Short statements about a particular game or gaming in general.

Recommended Videos

triggrhappy94

New member
Apr 24, 2010
3,376
0
0
Cookiegerard said:
I've only started Chris's campaign, and ammo is more of an issue there then in the actual "Survival Horror" campaign. I loved the start of chapter five for Leon, but dear god that boss fight just kept going on and on, and on, and on, and on. Because of that chapter, my favourite character in Resident Evil is now that random soldier who drives the Humvee. He just does not give a single fuck.
I love that guy!
Too bad he gets killed so the T-Rex scene can be super action-y
 

Lazy-Man

New member
Jan 7, 2013
9
0
0
I have played Crusader Kings II for over 200 hours, and I still have not finished it with a single character.

I believe that if Obsidian were given a full 3 year development time for Knights of The Old Republic 2, it would have been the best Game of 2006, if not the 1st of decade of the 21st century (2000-2009).

Diablo and all its various clones, are terrible Role-Playing Games, although they are agreeable action games, and superb non-Dota personal strategy games.

Jade Empire was a shit game, no other way to put it. (From Baldur's Gate and KOTOR to this!?)

EA kills everything it touches, and because of this Mass Effect 2 ended up as a massive disappointment (I haven't played ME 3 yet, and I never plan to as ME 2 didn't really make me want to)

Fable: The Lost Chapters has some of the most potential for dicking around ever! (Evil property mogul anyone?)

I find the fact that not a single 3D anime fighting game is good, to be fucking disgraceful, come on Konami, Bandai whoever, you know that a well done DBZ/Bleach/Naruto fighter could rake in oodles of money. (Please take note that I don't like either Naruto or Bleach, I just believe that if translated properly they could make revolutionary fighting games)

What else can I say other than ...

"DAISHADEI! I AM MASTER ASIA"

EDIT:
The Elder Scrolls 4 was O.K, not that good a game, really un-immersive and had stupid design choices here and there (ATHLETICS), but it looks amazing when compared to TES 5, seriously Bethesda why did you drop the ball so hard, I mean I understand that a lot of Nords died so I have to fight their corpses, but you know Variety is a thing. Also the DB questline was simply unforgivably terrible. And why couldn't I play as a young dunmer?
 

The Harkinator

Did something happen?
Jun 2, 2010
742
0
0
I think the Nintendo franchises Mario/Zelda/Metroid etc are not that good and releasing new franchises is the only way Nintendo will survive in the long term. Releasing very similar games will eventually decline the fan base and provoke a backlash.

Gaming in general needs several new franchises, we have too many sequels just appearing each year. Out of these we need some new RPG franchise not made by Bethesda (who are making open world games now) or BioWare who put out the same story and character archetypes then get lynched if they try something new.

We need new studios and new people to get new ideas. Or to pick up ones thought dead (Battlefront 3).

Star Wars isn't dark and gritty, it's very clean cut and basic. Jedi are not often interesting characters.

Achievements for not killing anyone in a playthrough are not good. They limit what the player can do if trying to get it and limiting options is exactly what games should be avoiding.

Silent protagonists are something I disagree with, they make your character the least interesting person in his/her own story. This can also go for the blank slate character. But if there is a game with a blank slate then there should not be an attempt to add some backstory (looking at you Lonesome Road).

There should not be achievements for romance plots. The player should also be able to romance more non party NPCs and be able to pair off some NPCs and party members.

Stories about big evil stuff threatening the whole world are boring. I prefer smaller scale stories with introspection and are character driven and would love to see more of these be used in games.

Games don't need to try and be realistic all the time. But they should be careful about getting stuck in wacky parodies of themselves.
 

BrotherRool

New member
Oct 31, 2008
3,834
0
0
JaceValm said:
Achievements for not killing anyone in a playthrough are not good. They limit what the player can do if trying to get it and limiting options is exactly what games should be avoiding.
Okay, but then why should anyone not kill someone? By making a harder style of play have no positive effect or reward, doesn't that also limit gameplay (or rather limit, the point of gameplay)
 

The Harkinator

Did something happen?
Jun 2, 2010
742
0
0
BrotherRool said:
JaceValm said:
Achievements for not killing anyone in a playthrough are not good. They limit what the player can do if trying to get it and limiting options is exactly what games should be avoiding.
Okay, but then why should anyone not kill someone? By making a harder style of play have no positive effect or reward, doesn't that also limit gameplay (or rather limit, the point of gameplay)
But choices made in gameplay should be left to the players discretion. Deus Ex: HR does this well and badly, sort of. I dislike the pacifist achievement since it means you can't use the lethal weapons, typhoon or make the most of environmental hazards which limits what you can do. But the game gives you more XP for non lethal eliminations. That is fine, you get triple the XP for non lethal which encourages the use of the non lethal weapons and takedowns when convenient and practical to do so. The game dangles the huge carrot and stick of large achievement and the idea you haven't played it properly.

Just providing the extra small rewards in game would have been enough.
 

