Even if that does excuse the power level differences (which I don't think it does since they chose to insert it in the timeline right around the films rather than setting it in one of the other ages. The same game set around or immediately after Nirnaeth Arnoediad would have made much more sense in many regards - but then it wouldn't have had as strong a marketing pull), it still doesn't touch on what I read as Samus's main point, which is the theme differential.EternallyBored said:This is actually a good point, and ties into the a lot of the complaints about Talion being too powerful too. The Lord of the Rings featured magic as fairly subtle and low key compared to a lot of modern fantasy, with even the ring doing little more than granting invisibility to Frodo and Bilbo.
The Silmarillion on the other hand, had a lot of epic smackdown fights with high level magic getting thrown around, and depicts Sauron with the ring at full power as basically blowing anything shown in the Lord of the Rings trilogy out of the water power wise.
I agree with the point about themes too, the game should not need to be chained to only the trilogy, and the fact that the wraith is celebrimbor seems to indicate that the game makers were aware of this and consequently decided to bring in a character from a much earlier age in Middle Earth's history, an age where much more powerful magic was getting thrown around on a regular basis.
If anything, that theme is even stronger in the extended source material.This is even more infantile when you realize that one of the themes of the books is that revenge -- and the lust for it -- is poisonous and destructive.
Poisonous and destructive? Check."Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Turin Turambar, wilt thou slay me swiftly?' "
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'
And how was that lovely revenge speech followed up? The following prophecy/curse:"Be he foe or friend, be he foul or clean, Brood of Morgoth or bright Vala, Elda or Maia or Aftercomer, Neither law, nor love, nor league of swords, Dread nor danger, not Doom itself Shall defend him from Fëanár, and Fëanár's kin, Whoso hideth or hoardeth, or in hand taketh, Finding keepeth or afar casteth A Silmaril. This swear we all... Death we will deal him ere Day's ending, Woe unto world's end! Our word hear thou, Eru Allfather! To the everlasting Darkness doom us if our deed faileth... On the holy mountain hear in witness and our vow remember, Manwë and Varda!"
If that doesn't flag something as poisonous and destructive, I don't know what can do it better. Except for maybe the centuries of war, countless deaths, and destruction of every major elven and human civilization in Middle-Earth that come about as a result of it and are detailed throughout the book."Tears unnumbered ye shall shed; and the Valar will fence Valinor against you, and shut you out, so that not even the echo of your lamentation shall pass over the mountains. On the House of Fëanor the wrath of the Valar lieth from the West unto the uttermost East, and upon all that will follow them it shall be laid also. Their Oath shall drive them, and yet betray them, and ever snatch away the very treasures that they have sworn to pursue. To evil end shall all things turn that they begin well; and by treason of kin unto kin, and the fear of treason, shall this come to pass. The Dispossessed shall they be for ever. ..."
Yes, revenge is poisonous in Tolkien's works, but it is also being portrayed as corruptive and poisonous in the game as well, while leaving it as a sequel hook is annoying for a series with no guarantee of being continued, the game sets up the main character for a fall. We already know from the books that unless the game makers go into alternate timeline territory then Talion fails and Sauron conquers Mordor and ends up almost conquering all of middle earth.ailurus said:Snip
Yeah i noticed that too, but on the other hand, i had one particular ork, who was the bane of my existence. He kept interrupting my attempts to kill other captains and quickly grew so strong that he was pretty much invulnerable to anything ... except range. But your observation is true for the most part.ForumSafari said:Off topic slightly but this is about the most fun I've had with a hack 'n' slash in ages, the only wrinkle in my funtime is that everyone and their uncle is invulnerable to ranged.
I don't think the Tolkein Estate lets anyone use 'Silmarillion' material though. The only game that ever came close was 'The White Council'. I've noticed this in other works, where the boardgame manuals tried their best to reference Morgoth without actually naming him. 'The Third Age' is another example of limited creative license, where EA wasn't allowed to use any book material, only stuff from the Jackson movies. There's a great article on Polygon that documents the CDev hassles the game faced.Kahani said:Middle Earth has thousands of years of history, along with geography that has shifted around and been reshaped, most of which has barely been mentioned other than to note that Morgoth was the bad guy and various elves, humans and dwarfs were fighting against him and his minions as well as amongst each other. As long as a game is set a decent time before The Hobbit and not at the same time as one of the few major events actually recounted in other books, you have virtually free rein to do whatever you like without any fear of contradicting any of Tolkien's work.
This should be edited in as an addendum, since I came to the comments section specifically to point it out. : )Shamus Young said:For the record, I'd forgotten that "Revenge Porn" now meant "posting pornographic pictures of someone to get revenge on them". I was using it in the old-fashion sense, like "food porn".
