Say something bad about your favorite game.

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shotgunbob

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Mar 24, 2009
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Its not my favorite game but...

Just Cause 2 has the worst group of voice actors of all time. Any of the faction or agency missions are almost unbearable thanks to the voice actors. Aside from that its a very fun and pretty free roaming game.
 

Stoic raptor

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Jul 19, 2009
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Silent Hill 2

It could have gone to the other world more often. I thought that silent hill 1 and 3 did it too often, but silent hill 2 barely went at all. Even though it stayed there much longer.
 

Surpheal

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Jan 23, 2012
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Red Faction Guerrilla

The story was good, the controls were tight and easy to learn, combat was incredible both on and offline, there was an actual reason to try the side missions offline, and the destruction physics made the game a blast to play.

However the characters were dull and flat, the environments were very lackluster and bland, the AI was about as thick as a cement milkshake, the rail gun weapon was about as cheap a kill you could get online, AND there was a damn mission that wanted you to be stealthy. The kind were the alarm goes off as soon as you're spotted.

But all of the negatives are outweighed by the positives.
 

dimensional

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Jun 13, 2011
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Final Fantasy VII my favourite game of all time I absolutely love it but obviously its got a load of faults such as :-

Out of battle character models are really really crappy admittedly they have aged well but thats because they looked crap then and they look crap now especially glaring back when it was released in comparison to the awesome backgrounds.

Mag def on armour dosent work do you need it no, would it help yes and it should work if your going to create a stat for it.

Obtaining some of the materia is an absolute pain in the arse involving luck betting on Chocobo racing so annoying.

Final Weapons/limit breaks vastly swing the power balance in favour of certain characters i.e Cloud,Yuffie,Barret (especially Barret) and Cid sure the others are still perfectly usuable but you cripple yourself technically to do so. Tifas Final weapon in particular is pathetic even if she is a monster mid game and Vincents limit breaks are almost pointless except very early on.

Chocobo Breeding the typical pointless waste time activity they include in almost every RPG ever, god help you if youre not using a guide and are relying on mr um... I cant remember Sages advice.

Cant skip summons yeah Knights of the round is nice but I dont want to see it every single time VIII also had this problem cant remember if IX did but yeah anyway I hardly ever summon Bahamut ZERO or KotR now in VII because it takes so damn long.

Great Glacier yeah that about says it I am ok with the place now but on my 1st 3 or 4 playthroughs that place always pissed me off its just not a fun area.

Ok that will do for now I also have another fault which isnt on VII but springs from it which is Clouds character or more precisely why does he have a different character in every game he is in? Ok different time periods events in games etc but he undergoes a complete metamorphosis each time whereas other characters dont shift nearly as much the only explanation is that he is a chronic schizophrenic or Square Enix dont understand his original character at all and keep changing him to what peoples perceptions of him are or what they want(ed) him to be like rather than what he was, doing nobody any favours.
 

AlternatePFG

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Jan 22, 2010
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Legend of Zelda: Wind Waker

- The game is a lot shorter than most Zelda games, especially as far as the main plotline goes. About 5-6 main dungeons not counting Ganondorf's final dungeon.

- The game is extremely easy. Maybe it's just because I played it a lot, but it's very easy to go through the whole game without dying once. 3 heart playthroughs can alleviate this, but not completely, and that also means you have to be very careful about opening chests so you don't get heart pieces.

- The Tri-Force gathering quest was just filler. The areas where you got the shards and the maps were pretty cool but they should have cut the whole map part out of that equation.

For the record, I actually liked the sailing.
 

twaddle

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Nov 17, 2009
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Kingdom Hearts 2 If it weren't for the drive system goofy and donald would be worthless
 

Johnny Impact

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Aug 6, 2008
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BioShock 2. If ever there was a game that begged not to have a sequel, it was BioShock. The story encapsulates perfectly, there is no need for anything more. While BS2 is not a bad game its very existence is an insult to the original.

