Shadow of the Colossus Writer Speaks Out

The Ruiner

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This movie will be trash, game story lines are never good enough for direct translations into films. Comparing "Watchmen" to this is asinine since the comic series was heralded as "classic" even before the final issues were out. Look SotC was fun, but the plot will never be able to be structured in a way that will make for a good film.
 

SmilingKitsune

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Incredible Bullshitting Man said:
SmilingKitsune said:
I'm just wondering how they can make a film based on a game with no dialogue, is it just going to be thirteen action scenes?
I seriously hope not. That would constitute a rape. Perhaps a contemplative art film focusing on one or two colossi, or better yet, no film at all. Just let the game be.
It just seems like such a strange candidate for a film, SotC emotional power came from how immersive it was, you were part of the story, so it doesn't really make sense as a film, or who knows, they may pull it off.
 

Credge

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SmilingKitsune said:
I'm just wondering how they can make a film based on a game with no dialogue, is it just going to be thirteen action scenes?
Easily.

You can have at least half of the movie dedicated to creating the love interest (20-25 minutes), explanation of how to get his lover back (10-15 minutes), and then the rest of the movie, except for the last 10 minutes or so, could be him hunting a few of the colossi. Hell, for a movie he could just fight one of them.

In fact, if they tried to do any more than two or three the fights won't feel grand enough. If they attempt to do 13, which they won't since it's an adaption and not a recreation, then it will fail miserably. It would be boring if the guy waded through 13 gigantic creatures in the span of an hour. That's less than 5 minutes per monster, not including travel time.

Two to three monsters is what we should all hope for. 20-30 minutes per monster is something we should all be hoping for.
 

More Fun To Compute

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Being a screenwriter must be a really terrible job. Let's give this poor sap a chance and let him make his god awful train wreck of a film in peace.
 
May 7, 2008
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Stealthcow said:
SmilingKitsune said:
I still haven't seen Wall-e, that makes me a bad person doesn't it?
Yes, you're going to that special hell.
well we could say that but people kept telling me to see finding nemo and i hated it yes you heard me i didnt care for it =/

wall-e how ever is better...because it actually has a message
 

Whoracle

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Nova Tendril said:
Maybe he should have us be convinced by the actually film rather than his hollow words.
And that's exactly what he wants to. It's a "plea" to at least give the movie a chance instead of spurning it on principle alone.
 

Fightgarr

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Dec 3, 2008
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Now, the only problem I have with this is that fact that he wants to 'build the world up'. He says that the beauty of SotC is its sparsity. Exactly and if you reveal ANYTHING about the world then you ruin that sparsity. Personally I think Ico would have been the better movie adaption choice, I can actually see that being a decent translation. But the fact remains that the translation from one medium to the other in the case of video games has led to nothing but mediocrity.
 

SmilingKitsune

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sorry user name taken. said:
Stealthcow said:
SmilingKitsune said:
I still haven't seen Wall-e, that makes me a bad person doesn't it?
Yes, you're going to that special hell.
well we could say that but people kept telling me to see finding nemo and i hated it yes you heard me i didnt care for it =/

wall-e how ever is better...because it actually has a message
I didn't care for Nemo either, but I'm going to go rent Wall-e as soon as I can.
 

pyrojam321moo

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The beauty of this game was that there was barely any story. It was artistic in its silence. You could identify with the characters more so because they weren't pushed on you. It had one of the best soundtracks of any game I have ever heard, some of the most eerie and bleak visuals in its open setting. The changes in the physical appearance of the main character was all the dynamics he had, yet it was enough to make him seem real and to horrify the player when they realized what was happening. Out of all the great games I've played, this is the one I point to if I need an example of artistry in gaming.

Thus, I weep for this game now that I've heard it's going to be turned into a movie. But the comments Mr. Marks makes is what disconcerts me. He says he can "...start building right away." Why would he need to build on something so wonderful? What is there left to add? If he would give the characters voice, they become less perfect; if he would add to the story, it would lose its emotional impact. Later on, he says, "What's so nice about this game is that it's all seen through such an adult lens, so that what pleases the fans also pleases a wider audience," but this is inherently not true. Most people who aren't fans of something and see it faithfully redone don't enjoy it because they can't respect it for the original. Most changes made to a product to make it more widely received alienate the fans.

