Sequels that Squandered Potential

Norrdicus

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Yali said:
Oblivion

Now, no matter if you liked Oblivion or not, if you've played Morrowind you know what I mean. If they had taken Morrowind and developed it (in the sense of evolve/develop)it could have been a great/awesome/fantastic game. They didn't. Instead they gave us a watered down, stripped-of-good-Morrowindyness console port that takes place in England.
Agreed. Though I don't necessarily hate the game, Morrowind is so much superior in story and exploration, Skyrim is so much better in action (and Fallout New Vegas is 50/50) that it is pretty much unplayable to me now

Aeshi said:
And $10 says that when that game comes out of beta somebody will have found the combination that is the best/most optimized and everybody will just use that and all be the same anyway.
Now see, this is the great thing about the skill tree: while ANYONE can mathcraft, it takes an insanely long time to explore all the wacky build ideas in practice if you want to find the """optimal build"""

Devoneaux said:
Abilities in ME1 had significantly longer cooldowns and were far less useful, meaning more of your time was actually spent using your gun and cover and less using awesome biotic powers.
Oh boy, we sure were not playing the same game because Adept was godmode in my playthrough. Sure, yeah, the cooldowns were long, but that doesn't matter one tiny bit when you can clear the whole damn room with just one Singularity. Many of Adept skills in ME2 are just weird little projectiles with a small (if not non-existent) area of effect. Massive downgrade
 

Sevriux

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Bioshock 2, Just seemed like a halfbaked rehash of the first one, story was pathetic. Though I though the enemies and game mechanics were better.
 

Legion

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Mass Effect 2 ruined some potential in that it didn't really advance the plot very much By the end of the game, we were still in pretty much the same boat as at the end of Mass Effect 1. The Reapers were coming, we don't know how to beat them, and nobody believes they exist. Mass Effect 2 was about an entirely new enemy that just happened to work for them, we don't even know for sure what their ultimate goal was.

Mass Effect 3 ruined potential in that they could have taken the time to truly make the earlier decisions matter, but they did not. When it came down to it, the decisions only really affected your 'galactic readiness' which even then did not matter, as only a terribly low one made a difference to the ending anyway.

Dragon Age 2 was ruined by being rushed and due to nonsensical plot points in relation to the Mage/Templar relationships with the player.

Splinter Cell Conviction. It could have been the next Chaos Theory. Instead it was a game based upon the television show '24', with some more gadgets thrown in.

BloodRayne 2. I have never seen a direct sequel where the in-game mechanics are actually broken compared to the one before it. BloodRayne had a single issue when it came to combat really, and that was a single overpowered move. BloodRayne 2 almost every attack is absolutely worthless. You have 3 foot blades attached to your arms, and a guy in a tuxedo takes around ten slashes to kill.
 

EvilMaggot

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Red Faction: Armageddon ... i mean.. come ON! going from open world free roaming somewhat rampage to... linear tunnels?.. :/

and.. STAR WARS THE FORCE UNLEASHED 2 WHAT THE ACTUAL FUCK!?!?!?!? loved the first one.. screwed everything up with the sequel :/
 

Aeshi

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EDIT: Not sure if you can even see this version of the post, since apparently the forum isn't bothering to make my edits visible to anyone else (and now it also seems to be interpreting edits as making new posts...)

Hammeroj said:
I am going to reply to your points, but I don't know why people think "Diablo 2 did this too!" is some sort of a pass for Diablo 3's fuck-ups
Because the fuck-ups in question were apparently ok when Diablo II did them, if people had been going "Diablo II's story sucks, the sequel should improve it!" I would agree with you. This is more "Diablo II's story sucks? Fine. Diablo III's story sucks? EVIL"
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Hammeroj said:
The reason that random guy followed the Wanderer is... Well, it's funny, he actually does say he does not know why he followed him. But the fact that he was the only one left alive in the tavern coupled with the fact that he kept seeing dreams of this wanderer might have had something to do with it. Not a plot-hole.

The reason the guy regularly loses control and summons demons is because... His soul is battling with the ruler of hell? Things like these aren't exactly hard to figure out. See what I mean when I say oversimplifying doesn't serve as criticism?

Now this is where my knowledge gets fuzzy, because the last time I checked the Diablo 2 wiki was about 4 years ago. Wasn't this whole soulstone business basically a ruse by the Prime Evils, given that one of the angels betrayed the others and told the Prime Evils how to corrupt the soulstones, and the Exile or whatever the "civil" war of demons was named was simply a part of it?

