Segments in your favorite games that you absolutely dread having to go through.

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kailus13

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Mar 3, 2013
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The beginning of EVERY Assasins Creed game. I know all this game, you don't need to tell me again. Let me have fun already!
 

thejackyl

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Apr 16, 2008
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eggy32 said:
OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.
That was the last like ten minutes of the game, from what I can remember. If anything it's the entirety of the Library that I hate about that game. I usually end up with no filters, and since you can only buy them when you wont need them (The first town is the only place you buy them, seriously, wth is with that?)

Backtracking in Metroid Prime 1 and 2, The stupid grapple attachment section in 3 (freaking motion controls make it impossible for me, so I gave up)

90% of opening sections of all games. Especially in RPGs and MMOs. I know I rolled a new class, but I know the basics of the game. Just let me learn my class and see if I'm going to have fun with this one.
 

FoolKiller

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Feb 8, 2008
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Every time I play God of War, I hate the two block pushing portions because it is just a nuisance making it work out.
 

teebeeohh

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Jun 17, 2009
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TallanKhan said:
Ok lets see now...

The chameleon sections in Resistance 2, so irritating that if your not looking in exactly the right direction then your skewered.
this is meant as an insult or anything but i have never seen anyone say resistance 2 was one of their favorite games. A lot of people really love 1 and 3 but most people i know disliked that 2 had straight up full regenerating health and that being in a more full on war as opposed to supporting a resistance was kinda boring(basically: what is this CoD doing in my Resistance)

OT: the fucking Rickenbacker. i have played through that game at least a dozen times, i don't even use maps because i know everything by heart but ffs i always miss one fucking egg and have to check every one again and again and i get turned around in some dark maintenance shaft and then i run out of power for something or my number of psi-booster gets dangerously low...
my orientation on the vonBraun is near perfect, why do i suck so hard on the Rickenbacker?
And Nar shaddar in Kotor 2, i hate that the game traps you in a 2-3 hour story bit you have no way to skip. WHY CAN'T I JUST NOT MEET THE FUCKING ECLIPSE BOSS? he invited me, i could just say no.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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The Challenge of the Gods parts of the God of War series. Not part of the main story or anything, but you need them for platinum trophies and they're so damn close to impossible it hurts. Only finished it in GoW III. On all the other games it's the only trophy I'm missing. Could most probably pull it off after a while, but trial and error isn't my thing. I get frustrated very quickly and it all goes downhill from there.

Also everything up to when you leave Luca in Final Fantasy X. Played through that part so many times... Luckily I was smart enough to leave a save at that place last time I played, so I could skip it.
 

norashepard

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Mar 4, 2013
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May or may not get slapped for this, but most of the middle or Dragon Age: Origins is this for me. I love the origins, the Urn quest, and everything from the Landsmeet on, but the rest of it is just SUCH A DRAG. Every time I play now I just use the debug codes to skip Ostagar, Orzammar, The Mages Tower, Redcliffe, and the forest because all of those quests are just so dull and uninteresting. That prison escape though, super good.
 

Squidbulb

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Jul 22, 2011
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The 'Ambush' level in Thief 2. All the streets look too similar so I get always get lost and end up rushing through it by the end.
I'm also not a huge fan of the 'Blood' level. The first part is alright but the second half is linear and boring. Plus, I've never really liked the fantasy elements of the series. Sneaking through a bland forest just isn't as fun as breaking into a bank.
 

Lord Garnaat

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Apr 10, 2012
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eggy32 said:
OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.
Out of curiosity, did you realize that you could destroy the blob-spawners? Because I was stuck on that same exact spot until I figured that out. They just keep coming forever if you don't destroy them, but once you do the section is a lot easier (at least on normal difficulty).
 

razor343

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Sep 29, 2010
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Peragus makes it difficult to start a new KOTOR 2 playthrough...It is worth the hassle though.

Telos in KOTOR 1 was brilliant though. Bioware knew exactly what they were doing with that one. Get the player emotionally involved with the people of Telos...Then bomb the fuckers.
 

eggy32

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Nov 19, 2009
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Lord Garnaat said:
eggy32 said:
OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.
Out of curiosity, did you realize that you could destroy the blob-spawners? Because I was stuck on that same exact spot until I figured that out. They just keep coming forever if you don't destroy them, but once you do the section is a lot easier (at least on normal difficulty).
I honestly can't remember now, it's been so long since I played it. I'll be sure to remember that tip when I do eventually get back into it.
 

