Shadow of the Colossus... disappointing

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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So I realise that the title of this thread will cause some readers to have instant hernias so let me elaborate a little and try to find out if I am the only one who found this game a let down.

So I've been trying to get hold of this for a year and a half now having loved every second of ICO. Due to the universal praise that gets heaped upon SOTC I presumed I was in for possibly the greatest gaming experience of my life.

Instead I spent the best part of the last two days swearing and resisting the urge to throw my ps2 controller though the TV screen.

First off... the controls. This game is all about battling giant monsters but the most part I spent my time battling a downright broken control scheme. The main character had a habit of doing exactly what i didn't want him to do. A few examples:

I lost count of the amount of times he took four or five jumps to get on the damn horse (especially annoying in the middle of a battle). In fact the collision detection was dodgy in many areas of the game, a mortal sin for a platforming based game.

Often on a ledge as I held up and jump he seemed to just meagerly kick the wall instead of jumping upwards. This was inexplicable and made no sense as it just randomly happened sometimes.

There were so many times that due to awful camera angles he would jump off in entirely the wrong direction, which really began to drive me insane after climbing all the way up the damn collosi for the 15th time. The most head meltingly annoying example of this was the moment where you have jump from a colossi's hand to the other hand...

The frustration levels reached in some of the harder boss fights was some of the worst I have ever experienced in a modern platforming based game(the geiser boss and final boss were particularly effective at sending my blood vessels to bursting point...)

The horse was just a nightmare. There was one moment when I spent five or six minutes trying to find my way out of a tiny wooded area where he would whine and refuse to move anywhere that was over 3 feet tall. Not fun.

The vague hints at your destinations also started to grate by the end. I realise part of the experience of the game is wandering the landscapes and taking it all in but that should be the players choice, not something put in as a cheap trick to elongate the gameplay.

As for the story, it seemed a real let down after the wonderfully moving story in ICO. The whole sense of co dependency and growing friendship/love between ICO and yorda was haunting and beautiful to watch and the ending was genuinely moving. IN Shadow you get a stubborn horse who gets in the way during battles and is a ***** to ride around.

It's not all bad of course, the collossi were fantastic and the atmosphere and feel of the game world were great. Finding out (finally) how to take them down was really rewarding and thier death animatons were really sad and tragic.

Sorry if this is a bit long but after spending the last two days trudging through this game I needed to rant.

Does anyone else feel that SOTC was a bit of a let down?
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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I didn't play ICO, I need to though at some point. SOTC was indeed a challenging game, but I can safely say I wasn't let down. Yes, it was an immensly frustrating game at points but with all the frustration it was so much more rewarding to stand up and scream "THAT'S RIGHT MOFU*KA, I SHANKED YO ASS!!!" when I killed a particularly agrivating collossus.

Controls did get frustrating at times, but by 3 or 4th collosus I stopped running into the problems you were having.

It was an epic game that I personally loved every minute of. Not everyone has to like it, I'm sorry you didn't like it, but I don't think I can change your mind.
 

Mstrswrd

Always playing Touhou. Always.
Mar 2, 2008
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I never really had as many probles as you seemed to have. Also, protip, hold the grap button when running at Argo and jumping. He'll grab on, and pull himself up slopily, but at least he'll do it.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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KeyMaster45 said:
I didn't play ICO, I need to though at some point. SOTC was indeed a challenging game, but I can safely say I wasn't let down. Yes, it was an immensly frustrating game at points but with all the frustration it was so much more rewarding to stand up and scream "THAT'S RIGHT MOFU*KA, I SHANKED YO ASS!!!" when I killed a particularly agrivating collossus.

Controls did get frustrating at times, but by 3 or 4th collosus I stopped running into the problems you were having.

It was an epic game that I personally loved every minute of. Not everyone has to like it, I'm sorry you didn't like it, but I don't think I can change your mind.
I liked it alright, (maybe I wasn't clear enough about that) and I got exactly the same feeling as you when i finally took the bastards down... 'HA FINALLY BEAT YOUR GIANT MUTHAFUCKIN ASS' follwed by a huge sigh of relief... that kinda vibe :D

I just didn't LOVE it, which for such a universally hyped game was to me a let down. Maybe my standards were too high after ICO...
 

