Sequels that Squandered Potential

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Veylon

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The later Megaman X games, starting with either 4 or 5.
Master of Orion 3.
Heroes of Might and Magic IV.
 

Kungfu_Teddybear

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DioWallachia said:
I have to admit, as much as I love Diablo III, I had to laugh at Azmodan the "master tactician" telling me his plans all through Act III. I get that he was trying to scare us, but after the first couple times he tells you his plans and then you stop them, he probably should have learned it would be better for him to just keep his trap shut.
 

Rai^3

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Both Deus Ex: Invisible War and Human Revolution. Granted, all three Deus Ex games rate a solid 8/10 in my book, but all for different reasons.

Thief: Deadly Shadows. Not bad by any stretch (and being able to flatten against walls was great), but Thief II's HOOJ levels made it feel much more sprawly and explory, while Deadly Shadows was claustrophobic and kept using that goddamned eyesore teal to highlight things.

SmarterThanYou said:
XIII-2. After the (relative, since we all know gamers are capable of keeping things in perspective, right?) dissapointment of XIII, I was sincerely hoping XIII-2 would take what XIII did well (a very interesting, yet underdeveloped setting) and expand upon it in an interesting way. Instead, we got this time travel crap that had bugger-all to do with XIII's science-fiction flavored universe. Not to mention, plot points that directly violated established lore.
Dude, I liked a very different XIII from the one you're talking about and thought I had just discovered a sequel I hadn't heard about: http://en.wikipedia.org/wiki/XIII_(video_game)

Gettin' me all excited. :c
 

DioWallachia

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NameIsRobertPaulson said:
The gods that determine everything that is right with this world, hopefully. That game was an atrocity that likes of which comes only once every system generation. This way Custer's Revenge level bad.

Atari: Custer's Revenge/E.T. (tie)
Nintendo: Jekyll and Hyde
Super Nintendo/Genesis: Pit Fighter/Shaq Fu
Nintendo 64/Saturn/PSX: Superman 64
PS2/GameCube/XBOX/Dreamcast: Big Motha Truckers
PS3/360/Wii: Metroid Other M
If only Movie Bob could hear the noble words that come from your post about Other M. There is still logic in this world and these manly tears are for you.

[http://knowyourmeme.com/photos/190423-manly-tears]
 

DioWallachia

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Hammeroj said:
If you are, I think the videos are good, but often don't go nearly far enough in denoting just how bad the problems being talked about. Besides, simply pointing out the incredibly lacking aspects of the game isn't necessarily referring to youtube videos that do the same. I came up with my criticism myself, I'm so smart like that.

Edit: As a clarification (because I don't know what you were trying to tell me), I didn't actually call anybody delusional, nor did I imply it. I was pointing out that this is WhiteTigerShiro's way of being fair - essentially calling every discerning fan a buffoon with unreasonable expectations. I don't get why it has to be the fans' fault Blizzard's game sucks, but hey, apologists at their finest.
Just trying to help. It is just the lack of proper communication that makes any negative seems like entitlement bitching. Remember how the fans complained that the game was "too sugary" or "too colorful" when the screenshots came? that was because they feared that the dark atmosphere that made the first 2 games great would be lost, its integral in the greater whole rather than just something complaining about cosmetics.

So, when you tried to argue with that other guy over there, i just put the videos to facilitate the process, because believe that people are just too indoctrinated into listening to a video rather than seeing the same thing in text form.
 

DioWallachia

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Kungfu_Teddybear said:
I have to admit, as much as I love Diablo III, I had to laugh at Azmodan the "master tactician" telling me his plans all through Act III. I get that he was trying to scare us, but after the first couple times he tells you his plans and then you stop them, he probably should have learned it would be better for him to just keep his trap shut.
Is not THAT bad compared to Adam from Metroid Other M.

THAT PERFECT MILITARY MIND!!!!!!!!!!!!!!! (shakes fist in the air and cries tears of admiration)
 

Aeshi

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Rai^3 said:
Dude, I liked a very different XIII from the one you're talking about and thought I had just discovered a sequel I hadn't heard about: http://en.wikipedia.org/wiki/XIII_(video_game)

Gettin' me all excited. :c
Yeah I always think that when I see somebody mention XIII-2 as well.

Oh well, we can always dream...
 

DioWallachia

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Hammeroj said:
I already tore this guy a new asshole in regards to the abysmal itemization, only for him to come into the next thread with this weaksauce, tired "it's not Blizzard's fault" shit.
I am seriously telling you that people just REFUSE to hear you if it isnt in video form. I am still not sure if these is really a signal of something worse for the future to come, but i got the feeling that, for example, if the Red Letter Media guy (Mr.Plinket) did a .pdf or a text based analizis of The Phantom Menace instead of a video, the people wont even know he actually exist nor care to read the whole thing.

I really wish to know some psychology right now on this subject because i dont really want to jump to the conclusion that its just "fanboism"
 

DioWallachia

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Kungfu_Teddybear said:
I have to admit, as much as I love Diablo III, I had to laugh at Azmodan the "master tactician" telling me his plans all through Act III. I get that he was trying to scare us, but after the first couple times he tells you his plans and then you stop them, he probably should have learned it would be better for him to just keep his trap shut.
But wait!! There is more.