Headdrivehardscrew

New member
Aug 22, 2011
1,660
0
0
triggrhappy94 said:
Lazy said:
[HEADING=1]PARTICULAR[/HEADING]
Oh thanks. Not sure how I messed that one up.
I guess the magic word is perpendicular.

XCOM: Dumbed down, but still more demanding and much more fun than just about everything else on the market.

Far Cry 3: A far cry from Far Cry, but an excellent Far Cry 2 2.0

Warcraft III: Frozen Throne: It just won't die.

Dark Souls: A shining beacon, nay a proper sun to enlighten us about what's so great about videogames. And crazy Japanese folks.

Journey: Not so upbeat after a while. Jolly good fun, but traumatizing.

Rocketbirds: Hardboiled Chicken: One underappreciated piece of art.
 

BrotherRool

New member
Oct 31, 2008
3,834
0
0
JaceValm said:
BrotherRool said:
JaceValm said:
Achievements for not killing anyone in a playthrough are not good. They limit what the player can do if trying to get it and limiting options is exactly what games should be avoiding.
Okay, but then why should anyone not kill someone? By making a harder style of play have no positive effect or reward, doesn't that also limit gameplay (or rather limit, the point of gameplay)
But choices made in gameplay should be left to the players discretion. Deus Ex: HR does this well and badly, sort of. I dislike the pacifist achievement since it means you can't use the lethal weapons, typhoon or make the most of environmental hazards which limits what you can do. But the game gives you more XP for non lethal eliminations. That is fine, you get triple the XP for non lethal which encourages the use of the non lethal weapons and takedowns when convenient and practical to do so. The game dangles the huge carrot and stick of large achievement and the idea you haven't played it properly.

Just providing the extra small rewards in game would have been enough.
Okay yeah I agree with that a lot more. They were trying to push stealth gameplay I think because thats more fun than the shooting when you get into, so in that sense it's slightly more justified than other games (although it doesn't explain why it's non-leathal?) but they way overbalanced it. Even if its true that shooting playstyles don't actually require much XP (and need the money from bodies instead) psychologically that wouldn't work because gamers are bred on XP being an important reward. There should be some reward for a non-lethal run, but it shouldn't be so big anything else feels like a punishment (unless violence is a theme of the game I guess)
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
XCOM had a myriad of glitches and on-disc preorder DLC that people seem to like to ignore.

CoD is videogame Top 40 music. Complaining about it is equally pointless, and its equally replaceable.

The "Older Harder" game is as oft not due to silly coding, poor controls and display as it is any real difficulty.

Elder scrolls are the only people who can make fighting giant steampunk colossi boring.

Skyrim's sidequests beat its main quests by a mile.

Link to the Past was better then Ocarina, even it was essentially its eras version of an HD remake of Zelda 1.

Tidus being the alleged protagonist aside, FFX was probably middlish in the series quality. 11 onwards basically should drop the name as they have neither story nor mechanical continuity with the priors at all.

I might find the Walking Dead more impressive if we weren't ultra-saturated with both dark and zombie games.

Dark Souls ditches its story and challenge after the Lord Vessel. The PvP feels like some other half-game tacked on to fill it up.

Bioware's never had great writing. Most of their choices are binary, and even BG2 they couldn't stitch stuff together without contrivances and breaking the gameworlds rules. And the ending of that still sucked.

Open worlds/sandboxs are dumb ideas if the game isn't going to provide its core gameplay within them (IE : Assassins Creed apparently can't spawn a random wandering guy to kill, so here's some Real Estate and a boat").

Dragon's dogma is fun, and brings interesting concepts, but they really need better quests, and less obvious weak points (The ones that aren't the head are usually glowing like the sun)
 

SirNerd

New member
May 3, 2010
62
0
0
scorptatious said:
Metal Arms: Glitch In The System was a very fun third person shooter with lots of cool weapons, enemy variety, and plenty of humor that sadly, was overlooked by very many people.
Metal Arms needs a sequel. As does Republic Commando.

Metroid Prime Still looks good.

Modern Warfare 2 was a waste of 60 bucks and made me stop with the COD franchise.

I bought the BF3 premium pack, haven't played it since CQC came out.

I've sunk many hours into Mech Commander 2,which is freeware, despite spending $130 on steam on new games.
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
1,712
0
0
Suda 51's most beautiful talent is helping you accept the totally absurd and have it feel normal.

I have the hardest time playing sandbox games, as it simply feels like I have a jog to make between missions. I'm not terribly good at/with dicking around.

I honestly believe that Dark Souls is the greatest game in at least the last 5 years, and there's so many lessons about player engagement to be learned from it.

Nintendo's current path with the Wii U has me worried about their present and future. They need to release Galaxy's successor.

Chrono Trigger is the only game I've played that handles the subject of time travel elegantly and without excessive contrivance.
 

Fijiman

I am THE PANTS!
Legacy
Dec 1, 2011
16,509
0
1
In regards to Halo 4; 343, get you shit together damn it.

Iron Brigade is a fun game, but is kind of short and has kind of crappy servers.(or at least whenever I try to play with others)