Segments in your favorite games that you absolutely dread having to go through.

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Siege_TF

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May 9, 2010
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Any bit in any Dead Space game where you get swarmed by hordes of Necromorphs.

The first two levels of any Alien game in which you play as a human, although this only applies to the first playthrough rather than repeats...

Any long, unskippable cutscene.

Boulderpunching, or any other long series of quick time events, but boulderpunching first and foremost.

Bosses in classic brawlers who have attacks that cannot be avoided. The X-Men arcade game that was re-released on the Playstation network finally made me realize why my parents hated arcade brawlers; they were designed to eat quarters and didn't care if they did it honestly.
 

joshuaayt

Vocal SJW
Nov 15, 2009
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*Persona 3 up until when you get Fuuka in your team; I have started that game SO many times that playing through the first 5 hours or so is a massive slog. I blame the game for not giving me the compendium early, like Persona 4 ended up doing.

*Arcadia in Bioshock 1. I don't know why, but I find it so terribly boring that I rarely finish the game beyond that point.

*Disneyland in Kingdom Hearts: Birth By Sleep, for all characters. Oh, boy, time to stop having fun with the best combat system yet to play a stupid minigame and be reminded just how Disney the game can get!
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Mirror's Edge: The Boat: The second encounter.

You drop out of the ceiling and have to pound three policemen before going to the sloooooowly opening door and continuing.

Pretty standard, but I HATE fighting in Mirror's Edge. HAAAAAAAAATE. So I always run instead. In the game, I'm down to a five-man knockout run. These three are part of it, because if you try to get past them, you stand at the door, ten feet away from a dude with a freaking machine gun, standing as you slooooooowly turn the valve to unlock the damn thing.

And the rest of the game, I can get by the soldiers with little to no problem. What the hay, DICE?
 

00slash00

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Dec 29, 2009
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level 3-2 in demons souls. rolling and avoiding attacks from enemies on narrow walkways? yeah, not fun
 

Rabish Bini

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Jun 11, 2011
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UrinalDook said:
*Snip of a brilliant quote*
I actually love you. You described the exact reason why, now that I'm older, I absolutely love Peragus. Thank you.

OT: I'm going to agree with UrinalDook again, that fucking citadel.Absolute nightmare, and I hate it even more once you get onto the actual ground of Telos. The rest of the game is brilliant however.

Also, Taris in the first KotOR, it just drains too much of my life.
 

Grottnikk

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Mar 19, 2008
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All the boss battles in Deus Ex: Human Revolution :/

All the stupid mining in ME2 that you have to do to upgrade weapons

The Cafe level in Wonderful End of the World. ***** took me at least 10 tries to get an A+ rating.

The Body of the Many in System Shock 2. Got lost so bad in that place...
 

BoogieManFL

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Apr 14, 2008
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It took me awhile to notice the pattern, but even though they are among my favorite games, I dread the beginning hour or two of any Obsidian game. They always seem to go on too long. Notably, the Paragus mining faciity in KOTOR2, it's too long for an opening tutorial level.

Mining in Mass Effect 2, low character levels in Diablo style games, the first few days in game days of Minecraft.. I think most games have very weak openings and the fun stuff doesn't kick in till later.

EDIT: Wow, a lot of Paragus hate.
 

Eomega123

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Jan 4, 2011
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MrMan999 said:
I'd have to say the sewers on the way to the Nosferatu enclave in Vampire: The Masquerade: Bloodlines. Especially when you play as a non-combat oriented vampire like a Ventrue.
This, this, a thousand times this. I've played through the game three times, and the first two times I couldn't even kill the first female abomination you see, the one it sets up like a miniboss. Once I got to the long maze section full of the bastards it went a little something like this:

1) Toreador, poured all my points into celerity and ran like hell, crying all the way.
2) Malkavian, activated obfuscate and crawed through the tunnels, hoping not to run out of blood while standing in front of one of them.
3) Hand-to-hand master Gangrel with max level protean and high fortitude. Activated war form, turned on fortitude, then ran down the corridor screaming ALRIGHT YOU MOTHERFUCKERS, NOW IT'S MY TURN! That was a good day.