Skyrim. The game is just too damn big. I don't mean the world itself, I mean the endless side quests, the 100+ dungeons with 50,000+ burial urns each containing 3 septims, and so forth. I am a compulsive looter who feels the need to collect everything. It's unlikely I will ever finish the main quest.

Left 4 Dead, either one. Rage quitters. I've lost all three teammates after we lost the very first round of a versus game by less than 100 points. Holy freaking god, I can understand quitting after you've been curb-stomped, but we did not do that badly. Is it really so difficult to imagine we might make up those points later -- or even lose the match, but still have a good time? Nope, gotta quit and find "a team that doesn't suck," i.e. a team that will carry your whiny ass on its back -- for all of five minutes, until you rage quit on them too.
 

twaddle

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dimensional said:
Ok that will do for now I also have another fault which isnt on VII but springs from it which is Clouds character or more precisely why does he have a different character in every game he is in? Ok different time periods events in games etc but he undergoes a complete metamorphosis each time whereas other characters dont shift nearly as much the only explanation is that he is a chronic schizophrenic or Square Enix dont understand his original character at all and keep changing him to what peoples perceptions of him are or what they want(ed) him to be like rather than what he was, doing nobody any favours.
You do realize that each final fantasy takes place in a different story in a different universe with different characters except for the 13 games and the direct "-2" sequels right?
 

David Bjur

Hazy sucks, Daystar Moreso
Nov 21, 2011
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Grand Theft Auto 4.

There was one mission
were they present you with a choice of entering a builing through the basement for a more stealthy approach or through the front door, all guns blazing. Problem is, both entrances are all guns blazing approaches. They basically lie to you.
 

Techsmart07

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Mar 5, 2011
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Cave story - Dialogue could have used a little touch-up, and I wish they would stop rereleasing reworks of the original game 50 times trying to milk me for my money. Lets see, there's a wiiware version, a 3ds version, and a steam version. I love the game, but I'm not buying it 3 times. Release a new one dangit.

Skyrim - The questlines need to be longer. I feel like I'm playing and ADDRPG sometimes when I'm in skyrim. Very few questlines are more then 5 or so quests. Usually, the more quests there are, the shorter the individual quest is. I finished the mages' guild questline in about 30 minutes. In the meantime, it feels like "I gotta finish this miss... Oh, look, a different mission, let me go do that real quick."
 

Naeras

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Mar 1, 2011
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Tales of Symphonia:
The main character is boring as shit and the game is full of JRPG-cliches overall.
 

DJjaffacake

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Jan 7, 2012
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Mass Effect 2 asked really intelligent questions about whether the genophage is right and whether the Geth are the same as organic life, and then just arbitrarily makes one choice good and one evil.
 

dimensional

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Jun 13, 2011
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twaddle said:
dimensional said:
Ok that will do for now I also have another fault which isnt on VII but springs from it which is Clouds character or more precisely why does he have a different character in every game he is in? Ok different time periods events in games etc but he undergoes a complete metamorphosis each time whereas other characters dont shift nearly as much the only explanation is that he is a chronic schizophrenic or Square Enix dont understand his original character at all and keep changing him to what peoples perceptions of him are or what they want(ed) him to be like rather than what he was, doing nobody any favours.
You do realize that each final fantasy takes place in a different story in a different universe with different characters except for the 13 games and the direct "-2" sequels right?
Yes I know I was more specifically referring to Clouds change of Character to his appearance in other games such as kingdom hearts and Dissidia as well as the film advent children (which along with Dirge of Cerberus and Crisis Core is the same universe and largely the same characters, there is also before Crisis but I know bugger all about that game) but the point I was trying to make is that he shifts his personality much more than other characters who have a cameo/cannon from the FF series in another game/movie/whatever.
 

razor343

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Sep 29, 2010
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The English version of Gothic has TERRIBLE voice acting. It's really the only downfall of an otherwise perfect game. And to be honest, I prefer the Polish voice acting anyway so It's not that much of a problem.
 