TsunamiWombat

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Sep 6, 2008
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The controls were a bit... impetuous, by which I mean you had alot of momentum and drift.

I thought SOTC was a beautiful game and good for a single playthrough.
 

SenseOfTumour

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Jul 11, 2008
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It is a bit of a 'cult' game, so no, not everyone will like it, I personally liked it, but didn't love it, tho enjoyed showing it to fanboy friends, as a demo of what a 10 year old console can still churn out.
 

WinterSoldier

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Feb 4, 2009
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A couple weeks ago I got it for 10 bucks and thought it was good.

It found it pretty fun even though the controls got annoying sometimes. This game definitely isn't for everyone though. I thought the atmosphere, colossi, and music was well done.

Maybe I would have been disappointed if I paid a lot more for it.

I've never played ICO. I'd like to find a copy of that.
 

Eclectic Dreck

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Sep 3, 2008
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SOTC was a success in many areas for me, but from a pure gaming standpoing I'd say it was mostly a failure. Most of the reasons are specifically because of problems with the genre - i.e. the trial and error style of gaming (I'm not opposed to sometimes but with SOTC it was more or less every time after the 3rd or 4th boss). The camera was fairly cooperative for the game, but still not cooperative enough - nothing is more infuriating than perfectly timing a jump or a dodge in precisely the wrong direction, only to have to start your long ascent over again. I could go on, but it's more of the same.

What worked for me with the game were the underlying themes that were present throughout. I could go on about it at length I'm sure but It's been done here before and I'm tired.
 

inkheart_artist

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Jan 22, 2009
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No I didn't feel it was a letdown. In fact I enjoyed it very much.

miracleofsound said:
The vague hints at your destinations also started to grate by the end. I realise part of the experience of the game is wandering the landscapes and taking it all in but that should be the players choice, not something put in as a cheap trick to elongate the gameplay.
Looking at the landscape is optional in FPSs. This game was built around it. If you didn't want anything to do with looking at the landscapes then you really bought the wrong game and I'm not sure how you were mislead beacause that was one of the big two points that people said made the game great.

As for the the story, think about it. It wasn't the horse he was trying to save, it was the girl. I thought the love story the game wove was very tasteful and beautiful. It always hinted at the man's dispair, the way you always came to in front of her and, on occasion, you would go to her side before regaining control.

The horse was more of a sidekick. I really don't get your frustration with him either. Honestly I never had a problem with the control scheme or horse and minimal trouble with navigating ledges.
 

willard3

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Aug 19, 2008
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gmer412 said:
Never played it.
Ladies and gentlemen, we have a winner for the "Most Useless Post" award.




To the OP: Sorry you didn't like it. The controls do sometimes act up, but honestly I think it's caused by the framerate...you nudge the stick in a direction, and you can either tilt slightly or go spinning 200 degrees, depending on how much is happening on the screen. It's a shame that such an artistically excellent game is bogged down by framerate problems.

Not having played ICO, I can't attempt to compare the stories, but I was almost...ALMOST...moved to tears by SotC's ending. Seriously...not exaggerating at all.
The final moment where you struggle vainly towards the girl was particularly heart-wrenching.
 

Quaidis

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Jun 1, 2008
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I'm going to have to agree with half the posts already made: I don't know how on Earth you had so many problems with the game. I had little to no problems with the control scheme once I figured it out, and going from battle to battle was a large part of the game and especially important considering that the scenery is a large part of the boss fights. The only problem I had with the game was how the camera went haywire when I was on a specific Colossi (I don't remember which one), but it didn't effect game play all that much since moving a fraction of an inch fixed it. If you got stuck on Arrow in any point of the game, getting off him, walking a little, then calling him over would end your worries.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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sevenrings said:
No I didn't feel it was a letdown. In fact I enjoyed it very much.

miracleofsound said:
The vague hints at your destinations also started to grate by the end. I realise part of the experience of the game is wandering the landscapes and taking it all in but that should be the players choice, not something put in as a cheap trick to elongate the gameplay.
Looking at the landscape is optional in FPSs. This game was built around it. If you didn't want anything to do with looking at the landscapes then you really bought the wrong game and I'm not sure how you were mislead beacause that was one of the big two points that people said made the game great.