Zip Loc

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Jun 10, 2010
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eggy32 said:
OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.
Protip: If you run ahead of Miller and get to the ladder, the amoebas (blobs) stop spawning and start tracking you instead. If you climb the ladder, they will just mill around at the bottom, so you'll want to clear those ones before you go get Miller.

OT: Fallout 3: Broken Steel, the part where you have to head into Old Olney. Somewhat worth it because of the awesome Tesla Cannon at the end, but Deathclaws.
 

CC17

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Jan 28, 2013
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The whole pretending to be a big daddy section in bioshock. Seriously, fuck this shit.

Also, as many people have said, the openings of KOTOR 2 and, to a lesser extent, KOTOR 1.
 

MrHide-Patten

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Jun 10, 2009
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Chapters 5 and 10 in Dead Space and chapter 12 in Dead Space 2. The only time the games get trully scary/unerving.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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Lord Garnaat said:
eggy32 said:
OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.
Out of curiosity, did you realize that you could destroy the blob-spawners? Because I was stuck on that same exact spot until I figured that out. They just keep coming forever if you don't destroy them, but once you do the section is a lot easier (at least on normal difficulty).
Still a pain on Ranger Hardcore mode.

OT: dunno if these are spoilers but I use the spoiler tage anyway:

Borderlands 2, Bright Lights, Flying City mainquest especially in True Vault Hunter Mode, both the Stalker's and the Overlook defending part are a nightmare
 

Strain42

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Mar 2, 2009
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The adventure segments of the Ace Attorney games where you have to search around and look for clues and it basically becomes the point 'n click adventure game of use everything on everyone until something works.

Once I'm in the court room though, that's where I love it. Because I know it's just me, I have all the evidence I need, and I'm just trying to scope out that perfect place to use it.
 

AwesomeWunderbar

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Jul 31, 2012
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Every.Single.Pyramid Head.Fight. (Silent Hill 2)

Not because they are hard. They're just so long and slow, it gets a little annoying. And then he just walks off like, "Screw it, your not worth my time."

I'm like, "Yeah, well suck my non-existent penis!"
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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MrMan999 said:
I'd have to say the sewers on the way to the Nosferatu enclave in Vampire: The Masquerade: Bloodlines. Especially when you play as a non-combat oriented vampire like a Ventrue.
Definitely. I played as a very Social-oriented Toreador and pretty much had to toggle God Mode on, to avoid rage-quitting.

But - Gary. Oooooooh, Gary. He's an awesome reward in and of himself.
 

shadyh8er

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Apr 28, 2010
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Most recently, the Trial of Archimedes from God of War: Ascension. It was there that I learned that Gorgons cannot be launched into the air, nor can their stare be parried anymore.

Also the boss battle with Arkham from Devil May Cry 3.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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The Four Kings of Dark Souls.

Maybe there is a strategy to properly fighting them, but every time I fight them, in ends up coming down to luck on what attacks they decide to use while I am attacking as quickly as possible.

I absolutely love every boss battle in that game, but the Four Kings are just a pain in the ass. They seem to force my strategy into nothing but flailing and hope.
 
Apr 5, 2008
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An "I concur" on The Fade from DA:O. Thankfully a mod took care of that...the whole thing is skipped but all the bonuses which would've been received, are.

Also, the Mako in Mass Effect.

And pretty much the entire story in Sleeping Dogs. Great sandbox that sadly kept showing you the fun, then taking it away before you actually had any.

Any obligatory turret section in any game. RAAAAAHHHH.

Any forced stealth sections in any game. GRRRRRRRRR.

In fact, pretty much anything forced on me, period. Give me weapons, enemies and objectives then stay the hell out of my way Game!

The end sequence of ME3.

Unskippable cutscenes! GRRRRROWL RAWR.

Resident Evil 4 & 5....mash buttons to not die sections. Seriously rubbish mechanic.