I like how you took one of the advancements I listed among all the other and took a crap on it. The inventory system was novel, and yes Heretic did it before. Although Hexen was released a few months after Duke3d, so one of your examples is false. Still, Duke 3D was far more popular than Heretic, so I would say it was one of the first really mainstream games to have an inventory. I love Heretic, and Hexen more than Duke 3D, but you have to give props where it's due. As an aside, Quake II, one of the most popular multiplayer FPS games of all time has an inventory system. Regardless, I'm not terribly fond of the inventory system, but it was still a new(ish) idea for an FPS at the time, and all the advantages the Build engine brought to 2D FPS games was an amazing feat. Plus if it wasn't for Duke3D and the Build engine, we wouldn't have Blood, the second best 2D FPS after Doom/Doom 2, and the second best FPS ever made. After Doom/Doom2 of course.shMerker said:An inventory system was neither novel nor an advancement when it was employed in Duke Nukem 3D. Heretic, Hexen, and others had done it years earlier. Also note that the most popular FPSs to come after, the Quake series, Half Life, and Halo, do not employ a similar feature, because it breaks up the flow of play.Vern said:Mainly because it was a very fun game, and it advanced the first person shooter genre quite drastically. It had rooms above rooms, interactive objects, inventory system, in game dialogue, and plenty of weapons. Strife had some of the features, but the Build Engine expanded on it quite a bit. It was a huge technological advancement, and it was rather funny.
Wikipedia has the release of date of Hexen as October 1995 and Duke Nukem 3D as January 1996.Vern said:I like how you took one of the advancements I listed among all the other and took a crap on it. The inventory system was novel, and yes Heretic did it before. Although Hexen was released a few months after Duke3d, so one of your examples is false.