LegendaryGamer0 said:
Because they are the exact same thing in principle. If you don't, please explain what makes one gambling and the other not...
There's a few major differences I can think of:
Konami doesn't run the program that allows you to resell the cards you don't want. They sell you a product and that's the end of it - if anything they'd probably
discourage third party sales as they don't see a dime from them. Valve allows you to resell your common/duplicate skins for a currency they control, and by and large even skim off the top with each sale. At that point, the comparison to poker chips starts to look surprisingly justified.
Dunno' how Konami and Yu-Gi-Oh work, but I know back when I was a Pokemon TCG fan in the late 90s I knew exactly what my odds are for getting a common, uncommon, rare and foil card in each pack was. The foil cards were substantially less common in the US release than they were in Japan, and man, that made me salty. Valve isn't really selling a blind box, because at least in a blind box you almost instantly know what the odds are that you'll get the one you actually want. You probably
won't get it, no, but if it's a 1/128, at least there's no question about it.
While Pachinko isn't "Technically" gambling either, they're still a game of chance with odds that have to fall within a certain 'legally fair' threshold not unlike slot machines. In both cases, despite the internal currency being internalized by the provider (Pachinko Parlors / Valve), there are less-than-reputable ways to "cash out" regardless for those who are familiar with the process.
While I agree that government regulations love to screw things up that should be pretty straight forward and only encourage those to find new loopholes, standardizing games of chance to be fair to consumers are one of things that prevent those businesses from taking advantage of gullible players who don't actually know what their odds are, or ensure the odds aren't simply capped at artificial levels meaning nobody really wins. Particularly when a big chunk - if not the majority - of your audience are minors who's parents probably gave them their credit card number assuming CS:GO is a flat, one-time $15 purchase, that's basically begging for the sort of horror stories we mostly associate with people who can't stop playing F2P mobile games and rack up hundreds of dollars over the course of a month. (That said... it's a phone game. Even I don't have sympathy for those people.)
Should CS:GO be classified and regulated the same way a slot machine is? Probably not. Should Valve get their shit together and not GIVE government bodies a reason to consider it by tweaking things for a little additional transparency? You bet! The "Third Party" gambling sites are a separate, unrelated issue, and the behavior of all those involved is pretty goddamn horrible between not disclosing their CoI's, marketing directly to children, and abusing Steam's own third-party offerings to bypass their own flimsy checks and balances to avoid this sort of thing from being done to begin with, and yet the fact that they could exist in the first place is basically proof that Valve acknowledging their own Hat Based Economy has grown to a point of critical mass, and that they're no longer fully in control of it. And that's exactly when you start to lose the argument that you don't need government level intervention in the first place.
I'd honestly be less disgusted by the whole "Crate and Key" thing if they just straight up had different levels of keys for the same crate: Off the top of my head, Broze Keys are a buck/given away via basic grinding in gameplay, Silver Keys are two/awarded once per level, and Gold Keys are five/only offered every 10 levels, and each key changes how rare the item you get from the crate will ultimately be. That way they aren't lording mystery boxes over your head full of jack squat and not letting you play the game of chance for "free", but those who legitimately want rarer items can still pay more and manipulate the odds in their favor. I'm sure there's a billion minor tweaks that would make the system a lot more fair to the end user - and, not playing CS:GO myself, I'm hardly an expert. I just know how the general system works, and I know it's absolute bullspit.
Don't get me wrong, I'd love to see microtransactions for a randomized loot drop done away with entirely - especially in a game like Overwatch that already costs $60 on consoles, goddamn Blizzard! - but I'm not even going to suggest the obvious because why would anyone do the proper thing and treat unlockable content like unlockable 'effing content? But Valve won't do any of that, unless they realize they're about to fall afoul of laws that already exist (see: Steam Refunds only happening because Steam was already in violation of European Law). They won't because every time a $2,000 CS:GO skin gets sold, they make $300 - $200 as the publisher, and $100 as the base Steam cut. Yes, it's stupid that anyone would pay that for an in-game texture swap, but let's not pretend Valve didn't cultivate a market and then encourage players to use it because it benefits their bottom line.
Teal Deer:
- Blind Box collectibles without a marketplace run by the manufacturer themselves aren't quite comparable to what Valve is doing, and that's exactly why the Aussie government is looking them over to try and figure out what on Earth they can do to stomp this thing flat. And knowing Australia, they're just as likely to ban a game they can't control as they are not to.
- Valve would be wise to shake the whole "Crate" system up just enough to have a leg to stand on while they argue that it's NOT gambling, even though by any sane measure it's currently just a slot machine jammed into an FPS without any of the legal limitations and protections a slot machine typically has to abide by.
- The fact that you have to work with third parties to convert your in-game currency to "real" cash is largely irrelevant to the rest of the problem. It's possible, it's not hard, and Valve can't feign ignorance on it much as I'm sure they'll try if it comes up.
- Crates are awful and whoever suggests their inclusion should be publicly humiliated as the evil monster they are.
Love the smug Sakura, by the way.