BloatedGuppy said:
EmperorSubcutaneous said:
The game just feels clunky, awkward, and old. Sure, it doesn't feel like a typical MMO in many ways. But it doesn't feel like a fun game either.
Mind elaborating on this even more? Perhaps offering up some comparisons? You seem sensible and you seem to know your MMOs.
I freely admit that I've only played for an hour (trying to get back in but it keeps crashing), but from what I've seen so far...
As far as combat goes you basically just stand there pressing 1, 2, 3, etc. like any other MMO, but you do have to be facing the enemy in order to use your abilities. This is kind of a problem because the controls feel awkward and not particularly responsive, which, granted, could be because it's an unoptimized beta build. It also seems too easy to accidentally switch targets. Tougher enemies have some telegraphed moves that you can scoot out of the way of, but they're all really obvious and it's not much of a challenge. (Yet.)
The healer/tank/DPS trinity is definitely present, but at least you can swap between different roles.
Apart from the combat, it doesn't feel like your typical WoW clone. The biggest things it has to offer as far as newness goes are the lack of classes, levels, and traditional quests, though from what I've heard you still get sent out to kill and fetch things. (But what else would you expect, anyway?) There are supposedly some actual puzzles that you need to solve--hard ones, too--which I'd like to see when I finally get back in game.
I don't think I'll be able to comment on how well the lack of levels works at all this weekend, since we only have access to the Templar starter area and Kingsmouth. If you are actually able to travel to any area as soon as you start playing, then that could be a good thing. But I've heard that grinding your way through the skills feels like leveling anyway, especially since you have to go through the skills you don't want before you can get the ones you were going for. (This is by design, apparently, since it forces you to not become too specialized, but it makes the "no levels!" thing seem misleading.)
The GUI is...confusing. That's about all I have to say at the moment. It looks kind of clusterfucky, especially the subtitles which all float around on the lower left side of the screen for some reason and cover everything else up. There's a single menu up at the top left corner with everything in it, which doesn't seem like a very good idea, but we'll see.
Two more pet peeves:
1. The only fights I've been in so far have involved lots of NPCs fighting with me, and they talk. Constantly. Through the whole fight. I'd rather that not be the case.
2. The animations, especially jumping. Maybe it's because of the modern setting, but when your character suddenly floats 10 feet into the air it really takes you out of the game.
And this is the part where I admit that I didn't like The Longest Journey very much. I liked some of the characters, and some of the dialogue was very funny, but overall it felt pretty tedious, not terribly original, and full of unfun gameplay meant to lead you on to the next part of the story. (Dreamfall was even worse in this regard, with the addition of that horrendous combat.) This is the exact same feeling I'm getting from TSW so far.
I haven't come across any particularly clever dialogue yet, but I've heard it's in there so I'll keep looking. Supposedly there are also tons of references to real world things like Silent Hill and YouTube, and lots of winky, fourth-wall-breaking comments, which could be a good thing or a bad thing depending on how often it happens. I saw a kind of dumb reference already; something like "We're not the Knights Templar. This isn't a terrible Dan Brown paperback. We blah blah blah drawing from ancient tradition..." And I said to myself "No, sorry guys, it still feels pretty Dan Brown-y." (The game actually feels to me like what would happen if Dan Brown wrote a White Wolf RPG.)
I've heard that the atmosphere is great, which I haven't seen yet but I'll report later.
The art style is giving me unpleasant flashbacks to Myst Online: Uru Live, which looked bad when it was released in 2003. Actually the whole game feels very much like Uru, including the awkward animations, controls, jumping, and GUI, and even the general feel. I suppose if I'd been as intrigued by TSW's lore as I was by Uru's, I would have been more willing to look past the rest of the game's issues. (Something about it also reminds me of APB, which I played for all of 5 minutes so I can't really elaborate on that. Maybe it's that everyone's the same height.)
All in all, I'd say I've been too spoiled by SWTOR (in terms of story and voice acting) and GW2 (in terms of combat, controls, UI, and general user-friendliness) to enjoy this game. But, again, I'll keep trying.