While I respect anyone's right to consider games with permadeath and no saves fun, and even encourage others to play games that don't have such on an honour-system (like One Life To Live guilds in MMO's long before this one) or under whatever other self-imposed rules they wish, the gall of suggesting that he's the only one who knows the 'right' way to play games betrays a man who deserves no such respect; that kind of self-centric world view, the holding the very notion that all people experience everything the same way, betrays level of empathy and maturity most 4-year-olds I know would surpass.
I truly do get the appeal, all you have to do is watch any Let's Play of a pokemon Nuzlocke challenge to see why, but I would never find that fun, I would never find that entertaining or amusing. I don't find that kind of suspense and fear and loss fun, and I'm sure as hell not going to be told I shouldn't be allowed to play games just because my sensibilities are different.
Unfortunately this seems to be part of a larger trend; not specifically the permadeath bit, but developers these days seem obsessed with controlling the player actions, almost like they're desperate to make movies instead of games, but weren't lucky enough to squirm into that industry so they instead infest this one. To paraphrase Yahtzee, when you take a child to a sandbox you do not spend three hours discussing proper shovel etiquette! I will never understand how a developer can honestly think they know more about how I have fun than I do, much less the obscene levels they go to to achieve that goal, between DRM and steps to stifle modding communities and lacking console-codes and other tools and such, in singleplayer games.
No matter how much you insist on calling it a license, it's my toy and unless its a multiplayer game I'll play with it however I damn well want.
I truly do get the appeal, all you have to do is watch any Let's Play of a pokemon Nuzlocke challenge to see why, but I would never find that fun, I would never find that entertaining or amusing. I don't find that kind of suspense and fear and loss fun, and I'm sure as hell not going to be told I shouldn't be allowed to play games just because my sensibilities are different.
Unfortunately this seems to be part of a larger trend; not specifically the permadeath bit, but developers these days seem obsessed with controlling the player actions, almost like they're desperate to make movies instead of games, but weren't lucky enough to squirm into that industry so they instead infest this one. To paraphrase Yahtzee, when you take a child to a sandbox you do not spend three hours discussing proper shovel etiquette! I will never understand how a developer can honestly think they know more about how I have fun than I do, much less the obscene levels they go to to achieve that goal, between DRM and steps to stifle modding communities and lacking console-codes and other tools and such, in singleplayer games.
No matter how much you insist on calling it a license, it's my toy and unless its a multiplayer game I'll play with it however I damn well want.