I really really love this article. I love that it's a well thought out and fair piece on the issue for a change. None of the usual shaming, or "men are pigs, women are victims" rhetoric. Bravo, Mr. Croshaw.
Resonating most with me is the point about developers treating people a certain way, and I feel this was about a lot of violent games implying that's the same as mature, or breast physics meaning it's an adult game. Neither of these things are intrinsically mature or adult but are treated with ham-handed abandon as the avatars of these qualities. Gears of War is a perfect example, where violence is treated with a puerile glee, paired with beefy slabs of men being "gritty" while laying waste to horde of creatures with their obvious phallic representations, as if this is somehow the definition of what video game manhood has become.
Ultimately the industry's developers and publishers, even their marketers, must learn to grow up and treat their adult demographic with more respect. This, in my opinion, must include a more realistic or at least less juvenile approach to sexuality. The consumers can choose for themselves what is or isn't acceptable only when the industry give us the freedom to do so, and better still without pandering or cheap halfhearted imitations of what adult content looks like through the lens of a developer that wants to market to thirteen year old gamers.
Resonating most with me is the point about developers treating people a certain way, and I feel this was about a lot of violent games implying that's the same as mature, or breast physics meaning it's an adult game. Neither of these things are intrinsically mature or adult but are treated with ham-handed abandon as the avatars of these qualities. Gears of War is a perfect example, where violence is treated with a puerile glee, paired with beefy slabs of men being "gritty" while laying waste to horde of creatures with their obvious phallic representations, as if this is somehow the definition of what video game manhood has become.
Ultimately the industry's developers and publishers, even their marketers, must learn to grow up and treat their adult demographic with more respect. This, in my opinion, must include a more realistic or at least less juvenile approach to sexuality. The consumers can choose for themselves what is or isn't acceptable only when the industry give us the freedom to do so, and better still without pandering or cheap halfhearted imitations of what adult content looks like through the lens of a developer that wants to market to thirteen year old gamers.