If the front touchscreen thing is used more for extra buttons than anything really gimmicky, I won't mind.
I see I think I missed your point sort of before, I think you are annoyed not only because companies innovated to a point but then stopped but because also the current tech should in theory be better but they didn't bother because of the cost. They only need to outdo the nearest competitor not change everything. Apple for example always say that they are revolutionary but really they haven't changed much at all they have just changed which brand of shiny to you buy.worldfest said:The PS Move is not innovation. It's a rehashed Idea from 2006 (Wii). The Wii surged in popularity becuase it was different. But how the mighty have fallen, Nintendo. (I'll talk about later.)Aaron Sylvester said:Anyone who says "this is boring and not innovative" can feel free to come up with something better and recommend it to Sony. Until then, please shut up. It worked in the 90's and it works today because it does the job and does it extremely well, more importantly all attempts to "move on" from gamepad-style controllers have been a giant step backwards (see: Wii, Kinect, Move, etc).
It's the same reason why wheels are round, why keyboards still exist, why monitors/TV's are rectangular, etc. You don't innovate for the sake of innovation. Ask the guy who tried rectangular wheels.
My parents still don't care about the PlayStation controller, but how they love their new phone Operating Systems. One is satisfied with what it is, while the other is pushing ahead and trying appease them.[HEADING=3] Sony doesn't care about innovation; they just want to edge Microsoft[/HEADING] Don't fool yourself. This Console War is not about innovation and risk, it's about doing something just a little better than the competition; it's why the Wii U's specs are just a little better than the PS3 and Xbox360. And we've all seen how it's panned out in these recent months -- i.e abysmal sales. And now, tragically, the entire industry is adopting that motif.
[h4]I mean, c'mon! Gamers gawk at High Definition Textures, blades of grass and landscapes with scrawling pop-in. This is what we've settled for?[/h4][HEADING=3]Keyboards and Mouse Pads Still Exist in Gaming Because Gamers are Lazy[/HEADING] It's human nature to like what's comfortable, instead of trying something new, something that just might turn the entire industry upside-down. And we punish people with new ideas like DRM. This guarantees that as much $ goes to the publishers and developers as possible. But this needs to happen to keep this industry surviving. You've overrated the gaming community vision-wise.
Well...not bad, but not something I would adopt because anything that makes use of motion controls already scores a -1000.Akratus said:Aaron Sylvester said:Anyone who says "this is boring and not innovative" can feel free to come up with something better and recommend it to Sony.
Here's my idea. Wouldn't this be the best possible controller? Motion control +thumbsticks +buttons +one per hand.
Oh and you could split those four buttons on each stick into eight each.
Keyboards and mouse exist because it is still the best control platform ever created and save for holodeck, will be invented.Keyboards and Mouse Pads Still Exist in Gaming Because Gamers are Lazy