 

ZZoMBiE13

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bigfatcarp93 said:
HALO 2. FUCKING HALO 2. I mean, WTF happened?
Mismanaged scheduling, taking 3 years and still ending up with a product that felt rushed. Plus, and I know I'm in the minority on this pet peeve, but they cared sod-all about the campaign and spent the majority of the assets and schedule focusing on the multiplayer. Which would be fine if it were in addition to a good story mode rather than at the expense of it.

I love Halo, but more for the story and sci-fi setting than anything else. And Halo 2 remains the series low point for me. And I didn't even mind the cliffhanger ending. They nailed the multiplayer stuff and good on them for doing that at least. But yeah, it let me down in the area I most cared about.
 

-Drifter-

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ZZoMBiE13 said:
bigfatcarp93 said:
HALO 2. FUCKING HALO 2. I mean, WTF happened?
Mismanaged scheduling, taking 3 years and still ending up with a product that felt rushed. Plus, and I know I'm in the minority on this pet peeve, but they cared sod-all about the campaign and spent the majority of the assets and schedule focusing on the multiplayer. Which would be fine if it were in addition to a good story mode rather than at the expense of it.

I love Halo, but more for the story and sci-fi setting than anything else. And Halo 2 remains the series low point for me. And I didn't even mind the cliffhanger ending. They nailed the multiplayer stuff and good on them for doing that at least. But yeah, it let me down in the area I most cared about.
Every time I go back and play Halo 2, I find myself underwhelmed. There's this great framework for an awesome sci-fi space epic, but it's wasted on weak writing and underdeveloped, one dimensional characters.
 

ZZoMBiE13

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-Drifter- said:
ZZoMBiE13 said:
bigfatcarp93 said:
HALO 2. FUCKING HALO 2. I mean, WTF happened?
Mismanaged scheduling, taking 3 years and still ending up with a product that felt rushed. Plus, and I know I'm in the minority on this pet peeve, but they cared sod-all about the campaign and spent the majority of the assets and schedule focusing on the multiplayer. Which would be fine if it were in addition to a good story mode rather than at the expense of it.

I love Halo, but more for the story and sci-fi setting than anything else. And Halo 2 remains the series low point for me. And I didn't even mind the cliffhanger ending. They nailed the multiplayer stuff and good on them for doing that at least. But yeah, it let me down in the area I most cared about.
Every time I go back and play Halo 2, I find myself underwhelmed. There's this great framework for an awesome sci-fi space epic, but it's wasted on weak writing and underdeveloped, one dimensional characters.
I know your pain buddy. I do love Halo and it's fiction. Hell I spent a year making Halo webcomics for free, just because it was a fun way to be a part of the community surrounding Halo. But 2 will always stick in my craw.

It was mechanically fine and that's why it worked on the levels that it did. But the campaign always feels like a throwaway component rather than the next grand piece of the epic story that the second act of a space opera trilogy should be.

And don't even get me started on the annoying graphical hiccups that the game suffered from. We'll be here all day. Grrrr *seethe*
 

the December King

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ThriKreen said:
I'm still waiting for Star Control 3.
Your avatar has made me less angry today. Did you draw it? It's adorable!

On topic, I'd say I was a bit let down by Saint's Row The Third- I did have fun, but it just wasn't the same experience for me as SR2. I was also hoping for multiplayer improvements.

S.T.A.L.K.E.R Clear Sky was an experiment that, although possessing some cool elements, felt like it missed the mark considerably.
 

mad825

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Tropico 4.

It was essentially an expansion to Tropico 3. It kept the same mechanics with a few additions and tweaks.
 

johnnnny guitar

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Oh boy I can bang my Dragon Age 2 Hate drum
So yeah Dragon Age 2 has destroyed the series for me especially since that they have said that they are not going back to the DO:A style and are showing shit that the first game already had as major features for Dragon Age 3
 

V TheSystem V

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WhiteTigerShiro said:
Oh, and sorry Zelda fans, but I have to throw Skyward Sword in here. The game was great, don't get me wrong, but the whole "Wow I can control the sword attacks by swinging the remote" gimmick wore-off before Twilight Princess was even finished, we didn't need yet another game devoted to that same gimmick. By handicapping the player with clumsy motion controls and not giving us the option to play with a Game Cube controller, they basically took what could have been the next Ocarina of Time and made it into just another Zelda.
I agree with this so much. They removed the open world elements in exchange for a hub world with not much in it and made the player through the clouds by tapping A and tilting the Wii Remote. It was so gimmicky it broke all immersion, as the remote wouldn't register a lot of the time, and Fi is the most irritating character in gaming in my opinion.

However, the boss fights looked awesome and played awesome. Apart from fighting Ghirahim, but that would have been quite cool if it weren't for the controls...no, wait, the controls were what was supposed to make the fight cool, and it failed.