Shepard Can Lose in Mass Effect 3

Wolfenbarg

Terrible Person
Oct 18, 2010
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Diana Kingston-Gabai said:
WarpZone said:
I dunno about this. This is the same problem I've *always* had with the Fallout franchise (even though I still Play Fallout 2 and 3 from time to time.) They make success or failure contingent on some kinda obscure bullshit they don't tell you about ahead of time. Effectively detaching the game's win state from its core mechanics and making it impossible to succeed without cheating by consulting a guide.
Fair enough - "Guide Dang It" is a trope for a reason - but in ME2 you have characters telling you in-game that if you want your team functioning at 100%, you might want to help them clear out some baggage that's holding them back. Granted, it's a suggestion and you don't have to do it... but in that case, be prepared to face the consequences.

Wolfenbarg said:
Let's just hope it isn't as simplistic and annoying as last time. In Mass Effect 2, you had to *try* to fail in order to make Shepard die. If you made a single right decision, you still lived.
Actually, to get Shepard and everyone else killed, all you have to do is follow orders: recruit your team, go to Horizon, get the Reaper IFF and attack the Collectors.

To look at it from another angle, let's focus on the final mission. If you're not a completist, you might not have bothered to get the ship upgrades when they become available: they don't affect your gameplay in any way and you could use the money to improve weapons and health instead. That's three squadmates lost before you even reach the Collector Base.

After that, it comes down to how well you know your NPCs. Sending Tali or Legion to hack the gate seems like a no-brainer, but if you send Mordin because hey, he's a scientist? That's another one down. Zaeed and Grunt might seem like tempting choices for team leaders: they're tough, they're fighters, etc. The only way you'd know they're wrong for the job is if you stopped by and listened to Zaeed's stories, every single one of which ends with his entire team dying while he gets away, or figured out that Grunt doesn't really understand what it means to be responsible for other people.

The game even misdirects you at one point, when Miranda tells you that any biotic could keep the shield up. If you haven't talked to her, you'd have missed the part where she admits she sometimes makes mistakes that result in people getting killed. And if you take her at face value, you lose another team member.

In other words, it's very easy to make mistakes during the suicide mission, and the casualties add up. If you make it to the end with less than 2 surviving squad mates, Shepard dies.
It's difficult to make that many mistakes. I've never seen a thread from speed gamers on either the Bioware boards or GameFAQs saying "I'm dead... what gives?!" Most of those types of threads lost people by choosing a bad fire team leader and losing someone at the 'hold the line' phase of the mission. That's two people. Everything else was obvious. When ship upgrades came up, Jacob makes it very explicit that people will die if you don't improve the armor. Garrus makes it obvious that you can't stand up to a collector cruiser with your current weapons. Tali doesn't say anything nearly as dramatic, but by this point you should get the picture.
 

WarpZone

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Mar 9, 2008
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Oh, okay then, it sounds like ME2 gave them plenty of experience in pulling off a bad ending RESPONSIBLY, with both game mechanics and story elements pointing you in the right direction. I now trust them to do it right in ME3. As long as they don't get all artsy-fartsy at the last second and decide to "subvert expectations" with some kind of untutorial, we should be good to go.

Looks like the OP was flamebait after all.
 

Gaijud

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Dec 2, 2010
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Ok, but this doesn't really seem like news to me. Considering that this already happened in ME2 (as almost everyone in this thread has pointed out) it seemed like a no-brainer that failure will indeed be an option.

What I am seriously hoping for is for all the choices of the first game to make an appearance. Sure, ME2 had choices that screamed "ME3 plot hook", but I am hoping the subtle changes carry over. Does Wrex surviving unite the Krogans? Will the Destiny Ascension be the badass battleship it's made out to be? Where is my space bug army!?
 

Savryc

NAPs, Spooks and Poz. Oh my!
Aug 4, 2011
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Well based on my past trawling through the fluff and wikia I'd guess that the Omni-Blade is a combination of the Omni-Tools fabrication module and Omni-Gel (Bioware sure likes "Omni") to make the actual knifey bit with the aforementioned kinetic barrier covering it.

Just a guess, could be totally different.

Source: http://masseffect.wikia.com/wiki/Omni-tools
 

Mysticgamer

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Apr 14, 2009
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OutrageousEmu said:
Mysticgamer said:
OutrageousEmu said:
Generic Gamer said:
OutrageousEmu said:
I'm failing to see how this is news. I've played a lot of games where you can lose. Its called losing. You die and get a game over screen. Most games I play these days have that happen. You then start again from your last save and don't fuck it up.
That isn't what this is, this is when you scrape your way through the game, only to reach an end cutscene that lets you know that your efforts were so puny that the reapers won anyway.
Yes, because you failed. Getting a failure condition is still a pretty standard thing. Unless its talking about you failing because of a decision you made 3 hours ago. Then thats probably one of the biggest dick moves I've ever heard.
Ever played King's Quest 5? What you weren't fast enough to save the rat, you ate the pie when you got hungry, didn't feed the eagle, didn't get the crystal, and you saved a few screens later? Too bad, your starting over.
Mind informing me how thats anything other than incredibly bad game design?
Sierra was notoriously cruel with their game design. A lot of the earlier ones would screw you even worse than that most notably they were either earlier King's Quest or one the Space Quest games.
 

Leonemian

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Dec 5, 2009
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I'm scared of the opposite, actually. I really hope that I can somehow make a Paragon decision that will end up saving everybody. What I hope doesn't happen is the obvious choice they could force people to make involving saving either Earth or the galaxy. I re-heally hope I don't have to make that decision. Maybe I'm just naive, but I want to get out of this with everyone living. I played the game over and over again with the same Shepard in order to do that, and I really don't want all her hard work to go to waste.