Tayh

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Apr 6, 2009
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My current favourite would be Total War: Medieval 2.
Say something bad about that?
I'd say I'm disappointed that they haven't yet made a Fantasy/alternate reality version of the game. Realism is only entertaining for so long and they can't keep making sequels to the same time period over and over again.
I know there's a LOTR mod for TW:M2, but I'd like a bit more content from a Fantasy mod/game.
 

MCGT

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Sep 27, 2008
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Danny Jefferson said:
Mass Effect 2 asked really intelligent questions about whether the genophage is right and whether the Geth are the same as organic life, and then just arbitrarily makes one choice good and one evil.
Yeah this really annoyed me too. I wish they had a system where either of the choices didn't grant you morality points but the reasons you made them for did. For instance you could destroy the Geth without any affect on your morality, but when asked why you chose that you could say 'because all Geth deserve to be destroyed' for renegade points or 'because its wrong to brainwash independent creatures' for paragon points. Don't think there's any chance of seeing that in the third game though.
 

RuralGamer

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Jan 1, 2011
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-Starting a new game is daunting unless you know specifically what you're planning to do.
-Both games never give me enough carry space (this really applies to all Bethesda games), especially because all late-game stuff weighs tons.
-There just isn't enough AI speech to prevent things from being repeated horrifically.
-Inconsistent difficulty; one minute the draugr are falling by the truckload, add anything to the end of their name and suddenly they're slicing off a third of my health in a single swing. This was especially bad with goblins in Oblivion too.
-Some cities and settlements have little to do in them and after usually one quest in said city, there is very little or nothing to recommend going back for (especially bad in Skyrim; Morthal, I'm particularly looking at you!) Smaller settlements are particularly guilty of this.
-How can the AI know where all my stuff is, including hidden armies? (Pretty much a universal criticism of all strategies when AI are involved). More than once on an Empire campaign, I've rage-quitted because a fleet saunters to one of my remote provinces and lands a massive army I can't oppose because there was no way I could have known that was coming and there is no way they should know it was undefended/lightly defended.
-Why are the factions always horrifically unbalanced? Unless you intervene in their affairs, the fates of many factions are hilariously predictable. Take Rome for an example; Egypt will end up being master of the middle east, Julii will conquer Gaul and Spain and Britannia will overwhelm the Germans. Dacia gets eaten up by Thracia. Pontus takes complete control of Anatolia. The Seleucid empire crumbles in the face over the simultaneous assaults on its borders. Scipii become masters of northern Africa and the Brutii swamp Greece. Every. Single. Time.
-AI cheats a lot; on more than one occasion, a massive Brutii army has spawned on Crete. The AI can react to some events with unfair speed; anyone else had a phalanx pivot on the spot to counter a cavalry charge in their rear? When they're already in close-combat with another unit?!?!
-Campaigns since Rome have been too short. I'm a slow-burner so I often fail because of time limits.
-AI make really, really, really dumb decisions; "Hey Russian Empire! The Emirate of Dagestan declares war on you and we've got our entire military... oh wait, we don't have them marching into your lands any more... and now an army five times the size is marching on us... whoops."
-Item drops need to be randomised a bit more; meatier items to be specific, rather than just medkits, grenades and grenades. Not to the extent of KOTOR 2 (where I managed to only get double-bladed lightsabers one game, when I didn't need them!), but a bit.
-Taris is too much of a slow burner.
-Carth is far too whiny. Seriously, I find it infuriating that as a Sith you can't kill him.
-Skill-focused characters aren't really worthwhile at lot of the time. KOTOR 2 redressed this a bit at least.
 

Iwata

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Feb 25, 2010
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Fallout 3/NV- They're buggy as hell, and NV in particular is a pain to play on the PS3.

Deus Ex: Human Revolution- The stupid, stupid boss fights.

Warhammer 40K: Space Marine- Ultramarines.

Killzone- Not much variety in enemies or weapons.
 

Baron von Blitztank

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May 7, 2010
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MediEvil: The platforming is kinda shoddy due to the controls being a bit off and the unhelpful camera. Especially annoying in levels such as The Pools of the Ancient Dead and The Lake (which both appear one after the other) which has you jumping over instant death pools onto thin platforms.