Expanding on the lore is not a plot hole. Hell, a MacGuffin is not even necessarily bad writing. It's just a plot device, and it can be used in ways good and bad. D2 implicitly sets it up by having a cliffhanger ending, and it doesn't come as a conflict to anything that was previously set up, so I fail, really, to see how it's a sign of bad writing.
a) Exactly, he doesn't know, because he has the Plot-induced stupidity, because he has to follow the Wanderer for the plot to happen, because without said Plot-induced stupidity he'd realize he should just be grateful he's still alive and choose not to follow the man who'd slaughtered about 30 people, summoned a horde of demons and burned down a tavern not 30 seconds ago.

b) I know who the Dark Wanderer is, but how does 'Lose control of Soul for a few seconds' apparently equaling 'Instant Demon Legion whom only last until Wanderer regains control' make any sense? That never happened with anyone else Diablo possessed.

c) To put it as basically as possible: The Lesser Evils betrayed the Prime Evils and exiled them to Sanctuary to try and distract the Angels so they could invade Heaven more easily, and when the Angels formed the Horadrim and gave them the Soulstones (and therefor looked like they might actually succeed in fending them off) the Lesser Evils corrupted Izual and influenced him to tell the Prime Evils how to corrupt the Soulstones so they'd be a distraction for longer. You'd think after spending years weakened and forced to wander and hide just to survive thanks to said betrayal the Prime Evils (one of whom is the literal manifestation of Hatred itself) would be at least a little bit pissed at and/or unwilling to work alongside those responsible.

d) The Worldstone was basically LoD's Black Soulstone, it came out of nowhere from dubious origins ('Inarius and Lilith brought this 10-story crystal to Sanctuary after somehow smuggling it out of a fortress that changes ownership almost constantly' and 'made by some Rogue Horadrim we've never heard of up until now' respectively), conflicted with several previous bits of lore (Now some sources say Sanctuary was made by the Worldstone, others say Sanctuary was made by Trag'Oul or Anu) and existed only to grant one side an arbitrary instant-win card (Baal corrupts the Worldstone? Doomed Forever! vs. We get every Demon Soul in the Black Soulstone? Win Forever!)
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Hammeroj said:
Now here's the kicker. Even if I granted you all these points and said "Yes! The writing in D2 was god-awful!", the game would still be far more enjoyable on that level than D3 because of the fact that the story isn't being shoved down the player's throat at every turn.
How so? In Diablo II story was given through mostly-skipped conversations and the occasional cutscene, in Diablo III it's given through mostly-skipped conversations, mostly ignored random dialogue and slightly more frequent cutscenes.
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Hammeroj said:
I wasn't talking about the vendors, although the vendors in D3 are far more useless than in D2, because in D2 you could buy immensely powerful caster weapons and actually gamble for good items.

I was talking about the crafting, which simply sucks balls. As a ballpark estimation, the Blacksmith artisan is about ten times less efficient (wouldn't be surprised if it's more) than buying something off the AH, not to mention nothing but frustrating given the minuscule chances of actually getting something good out of it, a problem which only gets worse as the game goes on because things require more and more materials.

And the gems are a complete failure. Seriously, I won't even elaborate.
Of course player-sold items have better value, they have to or otherwise nobody would buy them. The vendors now sell the odd bit of gear that a certain class might find useful (as opposed to the odd bit of gear that a certain caster class would find useful.) The gems were just slightly less varied (though more useful because they had better bonuses) versions of the Diablo II ones.
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Hammeroj said:
This, by the way, is the definition of throwing the baby out with the bathwater. What? The character building in D2 boiled down to several viable builds? Remove any and all character building. Remove instead of fix is a terrible design philosophy.
Unless the design in question is inherently flawed, in which case scrapping the whole thing is what you pretty much need to do if you want to create something that isn't.
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Hammeroj said:
No, that wouldn't have been the best thing to do. The best thing to do would've been to continue the story, except without any of the stupid bullshit.
But there was no story to continue. Where LoD left off 5 of the 7 Lords of Hell were dead and the surviving 2 were locked in a civil war with one another while Heaven had taken basically no losses whatsoever, any continuation of that story would basically have consisted of "And then Heaven and the Heroes both curb-stomped the last 2 Lords of Hell by virtue of both being much stronger and of having much greater numbers by this point. The End"
 

putowtin

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Fable 2 & 3
DA II
Saint's Row the 3rd
The Force Unleashed II

That'll do, that'll do!
 

bliebblob

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Sep 9, 2009
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Final fantasy x-2 maybe? FFX was (dare I say it?) a masterpiece of storytelling, and I was hoping for more of that. The story I got was... Underwhelming, shall we say?
 

RonHiler

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Saint's Row the 3rd: not because it was necessarily a terrible game, it just didn't live up to what SR2 was (by a LONG shot). Because of this, I consider it the most disappointing game I have ever played, even though it was a moderately fun game.

Red Faction: Armageddon: I mean c'mon open world to linear shooter? How did they not see this was going to be a huge failure?

Is it any wonder that THQ is circling the drain?
 

Paradoxrifts

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Fallout 3.