No actually they got it right and called it a middle earth game.BrotherRool said:And then they called it a Lord of the Rings game
Shamus Young said:This is even more infantile when you realize that one of the themes of the books is that revenge -- and the lust for it -- is poisonous and destructive. In the original work, the forces of good win at the end because nobody had the heart to murder Gollum, even though they all knew he deserved it. The Hobbits were the key to victory not because they were fierce and cunning, but because they were guileless and gentle. Their innocence protected them from the allure of a ring that devoured normal guys just like Talion: Guys who want to solve the world's problems by stabbing.
Power was seen as a dangerous thing, and even the very wise (no, especially the very wise) feared to wield the power they had
Shadow of Mordor doesn't just use Tolkien's rich world as a stage for cheap revenge porn, it uses that stage as a place to say that Tolkien himself was wrong. Power doesn't corrupt, evil can be defeated with swords, and Boromir should totally have taken the One Ring to overpower Sauron and made himself the benevolent ruler of Middle-earth.
It feels like a Tolkien story by people who neither like nor understand Tolkien.
This or just something else. It's a great game, it just doesn't feel well matched to its license. I mean LotR was among other things Tolkien working through some rather serious PTSD from what was arguably one of the most horrifying conflicts in human history. Weren't he and C SLewis soldiers in the trenches at Flanders? A90's grim dark anti hero seems about as far from what old J R R was trying to say and release as you can get. But the game is still great and if it had been wrapped around a better matching IP it would have been a showstopper. This would have been phenomenal bundled onto a darker IP like Warcraft.ZZoMBiE13 said:As I've been saying to anyone who'll listen, as much as I like Shadow of Mordor it's a game crying out for a different license.
Star Wars. It's a game begging to be a Star Wars game. The revenge as motivation would work fine in a game about a Sith lead character, or a rogue Jedi fighting against a colony world of Mandalorian Bounty Hunters who threaten the Republic.
ME: SoM is great fun. But I honestly don't feel like the license adds much to the game. And Talion (as much as I like Troy Baker) is just a boring lead to play. I have no problems with the voice over work they did for Talion, but they just did not make me care for him at all. He's just an empty vessel to me. I dunno, maybe that's the point?
If that's the case, that's a real shame, since it means the people in charge of ensuring the IP doesn't get screwed over by people messing with it are actually ensuring that all we'll ever get is the IP being screwed over by people who have no options other than endless contradictions and retcons. On the other hand, there's still plenty of material even without having to go to different times. LotRO, for example, did a pretty good job of showing various conflicts that had no more than a passing mention, or even no mention at all by must have been occurring at the time of the books.Hawki said:I don't think the Tolkein Estate lets anyone use 'Silmarillion' material though. The only game that ever came close was 'The White Council'. I've noticed this in other works, where the boardgame manuals tried their best to reference Morgoth without actually naming him. 'The Third Age' is another example of limited creative license, where EA wasn't allowed to use any book material, only stuff from the Jackson movies. There's a great article on Polygon that documents the CDev hassles the game faced.
"Presumptuous" seems a pretty weird word to describe people who expect a game to actually be a complete game. I don't care in the slightest what might happen in a sequel that may or may not be available a few years from now; the story that happens in this game is a shallow revenge fantasy. Finishing a work with an obvious sequel hook or letting everyone know that you're writing a series from the start is one thing, but simply stopping in the middle of the story arc and letting people guess whether that's the end or not is, at best, utterly terrible storytelling.EternallyBored said:it just seems a bit presumptuous at this point to criticize the story for being shallow revenge fantasy when it is obvious that the characters arc has not finished playing out, and the game has already started to set the foundation for the character's inevitable fall.
I'm right there with you. Years ago when I first read the original, I was regularly skipping pages after pages because the guy insisted on introducing every leaf one very tree along the road. In that regard, I prefer Shadow of Mordor's approach instead of getting a 6 hour hiking trip with a character that only talks about the nice the flowers look this time of year.Carsus Tyrell said:Yeah I'll take revenge porn over Tolkiens glorified travellers guide for Middle Earth.
"That's great J.R.R., but if you could stop describing in detail every blade of grass and gnarled stump on the way to Rivendell I'd actually be able to read Fellowship without rigormortis setting in!"
If your book is dryer than fucking Dune you've gone wrong somewhere. The first 2/3rds of Fellowship anyway. It's great after that.
It still doesn't feel like a game set in Middle Earth. It's total quibbling to think that the setting doesn't also come with the tone and expectations of the settingzumbledum said:No actually they got it right and called it a middle earth game.BrotherRool said:And then they called it a Lord of the Rings game