of wielding it is quick, though he is at times hesitant to use it, so as not to damage it.

Ronan has also received training for several years in the use of a naginata. Initially, the weapon was strange to him, as its long handle felt at first awkward and unwieldly. With practice, however, he grew used to it. He has in the past taken abuse for his use of it, as many see it to be a woman's weapon, but those who have gone against Ronan while he is using it, and those who have watched him use it, now know better than to mock him.

Equipment & Property:
Aside from his hidden sword, the cane it is hidden inside can be used as a blunt weapon, though Ronan rarely does this, and has had no training in the use of blunt weapons.

When he reached a high level of proficiency with the naginata, his instructor presented him with one. Different to most of the weapons of this type, it has a handle in 2 parts, locking together to make a handle about 200 cm long, with a 40cm blade that attaches to the top. Assembling the weapon does take time, though Ronan has practiced to minimise this, and can have the weapon put together in 25 seconds. When out on the streets, he keeps the pieces in a harness he wears on his back, which is covered by the overcoat he wears.

Edit: I just realised I should provide a bit of historical context for those who don't know, considering where my character is from and some of the things I say in the history part of the sheet.
In Ireland in the early 20th century, there was a political movement called Home Rule, which, if implemented would grant Ireland its own parliament, rather than be ruled from Britain. In support of this movement, many Irish people served in the British army in World War 1, the thinking being, that if they were seen to be helping the British, they would be more likely to get Home Rule, the closest thing Ireland would have had to independence for centuries.
However, in 1916, a rebel uprising took place in Dublin in an attempt to take independence militarily. This uprising was a disaster, and had the additional effect of rendering everything the Irish soldiers had done worthless.
To meet a fellow student of Irish history is a good thing my friend. Good character sheet there buddy
 

CrazyGirl17

I am a banana!
Sep 11, 2009
5,141
0
0
Looks like fun, I'll give it a shot (even if it is kinda last-minute):

Name: Watanable Tsubaki

Age & Gender: 19, female

Appearance: Tall, pale-skinned and thin, with a delicate figure, shoulder-length black hair, and sharp hazel eyes. She would be naturally beautiful, if not for the burns on the right side of her body, hence why she covers it with make-up. Usually, she dresses a bit provocatively, if only to attract the attention of men she can manipulate. Her favorite outfit includes a long black dress with green beads sewn into it in swirling patterns and a light brown leather belt, stockings, black leather shoes, long black gloves, silver bands on her upper arms, a pearl necklace, silver earrings, and a black cloche hat, as well as a long black coat on occasion.

Personality:
Cunning and intelligent, Tsubaki uses her beauty (or at least, what remains), in order to distract men to reach her own ends. She enjoys shopping, drinking alcohol and smoking cigarettes, parties and being doted upon, and despite her burns, is confident enough in her make-up skills to hide the damage. Though if worse comes to worse, she is at least able to defend herself. Haughty to the point of being stuck up, Tsubaki may come across as cold and cruel at times, but she sees it more as being self-reliant. Secretly, she harbors revenge against the gangsters who ruined her former life, but she has little to go on at the moment. Basically, despite seeing happy and carefree, she is at heart, a very cynical and bitter woman who only lives for herself and no one else. It's not that she can't show love and affection, it's just that it's hard for her to do so. The best anyone can hope for with her is that she at least likes them.

History:
Tsubaki was the youngest child of the Watanables, an old and reputable merchant family. The apple of her father's eye, Tsubaki was spoiled from birth. Despite being female, her father, a rather forward-thinking individual, had her tutored alongside her two older brothers. Headstrong and ambitious, Tsubaki got into the party scene as soon as she was old enough, and soon she was drinking and gambling with the best of them.
And for a time, it was good. But reality was about to catch up to her real soon.
See, Watanabe Osamu was heavy in debt, mainly due to bad deals with some of the crime families in the area. Desperately, he tried to hide it from his family, thinking it would blow over soon. Eventually, debt collectors came to collect the money Osamu owned them, and when he couldn't pay... they killed him. Unfortunately, this also alerted the rest of the family, forcing them gangsters to kill them all and burn their home down to cover their tracks. Tsubaki was able to escape, but not before receiving some nasty burns on her right side. For almost two years, she lived on the streets, a broken, penniless shell of a woman, doing whatever she could to survive and mourning the family and life she lost.
Things began to turn in her favor, however, when she came across a representative of the Takahashi family, who invited her to join them. With nowhere else to go, Tsubaki accepted, and suddenly her life was looking up again. Now she had a chance to learn who was exactly responsible for her family's demise (due to her not knowing exactly which family her father was in debt to)... while having some fun along the way. Currently, she works as a hostess at the speakasy Cherry Blossom, and would have much to loose if the Prohibition went through...

Notable Skills:
Due to her upbringing, Tsubaki is fluent in Japanese/English/Italian, and is quite knowledgeable about a number of different topics. She knows a fair bit about business practices (financial skills, other the other hand...). She is able to "read" people and can manipulate them, and is also perceptive enough to spot someone she can seduce. Tsubaki is a crack shot with a pistol and also pretty handy with a knife. She is also a decent card player, and a fairly good driver.

Equipment & Property:
Tsubaki always carries with her a small knife, as well as as small 45m pistol, both hidden beneath her dress. Also hidden beneath her dress (strapped to her leg) is a silver flask filled with alcohol. When she escaped from her burning home, she also brought with her a few photos of her family, plus some jewelry and a heirloom fan she couldn't bring herself to part with. She lives in a small but tastefully decorated apartment uptown, which has a secret stash of guns and booze, just in case.

That's all I got, anything I can add, seeing as this is a rough draft and all.

EDIT: Made a few changes here and there, to add a bit more to the character.