As for the the story, think about it. It wasn't the horse he was trying to save, it was the girl. I thought the love story the game wove was very tasteful and beautiful. It always hinted at the man's dispair, the way you always came to in front of her and, on occasion, you would go to her side before regaining control.

The horse was more of a sidekick. I really don't get your frustration with him either. Honestly I never had a problem with the control scheme or horse and minimal trouble with navigating ledges.
As I said in my first post, I realise that part of the game's appeal is the landscape, but sometimes it felt as if the routes were cheaping you into dead ends which began to get annoying after 20 minutes searching for your destination on a horse that kept having a hissy fit and stopping every time he encountered an object of knee height. You're ahorse, for christ sake, jump over it! Also, his turning circle was very slow ( yes, realistic I know but annoying)

The story was fine, my point is that i was expecting more after ICO. I found it hard to relate to a character who for the entire gameplay lies dead on a stone slab. The boy's love for her and willingness to sacrifice himself and his poor old steed for her was indeed touching but just not in the same league as the beautifully realised co-dependant mechanics and cutscenes in ICO.
 

gmer412

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Feb 21, 2008
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willard3 said:
gmer412 said:
Never played it.
Ladies and gentlemen, we have a winner for the "Most Useless Post" award.




To the OP: Sorry you didn't like it. The controls do sometimes act up, but honestly I think it's caused by the framerate...you nudge the stick in a direction, and you can either tilt slightly or go spinning 200 degrees, depending on how much is happening on the screen. It's a shame that such an artistically excellent game is bogged down by framerate problems.

Not having played ICO, I can't attempt to compare the stories, but I was almost...ALMOST...moved to tears by SotC's ending. Seriously...not exaggerating at all.
The final moment where you struggle vainly towards the girl was particularly heart-wrenching.
Yes! I win something! Woohoo!

Anyway, what exactly is ICO? I feel like a dork for having to ask this.
 

Fenring

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Sep 5, 2008
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I played it for about an hour at a friends house, I actually really liked the controls, it was fun.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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willard3 said:
Not having played ICO, I can't attempt to compare the stories, but I was almost...ALMOST...moved to tears by SotC's ending. Seriously...not exaggerating at all.
The final moment where you struggle vainly towards the girl was particularly heart-wrenching.
You'll love the ending of ICO then :) it DID move me to tears and in my very humble opinion was twice as emotionally affecting as SOTC. I urge you to play it, if even just to see the ending which for me is the most beautiful, table turningly sublime story twist in gaming history.
 

willard3

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Aug 19, 2008
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gmer412 said:
Anyway, what exactly is ICO? I feel like a dork for having to ask this.
http://en.wikipedia.org/wiki/Ico

Enjoy!


miracleofsound said:
You'll love the ending of ICO then :) it DID move me to tears and in my very humble opinion was twice as emotionally affecting as SOTC. I urge you to play it, if even just to see the ending which for me is the most beautiful, table turningly sublime story twist in gaming history.
I sold my PS2 at the beginning of this past summer after 4 good years with it. ICO is one of the games I regret not playing. :(

Of course, there's always Wikipedia to spoil it for me. :D
 

GyroCaptain

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Jan 7, 2008
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As much as I'd put it on my master list of "Very Amazing and Rewarding Games", I will have to agree that the control scheme and map system are both astoundingly dodgy. With that being considered, it hurts my feelings none that somebody would choose to dislike it on those grounds; just so long as they don't claim the atmosphere and storytelling aren't up to snuff. If anyone says either of those things, I'm taking them to the woodshed.