Besides that, the first time you go through the Forsaken Fortress in LoZ: Wind Waker always bugs me, since the game mechanics aren't really made for stealth, I'm pretty sure I could take out the guards with some well aimed throws if getting spotted didn't instantly get you caught, and I know that the mission is doomed anyways. Just send me to Windfall Island, lots of fun things to do there.
 

Darren716

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Jul 7, 2011
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Arcadia in Bioshock, every time I get to that level I end up getting lost on my way to see Julie and I end up walking in circles for about an hour. Not to mention this is the first level where hodini splicers show up and they are always a ***** to fight since I tend to be low on ammo after the shot out in the submarine bay and I can't get close enough to beat them before disappear. A few months ago I felt like playing through the game again and I killed a big daddy in Arcadia and after the fight I wanted to reload but I didn't realize the little sister was right there so I harvested her when I was going for a full rescue run. I tried reloading a save and realized my last one was at the beginning of the level which was a hour ago. I turned off the game and haven't touched the file since. Also the pretending to be a big daddy section can be annoying but usually by that point I have a ton of hack tools and proximity mines so it isn't to big of a problem.
 

NightmareExpress

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Dec 31, 2012
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Legend of Zelda: Wind Waker (Which just turned a decade old this month)

The beginning features a place called Forsaken Fortress. You get shot out of a cannon to get inside, and lose your sword due to smacking into a wall. You need to endure a somewhat lengthy stealth segment to reach the top, the worst part being the hallways that you need to sneak around in a barrel. If the Moblins see you move, you get tossed into a jail cell and have to escape over and over. It's like Metal Gear Solid done terribly wrong. But at long last, when you reach the damn top, you get your sword back and you get to hear some awesome mini boss music. Later on, you go through it again (without the stealth) and get to slaughter those Moblins with the Master Sword.

Deus Ex: Human Revolution

The boss fights. Everything else felt, for the most part, like what a modernized Deus Ex experience would feel like. Unfortunately, the boss fights are shite. You cannot avoid them with the usage of stealth or diplomacy like you could in the original. They stick out like a sore thumb and play bizarrely. Eidos outsourced the boss battles to a separate company who didn't know Deus Ex in the slightest, and the particular man responsible described himself in an interview as "more of a shooter kind of guy". Well, the first boss battle is against somebody with fucking machine gun arms that you're forced to fight in a rather sloppy nature. Go figure.

All Mass Effect titles

The first game had the Mako segments. Bounce around barren planets like a right loon to find stuff. Boring.
The second game had planet scanning and the usage of probes to gather resources. Boring.
Third game had the second game's mechanic, but made it worse.
This is just scraping the surface of these games.

Any game that uses QUICK TIME EVENTS

Those things are rubbish, stop it.
Either I'm playing, or I'm watching. Choose one.
 

Skeleon

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Nov 2, 2007
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Supreme Commander, second mission as UEF. Having to get over to the reactor core to repair it while protecting your main base. Frankly, I usually just ditch it entirely and move to the reactor's base entirely to build up my forces there. It's too much of a bother trying to protect that first base.

I also hate every "protect this weak structure that will break if two shells hit it"-missions in the game, which there are entirely too many of.
 

Stryc9

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Nov 12, 2008
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Sandjube said:
Any section of Serious Sam with Kleers in it. Freakin' Kleers, damn skeletons *mumbles*
Circle-strafing is your friend with those guys. Get to the outside of the group as quickly as possible then just circle around them blasting away. I hardly ever get hit that way.

From Serious Sam I'm not particularly fond of the headless bombers, it's not that they're hard to deal with or anything, but the damn screaming just gets into my head and if I play long enough I'll start to hear it even when I'm not playing any games at all.

