Amensia: The Dark Descent, just about every sound in the game but especially the sound that plays when you look at a monster.
I like how some of its cries remind me of the harsh, screeching stringed instruments in the first two games' action sequence songs(which were also very creepy, especially in 2). It's nice to feel a connect between this new, alien Bioshock and its predecessors.HDi said:Not necessarily all that scary... but I absolutely adore what Irrational have done with the sound design for the Songbird in Bioshock Infinite.
The sound of the cockroaches when your sanity is low freaks me out a bit. I'm taking a break from it right now for that exact reason. Also I don't know if it's a sanity effect or scripted, but so far enemies only seem to exist for a little while while the camera's all wobbly and when I try to tail them Penumbra-style they aren't there anymore. Maybe I'm not that far yet. Regardless, the hint system keeps telling me to evade monsters when I'm not even around any. Are they trying to worry me, do they know I played Penumbra and in that game tutorials always appeared right before disasters?tombman888 said:Amnesia... every fucking creak, growl, wind movement, footstep, and even the fucking ambient music made me fear that game with all my soul.
And then you have the sound of the actual monsters. as soon as i hear the "Bleargh!" I run the fuck away and shit my pants =(
Funny story actually. Me and my friend knew about one of the sripted events where the monster walks down a hallway then dissapears. So, we blocked the door he was supposed to walk down with tons of chairs, drawers, etc. Then, when made the scripted event happen, The monster was stuck trying to get through the blocked door... and we laughed...Nieroshai said:The sound of the cockroaches when your sanity is low freaks me out a bit. I'm taking a break from it right now for that exact reason. Also I don't know if it's a sanity effect or scripted, but so far enemies only seem to exist for a little while while the camera's all wobbly and when I try to tail them Penumbra-style they aren't there anymore. Maybe I'm not that far yet. Regardless, the hint system keeps telling me to evade monsters when I'm not even around any. Are they trying to worry me, do they know I played Penumbra and in that game tutorials always appeared right before disasters?tombman888 said:Amnesia... every fucking creak, growl, wind movement, footstep, and even the fucking ambient music made me fear that game with all my soul.
And then you have the sound of the actual monsters. as soon as i hear the "Bleargh!" I run the fuck away and shit my pants =(
u sir are a masterWOPR said:Told you to stay away from that bushHannibal942 said:LMAOOOOOOOOOOOOOOOOmeglathon said:"welcome to the Twisted Treeline"
NOOOOOOOOOOOOOOOOOOOOOO!!!!
the horror the horror....
*You have been slain.*
*Your ally has been slain*
*Your ally has been slain*
ACE
but it looks like that ace...
*puts on shades*
...was Garen-teed
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!
Shoqiyqa said:I got the reference but that was more annoying than scary in my experience.Grouchy Imp said:"VENGEANCE!"
Cookie for the reference.
The call of dead king Lysandus in TES II: Daggerfall.
The scariest sound in that game was probably the moaning of an Ancient Lich. The b_____d things resist Dispel Undead.
Archviles sniffing around, looking for you, in DoomII spring to mind.
The combined engine noise, gravel crunch and metallic squealing of a tank coming your way when you know you don't have any armour in the area and you're not carrying any anti-armour weaponry is also kind of unnerving.
Everything in the large room respawning at once before you've finished the lever sequence to open the exit in Asheron's Call is a really bad sound.
Enemy Territory: *click* right under the foot you just put down.
Quake spawn waking up and starting to bounce around. Vile things!
Halo:CE's worst is either "Everybody duck!" as a little Covey git lobs a plasma bomb at you or that rapid, high-pitched sound the swarms of Flood mushrooms make.
Dunno about anyone else, but the scariest sound to me in that game was from the monkeys.The Madman said:If I'm not mistaken System Shock 2.Vidi Kitty said:What are these from?Kathinka said:"your ssssssong is not ours!"
honorable mention, more awesome than scary:
"OSWALD COMPROMIIIIIIIISED!"
I always found the midwives much more frightening however.
Wow, i was not expecting somebody to link that before me.Madara XIII said:Hehehe you mean this one!?Astoria said:That deep bass sound in Amnesia that happens when a monster is nearby. It's scarier than the monsters themselves.
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Creepy ass noise! Scared me shitless half the time