But in the end I was rewarded with Fallout: New Vegas, so by and large it was a necessary evil in some respects.
 

TheKaduflyerSystem

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I personally LOVED Duke Nukem Forever but I feel that it may have killed the franchise because of the way that it was recieved. People look at Forever and call it awful after never playing a great one like 3D!
 

Shadows Risen

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The Force Unleashed II. Utterly loved the first one, found the second one to be worse in combat, plot, pretty much everything.

Fable 3. Apart from the evolving weapon thing which I found kinda cool, it was worse than 2, and nowhere near as good as TLC was.
 

Kushan101

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WhiteTigerShiro said:
Hammeroj said:
Right. So to be fair, everyone who's disappointed in D3 is in some form delusional?

No. Diablo 3 wasn't always going to be shit (never mind a disappointment), and the reason it is is because it's a failure on a lot of counts. It's because the story sucks harder than a black hole, the presentation of the story is unnecessarily overbearing, the itemization is way too simplistic and lacking in any meaningful variety, the character building/customization is borderline non-existant and it's made for idiots who literally can't figure out what the word "life" entails in a game and because the game is hugely restrictive. Not because people, conveniently for you, think so highly of D2 that nothing's ever going to reach it or other some such nonsense.
The story is just fine, certainly no worse than your usual gaming fair; and please do explain how story that can be speed-clicked through is "unnecessarily overbearing", I'm all ears. The itemization is just fine, not exactly sure what D2 did that people were expecting more from the stats in D3, so please do explain how the itemization is lacking, because I still don't get it despite numerous D2 fanboys trying to explain it. Character customization is just fine, if you want a rigid "no going back except to re-roll" system, then play any-other RPG on the market. Heaven forbid that D3 try a new system that answers the problem of not wanting to force rerolls while avoiding the hokey "pay to respec" option. And that last comment is clearly just flaming for the sake of flaming, because I don't even know what point you're trying to make with it.

So yeah, to be fair - to Blizzard - Diablo 3 was always going to get picked apart and bashed for having the gaul to not be Diablo 2. Most complaints I see people try to levee against it are just asinine and desperate attempts to have a gripe in the first place. The game could be 100% flawless, and people would still have picked it apart to find reasons to slam it; unless it was a carbon-copy of D2 (though even then they'd find things to pick at).
I agree completely. Currently playing through D3 and I'm loving it - not too keen on all these scripted sequences and always being online is sort of a nuisance too. Only complaints I have though.

Especially loving the new skill system, since it actually allows me to play a character the way I WANT TO, rather than the old system of D2 where you had to look up which build you were going to use or risk making a completely gimped character late game.
Above argument also applies to the loss of stat point distribution. Who, in D2, ever did anything other than "enough strength for gear, enough dex for max block, rest in vit". EVER?

Really don't understand all the negative views on D3.

*edit* in my eagerness to defend the pretty decent game that is D3, I didn't answer the question posed by OP.

Gotta be Deus Ex: Invisible War. Pretty appalling game, both in story and in gameplay execution. Imagine the look on my face when I realised that the best weapon in the entire game, the thing that was going to carry me through some unfairly difficult fights was..... a police baton. Yep, one (sorta) boss fight in a cramped office that I couldn't finish by offloading a shotgun into her face repeatedly, could be solved with two blows from a baton. Go figure.
 

inkheart_artist

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Dandark said:
I will say ME2 and ME3 although this will get me flamed.
Oh god no, I totally agree. The first Mass Effect was good, had lot of room for improvement but it was a solid sci fi RPG. Then 2 came out and ditched RPG in favor of chest high walls and peanut shooting galleries. It was fucking awful and pointless. I can't even speak for the 3rd one, but from what I've heard, its just more of 2's endless shooting galleries. So yeah, a real let down.
 

Skin

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bigfatcarp93 said:
HALO 2. FUCKING HALO 2. I mean, WTF happened?
This.

How do you go from the glorious CE to the pinnacle of mediocrity that is Halo 2. The only reason this game survived whatsoever was because of Live. If CE had Live, people would denounce H2 and the Halo series would die right there and then. If H2 didn't have Live, the Halo series would die right there and then.

What a fucking piece of shit.
 

Kuroneko97

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Aug 1, 2010
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I've already been Ninja'd, but Banjo-Kazooie: Nuts n' Bolts immediately came to mind when I read the title. It was a good game, but not a good Banjo-Kazooie game.

But most game's sequels, I've found enjoyable.
 

PublicToast

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Mercenaries 2. It failed so hard at being anywhere near as good as the first one. I was glitchy as hell and just... goofy.

Also Modern Warfare 2. The first one not only made sense and had an actually interesting plot, but also non-cluttered, non-clusterfuck multiplayer. The second was like IW realized they hit it big and just made up shit to attract people.