EternallyBored said:I'm not sure if you missed it, but they do add more than that:Kilo24 said:I had some hopes about the narrative being a story about Talion getting corrupted into service of Sauron; even though people invariably getting corrupted by inherently evil power isn't a theme I like in stories, it does fit with the themes of Middle Earth and would be at least an interesting alternative to the stereotypical revenge flick we got. There was an interesting line Talion said in the ending (something to the effect of "I'll create another ring of power") that hints towards that theme, but that's all that exists (beyond some very throwaway dialogue with Celebrimbor). Which is a pity, because a story about Talion and Celebrimbor getting corrupted into either service or a betrayal of what they once believed in could have been a great story that kept with both Tolkien's themes and let you go mad with flashy and gory combat powers.
At the end, celebrimbor and talion are glowing with the same color power in their eyes that set Sauron apart from everyone else in the flashback scenes. They pretty much out and out show it in visual cues that they are basically setting off to be another Sauron.
This is sort of why I disagree with Shamus's analysis of the game, they pretty clearly show that the revenge and power fantasy, while fun for the player, is only going to end in tears for the actual characters...
That end bit is was what I was referring to. The issue was that the rest of the game didn't really feel like it led up to that - no actions by Talion showed negative consequences for anyone who wasn't an orc - so it was a "twist" ending that felt like it was a half-embarrassed apology to the source material moreso than a serious statement. Themes like that need to be built up over the course of the work, and it wasn't.
Now, there is a similar theme that I would say that the game does arguably build up: the idea that power is corrupting could indeed be argued from the narrative. Talion gets all the humans to leave Mordor to protect them in a way that could be construed as protecting them from himself. He brutally slaughters the Tower and the Hammer to comments by Celebrimbor. It comes out that Celebrimbor lied to Talion, suggesting that (along with Celebrimbor's cutscene activities of stealing the ring) Celebrimbor is already doing ethically shaky things in pursuit of power. And Talion actively dominates orcs, sowing discord through fear like Sauron historically did through temptation.
But the critical issue here is that none of those examples distinguish the Tolkien theme of "some power is too dangerous to wield" from the standard video game theme of "power is always okay to use on bad guys" - the tragic hero who sacrifices himself for power is self-defeating in Tolkien's work, but is a stereotypical dark, edgy, and angsty hero in other media. And in that other media, it's usually a cheap way out to let the protagonist be a hero but still do awesome things.
I'm not that fond of Tolkien's theme, but such a central theme should have been carried through. It may be played straight or it may have been subverted (I'd personally prefer the latter), but it shouldn't have been only referred to in a half-assed acknowledgement in an ending cutscene.
Now, there is a similar theme that I would say that the game does arguably build up: the idea that power is corrupting could indeed be argued from the narrative. Talion gets all the humans to leave Mordor to protect them in a way that could be construed as protecting them from himself. He brutally slaughters the Tower and the Hammer to comments by Celebrimbor. It comes out that Celebrimbor lied to Talion, suggesting that (along with Celebrimbor's cutscene activities of stealing the ring) Celebrimbor is already doing ethically shaky things in pursuit of power. And Talion actively dominates orcs, sowing discord through fear like Sauron historically did through temptation.
But the critical issue here is that none of those examples distinguish the Tolkien theme of "some power is too dangerous to wield" from the standard video game theme of "power is always okay to use on bad guys" - the tragic hero who sacrifices himself for power is self-defeating in Tolkien's work, but is a stereotypical dark, edgy, and angsty hero in other media. And in that other media, it's usually a cheap way out to let the protagonist be a hero but still do awesome things.
I'm not that fond of Tolkien's theme, but such a central theme should have been carried through. It may be played straight or it may have been subverted (I'd personally prefer the latter), but it shouldn't have been only referred to in a half-assed acknowledgement in an ending cutscene.