I'll give it a chance when it comes out, I'll try anything once. I have no hopes for it, though, as I don't like disappointment. Yet, first I am going to check IMDB to make sure that my favorite part of the game, the score, is unchanged. Any composer than Koh Ohtani and I will only watch it pirated, as I will give nothing to the coffers of an industry that would change something so integral to a piece of art.
 

Nova Tendril

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Whoracle said:
Nova Tendril said:
Maybe he should have us be convinced by the actually film rather than his hollow words.
And that's exactly what he wants to. It's a "plea" to at least give the movie a chance instead of spurning it on principle alone.
If the movie is any good then it will speak for itself. Right now he's only making himself look like a bigger fool by attempting to appeal to the fans.
 

scotth266

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Jan 10, 2009
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oliveira8 said:
How dares this failure of person after writting that god awfull plot for SF:LCL dare to pick up a gaming gem...

And no! I shall facepalm to the day the movie is out! And after see it I shall facepalm even more!
Oh gods, I hadn't seen this man's name attached to it.
*cries*
Why, oh why, did the folks with the license hand it to this man. I'm told that the Chun-Li movie he made was almost on par with DB:Crapalution, in which case I refuse to think about this anymore.
 

bowserboy26578

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this isn't the kind of game you turn into a movie. no-one talks, it is all about how you see it, and when you write how the viewer is supposed to feel, you alienate and rape the game. this isn't a game you can tack a story too to make a movie. without silence, and orcastrated emotion and tone your turning Shadow to another pointless idea. it's not like Doom where you can do anything and everyone knows it's still Doom.
 

ArcadianTrance

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I think the only that the only game that should be made into a movie is Viewtiful Joe and it should be made exclusively for the sereal twilightzone-ness of how it would translate on film!
Really it would just be so wierd.
 
Feb 18, 2009
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SmilingKitsune said:
Incredible Bullshitting Man said:
I seriously hope not. That would constitute a rape. Perhaps a contemplative art film focusing on one or two colossi, or better yet, no film at all. Just let the game be.
It just seems like such a strange candidate for a film, SotC emotional power came from how immersive it was, you were part of the story, so it doesn't really make sense as a film, or who knows, they may pull it off.
Fully agreed, and that seems (to me) to be the overall problem in converting video games to movies. Immersion and enjoyment in games come from active participation. Techniques games use to make participation possible, and fulfilling, don´t apply directly to screen, obviously. Turning an active player into a (partly)passive viewer isn´t exactly a seamless operation (of course one has to consider, do the target audiences overlap in the first place.)

It is still possible to retell a video game story on a screen, but serious adjustments has to made before, and that´s assuming the game already has a particulary cinematic story (which isn´t the case in SotC, I dare say.)
 

Credge

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twistedidiot241 said:
i bet there is

i swear if they bastardize my favorite game someone will pay for it (or more likely i will just be really pissed and do nothing about it except complain). I hate when Hollywood takes something amazing and tries to make a quick buck off it. With games, for example, the plot is done, the character development is done, the storyboarding is done, and the appropriate art style has been found. Yet all of these movies turn into giant steaming piles of sh*t anyway.
Almost every popular video game isn't built for movies. The only exception to this is Max Payne. They had the art done really well. The problems with the movie are the lack of inner dialog and a person to play Max Payne that was believable. Include those two things and the movie wouldn't have been that bad. The action sequences were pretty neat.

However, there are a few decent video game movies. The first Resident Evil was pretty good considering the source material. The first Mortal Kombat was pretty decent, ESPECIALLY considering the source material. Silent Hill was pretty good as well. It didn't do the source material justice, but you simply can't do that with a movie.

The problem many gamers have with these movies is that they don't realize that you can't do much with the source material that is given. You can't have an ENTIRE movie take place in a house (barring a few notable examples that were more the result of direction and editing than plot) nor can you accurately reproduce the paranoia, urgency, and terror that existed in the first Resident Evil.

So, for the first time just about ever, someone is actually making a movie for a video game that has the source material to back it up. That is, the source material for the game closely follows that of amazing movies and books. For example, LOTR. You start with a bit of character development ~ enough to make you engaged in what the characters are doing and why (in this case, the love interest), you establish a reason for an epic journey, and you go on the journey.

Most movies based on video games lack the source material to make a decent movie. That is, an epic journey.

A movie like Metal Gear Solid will be great because the source material is built like a movie. A movie based on SotC will be incredibly similar as well. The reason is because both are built like a movie. At the very least they will be passable.