Name: Ezekiel Fried, Operates under the name Red Chance
Description: Young at 18 and not very tall at 5"11' with a medium build and a thick uneven Mohawk with a slight red tinge. Constantly complains that he's freezing, wears leather fingerless gloves one black and one white, heavy black coat with a hood lined with fur and jeans. Two 9mm pistols on his waist and a 12 gauge shotgun strapped to his back. Carries two red dice at all times.
Bio: Born in the slums of Harbour city Red never cared much about life or anything really besides sleeping and games of chance. He slept through the majority of the week of Darkness, complaining that is was cold and didn't last long enough. After the darkness was lifted, Red felt no different if anything he felt worse, annoyed and bored he found an illegal dice game and quickly started winning big, too big as several of the player's felt he had been cheating and shot him in the head... twice. One year passed before Red woke up, the bullets had damaged his brain but had missed the most vital regions. The damage done to his brain unfortunately left him slightly crazy, prone to hallucination's, short-term memory, confusion and general oddness. The doctor's decided that while in his state of mind he was a danger to society and prepared to lock him in a mental facility, as luck would have it a nearby Shadow lost control of his powers and caused an explosion that allowed Red to escape. Never quite in control of himself Red occasionally found himself for hire by various criminal organization's and soon found himself enjoying the mayhem and destruction he created.
Personality: Crazy and unable to take anything seriously often getting distracted or forgetting what he was doing, carefree he often speaks his mind regardless of the situation or appropriateness. He enjoys the mayhem and confusion of Chaos and occasionally refers to himself as it's incarnation.
Power: Affect probability in his favor by making improbable (but not impossible) things to occur within his line of sight
Weakness: Highly Mentally Unstable, Probability is not always on his side, cannot affect the probability of something of he is unaware of it.
Armour: The odds are even more in Red's favor as his ability subconscious alerts him to nearby danger's.
limit break: Red can temporarily force himself to regain complete sanity and bend probability to his will forcing the most insanely of improbable of events to occur. Red clams "sanity hurts" and will go completely insane for at the minimum of 12 hours, though often longer, and become a danger to everyone.
Description: Young at 18 and not very tall at 5"11' with a medium build and a thick uneven Mohawk with a slight red tinge. Constantly complains that he's freezing, wears leather fingerless gloves one black and one white, heavy black coat with a hood lined with fur and jeans. Two 9mm pistols on his waist and a 12 gauge shotgun strapped to his back. Carries two red dice at all times.
Bio: Born in the slums of Harbour city Red never cared much about life or anything really besides sleeping and games of chance. He slept through the majority of the week of Darkness, complaining that is was cold and didn't last long enough. After the darkness was lifted, Red felt no different if anything he felt worse, annoyed and bored he found an illegal dice game and quickly started winning big, too big as several of the player's felt he had been cheating and shot him in the head... twice. One year passed before Red woke up, the bullets had damaged his brain but had missed the most vital regions. The damage done to his brain unfortunately left him slightly crazy, prone to hallucination's, short-term memory, confusion and general oddness. The doctor's decided that while in his state of mind he was a danger to society and prepared to lock him in a mental facility, as luck would have it a nearby Shadow lost control of his powers and caused an explosion that allowed Red to escape. Never quite in control of himself Red occasionally found himself for hire by various criminal organization's and soon found himself enjoying the mayhem and destruction he created.
Personality: Crazy and unable to take anything seriously often getting distracted or forgetting what he was doing, carefree he often speaks his mind regardless of the situation or appropriateness. He enjoys the mayhem and confusion of Chaos and occasionally refers to himself as it's incarnation.
Power: Affect probability in his favor by making improbable (but not impossible) things to occur within his line of sight
Weakness: Highly Mentally Unstable, Probability is not always on his side, cannot affect the probability of something of he is unaware of it.
Armour: The odds are even more in Red's favor as his ability subconscious alerts him to nearby danger's.
limit break: Red can temporarily force himself to regain complete sanity and bend probability to his will forcing the most insanely of improbable of events to occur. Red clams "sanity hurts" and will go completely insane for at the minimum of 12 hours, though often longer, and become a danger to everyone.