The RC helicopter mission in GTA Vice City can eat a square shaped polygon dick because it's next to impossible, particularly on the PC where the flying controls are a complete mess. I love every other bit of Vice City except that one mission.

Da Orky Man said:
Lets have a looksy...

The Dromedary escort in Tachyon: The Fringe. Huge escort mission when you have, say, the space equivalent of a Spitfire, and your enemies, which outnumber you 20-1, use F-22s.
Correct if I'm wrong because it's been forever since I've played Tachyon but isn't that the mission at the very beginning that you're supposed to lose to advance the plot? Again, it's been years since I've played the game so I've forgotten quite a bit of the details of it.
 

sumanoskae

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Dec 7, 2007
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synobal said:
In before The Fade in Dragon age origins.

OT: The Fade in Dragon Age Origins
Ditto, the only good things about the fade section were the extra stat points (Even though finding them was a fucking chore) and the companion dreams.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Necromancer Jim said:
The Four Kings of Dark Souls.

Maybe there is a strategy to properly fighting them, but every time I fight them, in ends up coming down to luck on what attacks they decide to use while I am attacking as quickly as possible.

I absolutely love every boss battle in that game, but the Four Kings are just a pain in the ass. They seem to force my strategy into nothing but flailing and hope.
From what I remember, I was able to beat the Four Kings by getting almost literally in their faces on New Game Plus. For whatever reason, their melee swings seem to do less damage up close.

They were still a ***** to deal with though.
 

Gatx

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Jul 7, 2011
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DC Universe Online is one of my favorite MMOs, and because it's superhero themed, more so than any other MMORPG, it's fun to make alts. Unfortunately the excruciatingly long tutorial is nonskippable.

When I first tried to play Mass Effect 3 I ran into a number of quest breaking bugs or forgot to complete some of the optional objectives, thereby forcing me to restart completely. I must've played through Earth, Mars, and Palaven at least 10 times before I finally did Sur'kesh.
 

War Penguin

Serious Whimsy
Jun 13, 2009
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It's not a favorite, but it's a game I very much enjoy: Skyrim, the opening sequence, Helgen. God. Damn it. I hate having to go through it again and again whenever I start a new character.

I love making new characters to play in that game. I love designing them and thinking of their back stories as to why their about to reach the chopping block, y'know? But then I have to go through that sequence of sitting there while General Tulius yells at Ulfric Stormcloak, that one rebel being a dick to that priest, then walking up the block and then DRAGON! Then I have to walk around the burning town of Helgen and pick between that Imperial Legionnaire or that Stormcloak Rebel to do the tutorial level. After doing it for the 27th time, it gets pretty damn boring! But you want to know the worst part? I can't bloody skip it!

You know how in Oblivion and Fallout 3 you were given the option to change your look/stats right before you left the tutorial level? Why couldn't you do that once you left the cave below Helgen? The sequences with the Legionnaire and the Rebel is more or less the same! And they both lead you to Riverwood, so what's the point?

After that, though, it's good enough.
 

Cptn_Ab

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May 16, 2011
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synobal said:
In before The Fade in Dragon age origins.

OT: The Fade in Dragon Age Origins
i feel your pain, i flat out refuse to play both 1 and 2 because of those sections
 

Kingjackl

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Nov 18, 2009
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It's only a minor one, but that bit in Half Life 2 with the infinitely respawning manhacks annoys the shit out of me. It doesn't help that everytime a group of them spawns in, my rebel allies immediately start trying to fight them while I'm trying to get us to the next section.

Also, any level where you loose all your equipment or experience and have to start from scratch. The post-torture sequences in most Metal Gear Solid games would qualify, particularly in 2 & 3.

Finally, half of the missions in Mass Effect 1 & 2 are tops. The other half are generic copy-pasted warehouses and dull gunfights and conversations that are a slog to get through. Most of them are optional, but there are a few nasty story missions that slip through the net like Samara's recruitment mission, Garrus' loyalty mission or the entirety of Noveria.