This. A thousand times this.natster43 said:Crackdown 2. Fun game, but not nearly as fun as 1.
What really got to me was the story. This thing broke and you're right there with the tools to fix it....and you don't. And the way to kill the main enemies, and live on the surface again...is to fix it.Aeshi said:Red Faction: Armageddon
Only thing about that game that was good is that Magnet Gun.
Agreed, for the most part anyways. I thought it was an okay game on it's own, but failed miserably as a successor to Tales of Symphonia. It really would not have had any impact on the game if you swapped out Lloyd and the original cast for some generic legendary youth hero characters and slightly modified the story to change the parts where their names are directly mentioned. The story was... alright I guess, but the main character was a bit annoying. It's a bit of a shame since the battle system was probably my 3rd favorite in the entire series, behind only Abyss and Graces. I loved the aerial combat.Archleone said:Ninja'd...at least the Tales of Symphonia: Dawn of The New World bit. The plot was lacklustre, had issues with the controls, and the game teased you by giving you access to almost the full roster from the prequel, but you could not level them up, or equip them. The monster thing was a nice gimmick, but didn't really redeem the game for me.CrazyGirl17 said:Tales of Symphonia: Dawn of the New World. The original was, for the most part, well-done with great characters and a deep story. The sequel... not so much.
But for me, the biggest annoyance was the fact they replaced most of the voice actors in the English version for some reason. Not that there weren't some good voices, mind you, but I'm peeved that I COULD have had Scott Menville and Johnny Yong Bosch, two of my all-time favorite English Language voice actors in the sequel to one of my all-time favorite JRPGs! GAAAHHH!!!
...Sorry, I always get a bit of Nerd Rage thinking about it...
Also, Prototype 2. I understand why they wanted to focus on another character, but did they have to make Mercer the villain?!?!?
Well, I was mostly exaggerating on the whole "next OoT" part. And doing a tired gimmick "better" is still doing a tired gimmick. Doesn't save the game from the fact that there were numerous times where fighting with the remote going finicky was the bigger challenge than the game itself; the game itself not even being hard in the first place. The upsetting thing is that I think Miyamoto has commented that this is going to be the norm for Zelda now... so I'm thinking that the series is over as far as I'm concerned. Next time a new Zelda comes out I'll just play Link to the Past and laugh at all the tools fumbling with their Wiimote flails.CriticKitten said:Pft, hardly. Skyward Sword did the "gimmick" a hell of a lot better than Twilight Princess. Skyward Sword was never gonna be the next OoT anyways, its story honestly wasn't that strong. Twilight Princess had a more enjoyable story for me honestly (despite worse gameplay).WhiteTigerShiro said:Oh, and sorry Zelda fans, but I have to throw Skyward Sword in here. The game was great, don't get me wrong, but the whole "Wow I can control the sword attacks by swinging the remote" gimmick wore-off before Twilight Princess was even finished, we didn't need yet another game devoted to that same gimmick. By handicapping the player with clumsy motion controls and not giving us the option to play with a Game Cube controller, they basically took what could have been the next Ocarina of Time and made it into just another Zelda.
To be fair, Diablo 3 was ALWAYS going to be a disappointment. It doesn't matter how flawless of a launch it had or how good or bad the game itself was, Diablo 3, simply by virtue of the fact that gamers are gamers, was always going to disappoint. The only way for Diablo 3 to have satisfied the Diablo 2 fans was if Blizzard just copy-pasted Diablo 2 and put a "3" sticker over the logo. I'm speaking in hyperbole, of course, but you get the gist of I mean. People will go through the game with a fine-tooth comb, and anything that makes it even a little different from Diablo 2 will be nitpicked to death as "the reason this game is worse than D2".No, seriously. It does kind of need to be said, and not even in a trolling sense. The game does some things well, but makes enough mistakes and the release had enough missteps that it deserves honorable mention on any list of games that "missed potential".
Nah. It seems hip to say ME2 and ME3 are not as great as ME. And this site is full of hipsters.Dandark said:I will say ME2 and ME3 although this will get me flamed.
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Other than that i'd also say the abomination that was Red faction: Armageddon.
Also Prototype 2 and FEAR 2 but these were still good games.
Are you suggesting that there kind of arguments....WhiteTigerShiro said:To be fair, Diablo 3 was ALWAYS going to be a disappointment. It doesn't matter how flawless of a launch it had or how good or bad the game itself was, Diablo 3, simply by virtue of the fact that gamers are gamers, was always going to disappoint. The only way for Diablo 3 to have satisfied the Diablo 2 fans was if Blizzard just copy-pasted Diablo 2 and put a "3" sticker over the logo.
Is that thing up there what you are referring?Hammeroj said:Right. So to be fair, everyone who's disappointed in D3 is in some form delusional?
Don't forget the pony gun that shoots a rainbow out of it ass.Aeshi said:Red Faction: Armageddon
Only thing about that game that was good is that Magnet Gun.