Bioshock 2 is one of the games I disagree with Yahtzee on, his point on the main character being a Big Daddy design prior to the ones commonly seen makes sense. He was a more efficient Big Daddy, but at the cost of not following orders 100% of the time, which was crucial to their existence.
Gunplay was ironed out in Bioshock 2, if it hadn't existed I think infinite would have been even worse. As you can hold a gun out and still use plasmids, which was not in Bioshock 1. Gun upgrades where COOL, the shotgun was great, the weapons were awesome Harpoon gun tyvm.
Bioshock 1 had big daddies, bioshock 2 had big daddies and sisters, infinite had handymen. Handymen were annoying, and hard but in the wrong way since they gave him a weakpoint but he moved way too fast, I mean he was bigger than a big daddy, and while more machine than daddies there was little evidence behind the weight.
A lot of what made infinite bad imo was the selling feature of elizabeth.
- shield
- which was because you didn't have health packs
- because elizabeth got you health now an then
- when she felt like it
- dying was less consequential, elizabeth revives you around a corner
- 2 gun limit, so you naturally pick 2 weapons to upgrade and that's all, rapid fire weapons were really weak
- 2 gun limit because elizabeth gets you ammo, when she has time
then theres the vigors, plasmids made sense in bioshock 1/2 as they led to the fall of rapture. Vigors are just there to be plasmids.