Look, man, if you need offline mode for pretty much anything but a LAN (so, 90% of the reason you'll need offline mode), you're not going to know ahead of time. It's not a lack of forward planning, it's unexpected shit. It's not even necessarily a problem with the ISP. I've had problems with everything from bad weather knocking out the power, to being at a hotel or other place with free wifi but terrible, unreliable coverage. In situations like that, I'm unable to play my games, and the only reason for it is Steam's heavy handed DRM. I've got games on numerous DD services, Steam is the only one that does this. It sucks, royally. It's only where it is today because of how early it was getting to the market, and because of how frequent the sales are.Doom-Slayer said:And nowhere in my post did I say that was how it worked. I'm fully aware of how offline mode works, and as I clearly said, you just need to have working internet ONCE and then sign in and click the go offline button. Thats it. Nowhere in that process requires you to be online multiple times. And if you are talking about not being able to log in bcause of server maintenance etc, then that is irrelevant to the process because that exists with all online based DRM, and isn't specific to that type.Owyn_Merrilin said:Spoken like someone who has neither used offline mode nor read the thread. Offline mode doesn't work unless you deliberately go into it while connected to the service. If you suddenly find yourself without internet -- you know, the main reason people have to use a mode labeled "offline mode," it doesn't work. It just endlessly tries to connect to a server that it can't find because there's no internet.
Edit: in case you didn't catch it, that means that Steam has those dreaded "repeated checks" that you said it doesn't. The only thing further from a one time activation that doesn't bother you after the first check it Ubisoft's always online crap. Steam isn't quite always online, but it's damned close.
I also find it amusing that you mention Ubisofts DRM method when you previously stated Steam " it's one of the most intrusive forms of DRM on the market."
On top of that, Ive used offline mode a ton of times and it works perfectly fine. I plan to have a LAN the next day, so I turn it into offline mode and then I can access all my games without problem during the LAN. If you lack the forward planning to use that feature then that is not a problem with the service, thats a problem with you being lazy. And if you are telling me that the entire day before the planned event that you have internet problems and cant sign onto Steam for 30 seconds then THAT is a problem with your ISP.
Im not going to deny that Steam is DRM, of course it is, but it is easily one of the easiest to use and least restrictive of all platforms that exist, and offers a ton of benefits that outweigh the tiny negatives.
Edit: and yes, I listed Steam as one of the most intrusive forms of DRM on the market. It's sitting around number 2 or 3, after Ubisoft's always online bull, and very, very close to Securom's limited install crap. Steam has almost all of the problems Ubisoft's DRM does, it's only better in that it doesn't kick you out of a game if you lose internet while playing it. Just about every other problem with Ubisoft's DRM is matched point for point by Steam. But it gets a pass with the majority of gamers because, hey, Valve.
Edit Edit: It's also by definition multiple times. You have to have internet for when you first register the game with steam, and then every time after that which you decide to play it, unless you're in offline mode at the time -- in which case you have to be connected to the internet when you enter offline mode.